Guides Pokedex

Pokemon Lets Go Snorlax

Snorlax Pokedex ID: 143
StatAmountBar Graph
Max CP540
Attack110
Special Attack65
Defense65
Special Defense110
HP160
Speed30

Overview

Pokemon Let's Go Snorlax is a Normal Type pokemon also known as a Sleeping Pokémon, first discovered in the Kanto region. it's weak against Fighting type moves and has a Max CP of 540, 160 HP, 110 Attack, 65 SP Attack, 65 Defense, 110 SP Defense and 30 Speed. Considering it's stats, the best nature to have is Sassy, this will increase it's Sp. Def and decrease it's Speed stats.

Pokedex Entry

Its stomach is said to be incomparably strong. Even Muk’s poison is nothing more than a hint of spice on Snorlax’s tongue.

Pokemon Lets Go Snorlax Evolutions

What level does Pokemon Let's Go Snorlax Evolve at?

Currently there is no evolutions for this Pokémon in Let's Go.

FirstSecondThirdFinal
Snorlax540

How to catch Snorlax in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Snorlax Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Snorlax is in the Cerulean Cave zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 51-56. This also makes Cerulean Cave the best place to Catch Combo Chain hunt Shiny Snorlax or for a Flawless IV Stats.

PokemonAreaSpawn ChanceLevelsEncounterFloor
Cerulean CaveRare Spawn51-56normal3F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

How To Catch Snorlax can be done two times using the Poke Flute to wake up and battle in Route 12 and Route 16.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Snorlax.

Best Nature for Snorlax

We recommend a Sassy Nature for Snorlax, you can visit Madam Celadon to force encounter pokemon of Sassy Nature.

NatureIncreasesDecreasesChoice 1Choice 2
SassySp. DefSpeedGreenPink
advertisement

Pokemon Lets Go Snorlax Moves

Level Up Moves

Pokemon Let's Go Snorlax Moves You Learn From Leveling Up.

LVLMoveTypeClassPowPPAccEffect
1TackleNormalPhysical5035100%Inflicts regular damage with no additional effect.
6Defense CurlNormalNone--40--Raises user's Defense by one stage.
13YawnNormalNone--10--makes the target drowsy on the turn it is used. If the target is still on the field at the end of the next turn, it falls asleep.
19LickGhostPhysical2030100%Has a 30% chance to paralyze the target.
26HeadbuttNormalPhysical7015100%Has a 30% chance to make the target flinch.
32RestPsychicNone--10--User sleeps for two turns, completely healing itself.
39ScreechNormalNone--4085%Lowers the target's Defense by two stages.
45AmnesiaPsychicNone--20--Raises the user's Special Defense by two stages.
52Body SlamNormalPhysical8515100%Has a 30% chance to paralyze the target.
58CrunchDarkPhysical8015100%deals damage and has a 20% chance of lowering the target's Defense by one stage.
65SuperpowerFightingPhysical1205100%deals damage but lowers the user's Attack and Defense by one stage each after attacking.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Snorlax can Learn.

ItemMoveTypeClassPowPPAccEffect
TM1HeadbuttNormalPhysical7015100%Has a 30% chance to make the target flinch.
TM5RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM7ProtectNormalNone--10--prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM9ReflectPsychicNone--20--Reduces damage from physical attacks by half.
TM12FacadeNormalPhysical7020100%deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM13Brick BreakFightingPhysical7515100%deals damage, but removes the effects of Reflect and Light Screen before attacking.
TM15Seismic TossFightingPhysical120100%Inflicts damage equal to the user's level.
TM22Rock SlideRockPhysical751090%Has a 30% chance to make the target flinch.
TM23Thunder PunchElectricPhysical7515100%deals damage and has a 10% chance of paralyzing the target.
TM27ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM31Fire PunchFirePhysical7515100%Has a 10% chance to burn the target.
TM35Ice PunchIcePhysical7515100%Has a 10% chance to freeze the target.
TM36ThunderboltElectricSpecial9515100%Has a 10% chance to paralyze the target.
TM37FlamethrowerFireSpecial9515100%Has a 10% chance to burn the target.
TM38ThunderElectricSpecial9515100%Has a 10% chance to paralyze the target.
TM39OutrageDragonPhysical12010100%The user of Outrage attacks for 2-3 turns, during which it cannot switch out, and then becomes confused.
TM40PsychicPsychicSpecial9010100%Has a 10% chance to lower the target's Special Defense by one stage.
TM41EarthquakeGroundPhysical10010100%Inflicts regular damage and can hit Dig users.
TM42Self-DestructNormalPhysical2005100%Self-Destruct deals high damage, but causes the user to faint.
TM43Shadow BallGhostSpecial8015100%deals damage and has a 20% chance of lowering the target's Special Defense by one stage.
TM45Solar BeamGrassSpecial12010100%The user of Solar Beam will absorb light on the first turn. On the second turn, Solar Beam deals damage.
TM46Fire BlastFireSpecial120585%Has a 10% chance to burn the target.
TM47SurfWaterSpecial9515100%Inflicts regular damage and can hit Dive users.
TM48Hyper BeamNormalSpecial150590%User foregoes its next turn to recharge.
TM49SuperpowerFightingPhysical1205100%deals damage but lowers the user's Attack and Defense by one stage each after attacking.
TM51BlizzardIceSpecial120570%Has a 10% chance to freeze the target.
TM55Ice BeamIceSpecial9510100%Has a 10% chance to freeze the target.
TM57Pay DayNormalPhysical4020100%Scatters money on the ground worth five times the user's level.

Master Trainer

This Pokemon's Master Trainer is Jay

Weak Against
Fighting
2x
Strong Against
Ghost
Immune