Guides Pokedex

Pokemon Lets Go Snorlax

Snorlax Pokedex ID: 143
Stat Amount Bar Graph
Max CP 540
Attack 110
Special Attack 65
Defense 65
Special Defense 110
HP 160
Speed 30

Overview

Pokemon Let's Go Snorlax is a Normal Type pokemon also known as a Sleeping Pokémon, first discovered in the Kanto region. it's weak against Fighting type moves and has a Max CP of 540, 160 HP, 110 Attack, 65 SP Attack, 65 Defense, 110 SP Defense and 30 Speed. Considering it's stats, the best nature to have is Sassy, this will increase it's Sp. Def and decrease it's Speed stats.

Pokedex Entry

Its stomach is said to be incomparably strong. Even Muk’s poison is nothing more than a hint of spice on Snorlax’s tongue.

Pokemon Lets Go Snorlax Evolutions

What level does Pokemon Let's Go Snorlax Evolve at?

Currently there is no evolutions for this Pokémon in Let's Go.

First Second Third Final
Snorlax540

How to catch Snorlax in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Snorlax Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Snorlax is in the Cerulean Cave zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 51-56. This also makes Cerulean Cave the best place to Catch Combo Chain hunt Shiny Snorlax or for a Flawless IV Stats.

Pokemon Area Spawn Chance Levels Encounter Floor
Cerulean Cave Rare Spawn 51-56 normal 3F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

How To Catch Snorlax can be done two times using the Poke Flute to wake up and battle in Route 12 and Route 16.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Snorlax.

Best Nature for Snorlax

We recommend a Sassy Nature for Snorlax, you can visit Madam Celadon to force encounter pokemon of Sassy Nature.

Nature Increases Decreases Choice 1 Choice 2
Sassy Sp. Def Speed Green Pink
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Pokemon Lets Go Snorlax Moves

Level Up Moves

Pokemon Let's Go Snorlax Moves You Learn From Leveling Up.

LVL Move Type Class Pow PP Acc Effect
1 Tackle Normal Physical 50 35 100% Inflicts regular damage with no additional effect.
6 Defense Curl Normal None -- 40 -- Raises user's Defense by one stage.
13 Yawn Normal None -- 10 -- makes the target drowsy on the turn it is used. If the target is still on the field at the end of the next turn, it falls asleep.
19 Lick Ghost Physical 20 30 100% Has a 30% chance to paralyze the target.
26 Headbutt Normal Physical 70 15 100% Has a 30% chance to make the target flinch.
32 Rest Psychic None -- 10 -- User sleeps for two turns, completely healing itself.
39 Screech Normal None -- 40 85% Lowers the target's Defense by two stages.
45 Amnesia Psychic None -- 20 -- Raises the user's Special Defense by two stages.
52 Body Slam Normal Physical 85 15 100% Has a 30% chance to paralyze the target.
58 Crunch Dark Physical 80 15 100% deals damage and has a 20% chance of lowering the target's Defense by one stage.
65 Superpower Fighting Physical 120 5 100% deals damage but lowers the user's Attack and Defense by one stage each after attacking.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Snorlax can Learn.

Item Move Type Class Pow PP Acc Effect
TM1 Headbutt Normal Physical 70 15 100% Has a 30% chance to make the target flinch.
TM5 Rest Psychic None -- 10 -- User sleeps for two turns, completely healing itself.
TM7 Protect Normal None -- 10 -- prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8 Substitute Normal None -- 10 -- Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM9 Reflect Psychic None -- 20 -- Reduces damage from physical attacks by half.
TM12 Facade Normal Physical 70 20 100% deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM13 Brick Break Fighting Physical 75 15 100% deals damage, but removes the effects of Reflect and Light Screen before attacking.
TM15 Seismic Toss Fighting Physical 1 20 100% Inflicts damage equal to the user's level.
TM22 Rock Slide Rock Physical 75 10 90% Has a 30% chance to make the target flinch.
TM23 Thunder Punch Electric Physical 75 15 100% deals damage and has a 10% chance of paralyzing the target.
TM27 Toxic Poison None -- 10 90% Badly poisons the target, inflicting more damage every turn.
TM31 Fire Punch Fire Physical 75 15 100% Has a 10% chance to burn the target.
TM35 Ice Punch Ice Physical 75 15 100% Has a 10% chance to freeze the target.
TM36 Thunderbolt Electric Special 95 15 100% Has a 10% chance to paralyze the target.
TM37 Flamethrower Fire Special 95 15 100% Has a 10% chance to burn the target.
TM38 Thunder Electric Special 95 15 100% Has a 10% chance to paralyze the target.
TM39 Outrage Dragon Physical 120 10 100% The user of Outrage attacks for 2-3 turns, during which it cannot switch out, and then becomes confused.
TM40 Psychic Psychic Special 90 10 100% Has a 10% chance to lower the target's Special Defense by one stage.
TM41 Earthquake Ground Physical 100 10 100% Inflicts regular damage and can hit Dig users.
TM42 Self-Destruct Normal Physical 200 5 100% Self-Destruct deals high damage, but causes the user to faint.
TM43 Shadow Ball Ghost Special 80 15 100% deals damage and has a 20% chance of lowering the target's Special Defense by one stage.
TM45 Solar Beam Grass Special 120 10 100% The user of Solar Beam will absorb light on the first turn. On the second turn, Solar Beam deals damage.
TM46 Fire Blast Fire Special 120 5 85% Has a 10% chance to burn the target.
TM47 Surf Water Special 95 15 100% Inflicts regular damage and can hit Dive users.
TM48 Hyper Beam Normal Special 150 5 90% User foregoes its next turn to recharge.
TM49 Superpower Fighting Physical 120 5 100% deals damage but lowers the user's Attack and Defense by one stage each after attacking.
TM51 Blizzard Ice Special 120 5 70% Has a 10% chance to freeze the target.
TM55 Ice Beam Ice Special 95 10 100% Has a 10% chance to freeze the target.
TM57 Pay Day Normal Physical 40 20 100% Scatters money on the ground worth five times the user's level.

Master Trainer

This Pokemon's Master Trainer is Jay

Weak Against
Fighting
2x
Strong Against
Ghost
Immune