Guides Pokedex

Pokemon Lets Go Seel

Seel Pokedex ID: 86
StatAmountBar Graph
Max CP325
Attack45
Special Attack45
Defense55
Special Defense70
HP65
Speed45

Overview

Pokemon Let's Go Seel is a Water Type pokemon also known as a Sea Lion Pokémon, first discovered in the Kanto region. it's weak against Grass, Electric type moves and has a Max CP of 325, 65 HP, 45 Attack, 45 SP Attack, 55 Defense, 70 SP Defense and 45 Speed. Considering it's stats, the best nature to have is Calm, this will increase it's Sp. Def and decrease it's Attack stats.

Pokedex Entry

Although it can’t walk well on land, it is a graceful swimmer. It especially loves being in frigid seas.

Pokemon Lets Go Seel Evolutions

What level does Pokemon Let's Go Seel Evolve at?

The Unevolved Form Seel Evolves at level 34 into Dewgong.

FirstSecondThirdFinal
Seel325
34 Dewgong475

How to catch Seel in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Seel Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Seel is in the Seafoam Islands zone, it will have a 20% chance to spawn in the area with a level range of 39-44. This also makes Seafoam Islands the best place to Catch Combo Chain hunt Shiny Seel or for a Flawless IV Stats.

PokemonAreaSpawn ChanceLevelsEncounterFloor
Seafoam Islands20%39-44normal1F
Seafoam Islands20%39-44normal2F
Seafoam Islands20%39-44normal3F
Seafoam Islands20%39-44normal4F
Seafoam Islands20%39-44normal5F
Seafoam Islands15%39-44normal6F
Seafoam Islands15%39-44normal7F
Seafoam Islands10%39-44normal6F
Seafoam Islands10%39-44normal7F
Seafoam Islands5%39-44normal1F
Seafoam Islands5%39-44normal2F
Seafoam Islands5%39-44normal3F
Seafoam Islands5%39-44normal4F
Seafoam Islands5%39-44normal5F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Seel.

Best Nature for Seel

We recommend a Calm Nature for Seel, you can visit Madam Celadon to force encounter pokemon of Calm Nature.

NatureIncreasesDecreasesChoice 1Choice 2
CalmSp. DefAttackGreenRed
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Pokemon Lets Go Seel Moves

Level Up Moves

Pokemon Let's Go Seel Moves You Learn From Leveling Up.

LVLMoveTypeClassPowPPAccEffect
1HeadbuttNormalPhysical7015100%Has a 30% chance to make the target flinch.
4GrowlNormalNone--40100%Lowers the target's Attack by one stage.
8EncoreNormalNone--5100%forces the target to use the previously selected move for 3 turns.
12Aqua JetWaterPhysical4020100%deals damage and has a priority of +1.Moves with a higher priority always go first.
16Ice ShardIcePhysical4030100%deals damage and has a priority of +1. Moves with a higher priority always go first.
20RestPsychicNone--10--User sleeps for two turns, completely healing itself.
26Aurora BeamIceSpecial6520100%Has a 10% chance to lower the target's Attack by one stage.
32WaterfallWaterPhysical8015100%Has a 20% chance to make the target flinch.
38Take DownNormalPhysical902085%User receives 1/4 the damage it inflicts in recoil.
44Ice BeamIceSpecial9510100%Has a 10% chance to freeze the target.
50Double-EdgeNormalPhysical12015100%deals damage, but the user receives 1?3 of the damage it inflicted in recoil.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Seel can Learn.

ItemMoveTypeClassPowPPAccEffect
TM1HeadbuttNormalPhysical7015100%Has a 30% chance to make the target flinch.
TM3Helping HandNormalNone--20--boosts the power of the partner's move.
TM5RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM7ProtectNormalNone--10--prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM12FacadeNormalPhysical7020100%deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM19Iron TailSteelPhysical1001575%deals damage and has a 30% chance of lowering the target's Defense by one stage.
TM25WaterfallWaterPhysical8015100%Has a 20% chance to make the target flinch.
TM27ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM47SurfWaterSpecial9515100%Inflicts regular damage and can hit Dive users.
TM51BlizzardIceSpecial120570%Has a 10% chance to freeze the target.
TM55Ice BeamIceSpecial9510100%Has a 10% chance to freeze the target.
TM57Pay DayNormalPhysical4020100%Scatters money on the ground worth five times the user's level.
TM58Drill RunGroundPhysical801095%deals damage and has an increased critical hit ratio
TM60MegahornBugPhysical1201085%deals damage with no additional effect.

Master Trainer

This Pokemon's Master Trainer is Aina

Weak Against
Grass
2x
Electric
2x
Strong Against
Steel
1/2
Fire
1/2
Water
1/2
Ice
1/2