Stat | Amount | Bar Graph |
---|---|---|
Max CP | 315 | |
Attack | 65 | |
Special Attack | 40 | |
Defense | 65 | |
Special Defense | 40 | |
HP | 90 | |
Speed | 15 |
Overview
Pokemon Let's Go Slowpoke is a Water and Psychic Type pokemon also known as a Dopey Pokémon, first discovered in the Kanto region. it's weak against Grass, Electric, Bug, Ghost, Dark type moves and has a Max CP of 315, 90 HP, 65 Attack, 40 SP Attack, 65 Defense, 40 SP Defense and 15 Speed. Considering it's stats, the best nature to have is Relaxed, this will increase it's Defense and decrease it's Speed stats.
Pokedex Entry
Its long tail often breaks off. It doesn’t really feel any pain, though, and the tail grows back, so Slowpoke isn’t particularly bothered.
Pokemon Lets Go Slowpoke Evolutions
What level does Pokemon Let's Go Slowpoke Evolve at?
The Unevolved Form Slowpoke Evolves at level 37 into Slowbro, which then Use a Mega Stone to Evolve into Mega Slowbro.
First | → | Second | → | Third | → | Final |
---|---|---|---|---|---|---|
Slowpoke315 | 37 → | Slowbro490 | Mega Stone → | Mega Slowbro590 |
How to catch Slowpoke in Pokemon Let's Go
Where to catch and find Pokemon Lets Go Slowpoke Locations and their Spawn Rate Chance for that Zone.
The best place to find pokemon let's go Slowpoke is in the Cerulean Cave zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 51-56. This also makes Cerulean Cave the best place to Catch Combo Chain hunt Shiny Slowpoke or for a Flawless IV Stats.
Pokemon | Area | Spawn Chance | Levels | Encounter | Floor |
---|---|---|---|---|---|
Seafoam Islands | 20% | 39-44 | normal | 1F | |
Seafoam Islands | 20% | 39-44 | normal | 2F | |
Seafoam Islands | 20% | 39-44 | normal | 3F | |
Seafoam Islands | 20% | 39-44 | normal | 4F | |
Seafoam Islands | 20% | 39-44 | normal | 5F | |
Seafoam Islands | 15% | 39-44 | normal | 6F | |
Seafoam Islands | 15% | 39-44 | normal | 7F | |
Seafoam Islands | 10% | 39-44 | normal | 6F | |
Seafoam Islands | 10% | 39-44 | normal | 7F | |
Seafoam Islands | 5% | 39-44 | normal | 1F | |
Seafoam Islands | 5% | 39-44 | normal | 2F | |
Seafoam Islands | 5% | 39-44 | normal | 3F | |
Seafoam Islands | 5% | 39-44 | normal | 4F | |
Seafoam Islands | 5% | 39-44 | normal | 5F |
The list above shows all the spawn locations of this pokemon and it's evolution forms.
Transferring and Catching
The type of Pokemon Candy you receive from Transferring and Catching Slowpoke.
Best Nature for Slowpoke
We recommend a Relaxed Nature for Slowpoke, you can visit Madam Celadon to force encounter pokemon of Relaxed Nature.
Nature | Increases | Decreases | Choice 1 | Choice 2 |
---|---|---|---|---|
Relaxed | Defense | Speed | Yellow | Pink |
Pokemon Lets Go Slowpoke Moves
Level Up Moves
Pokemon Let's Go Slowpoke Moves You Learn From Leveling Up.
LVL | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
1 | Tackle | Normal | Physical | 50 | 35 | 100% | Inflicts regular damage with no additional effect. |
1 | Yawn | Normal | None | -- | 10 | -- | makes the target drowsy on the turn it is used. If the target is still on the field at the end of the next turn, it falls asleep. |
6 | Growl | Normal | None | -- | 40 | 100% | Lowers the target's Attack by one stage. |
12 | Water Gun | Water | Special | 40 | 25 | 100% | Inflicts regular damage with no additional effect. |
18 | Confusion | Psychic | Special | 50 | 25 | 100% | Has a 10% chance to confuse the target. |
24 | Disable | Normal | None | -- | 20 | 100% | Disables the target's last used move for 1-8 turns. |
30 | Rest | Psychic | None | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
36 | Surf | Water | Special | 95 | 15 | 100% | Inflicts regular damage and can hit Dive users. |
42 | Psychic | Psychic | Special | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
48 | Amnesia | Psychic | None | -- | 20 | -- | Raises the user's Special Defense by two stages. |
Learnable TMs Moves
These are the Technical Machines (TM) Moves that Slowpoke can Learn.
Item | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
TM1 | Headbutt | Normal | Physical | 70 | 15 | 100% | Has a 30% chance to make the target flinch. |
TM4 | Teleport | Psychic | None | -- | 20 | -- | Immediately ends wild battles. No effect otherwise. |
TM5 | Rest | Psychic | None | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
TM6 | Light Screen | Psychic | None | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. |
TM7 | Protect | Normal | None | -- | 10 | -- | prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves. |
TM8 | Substitute | Normal | None | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
TM9 | Reflect | Psychic | None | -- | 20 | -- | Reduces damage from physical attacks by half. |
TM10 | Dig | Ground | Physical | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. |
TM12 | Facade | Normal | Physical | 70 | 20 | 100% | deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed. |
TM16 | Thunder Wave | Electric | None | -- | 20 | 100% | Paralyzes the target. |
TM19 | Iron Tail | Steel | Physical | 100 | 15 | 75% | deals damage and has a 30% chance of lowering the target's Defense by one stage. |
TM27 | Toxic | Poison | None | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
TM28 | Tri Attack | Normal | Special | 80 | 10 | 100% | Has a 20% chance to burn, freeze, or paralyze the target. |
TM29 | Scald | Water | Special | 80 | 15 | 100% | deals damage and has a 30% chance of burning the target. |
TM33 | Calm Mind | Psychic | None | -- | 20 | -- | raises the user's Special Attack and Special Defense by one stage each. |
TM37 | Flamethrower | Fire | Special | 95 | 15 | 100% | Has a 10% chance to burn the target. |
TM40 | Psychic | Psychic | Special | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
TM41 | Earthquake | Ground | Physical | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. |
TM43 | Shadow Ball | Ghost | Special | 80 | 15 | 100% | deals damage and has a 20% chance of lowering the target's Special Defense by one stage. |
TM46 | Fire Blast | Fire | Special | 120 | 5 | 85% | Has a 10% chance to burn the target. |
TM47 | Surf | Water | Special | 95 | 15 | 100% | Inflicts regular damage and can hit Dive users. |
TM51 | Blizzard | Ice | Special | 120 | 5 | 70% | Has a 10% chance to freeze the target. |
TM55 | Ice Beam | Ice | Special | 95 | 10 | 100% | Has a 10% chance to freeze the target. |
TM57 | Pay Day | Normal | Physical | 40 | 20 | 100% | Scatters money on the ground worth five times the user's level. |
TM59 | Dream Eater | Psychic | Special | 100 | 15 | 100% | Only works on sleeping Pokemon. Heals the user by half the damage inflicted. |
Weak Against |
---|
Grass 2x |
Electric 2x |
Bug 2x |
Ghost 2x |
Dark 2x |
Strong Against |
---|
Steel 1/2 |
Fire 1/2 |
Water 1/2 |
Ice 1/2 |
Fighting 1/2 |
Psychic 1/2 |