Stat | Amount | Bar Graph |
---|---|---|
Max CP | 500 | |
Attack | 100 | |
Special Attack | 80 | |
Defense | 70 | |
Special Defense | 80 | |
HP | 65 | |
Speed | 105 |
Overview
Pokemon Let's Go Rapidash is a Fire Type pokemon also known as a Fire Horse Pokémon, first discovered in the Kanto region. it's weak against Ground, Rock, Water type moves and has a Max CP of 500, 65 HP, 100 Attack, 80 SP Attack, 70 Defense, 80 SP Defense and 105 Speed. Considering it's stats, the best nature to have is Hasty, this will increase it's Speed and decrease it's Defense stats.
Pokedex Entry
At full gallop, its four hooves barely touch the ground because it moves so incredibly fast.
Pokemon Lets Go Rapidash Evolutions
What level does Pokemon Let's Go Rapidash Evolve at?
The Unevolved Form Ponyta Evolves at level 40 into Rapidash.
First | → | Second | → | Third | → | Final |
---|---|---|---|---|---|---|
Ponyta410 | 40 → | Rapidash500 |
How to catch Rapidash in Pokemon Let's Go
Where to catch and find Pokemon Lets Go Rapidash Locations and their Spawn Rate Chance for that Zone.
The best place to find pokemon let's go Rapidash is in the Cerulean Cave zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 51-56. This also makes Cerulean Cave the best place to Catch Combo Chain hunt Shiny Rapidash or for a Flawless IV Stats.
Pokemon | Area | Spawn Chance | Levels | Encounter | Floor |
---|---|---|---|---|---|
Route 17 | 20% | 33-38 | normal | 1F | |
Route 17 | 5% | 33-38 | normal | 1F |
The list above shows all the spawn locations of this pokemon and it's evolution forms.
Transferring and Catching
The type of Pokemon Candy you receive from Transferring and Catching Rapidash.
Best Nature for Rapidash
We recommend a Hasty Nature for Rapidash, you can visit Madam Celadon to force encounter pokemon of Hasty Nature.
Nature | Increases | Decreases | Choice 1 | Choice 2 |
---|---|---|---|---|
Hasty | Speed | Defense | Pink | Yellow |
Pokemon Lets Go Rapidash Moves
Level Up Moves
Pokemon Let's Go Rapidash Moves You Learn From Leveling Up.
LVL | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
0 | Fury Attack | Normal | Physical | 15 | 20 | 85% | Hits 2-5 times in one turn. |
1 | Ember | Fire | Special | 40 | 25 | 100% | Has a 10% chance to burn the target. |
1 | Fury Attack | Normal | Physical | 15 | 20 | 85% | Hits 2-5 times in one turn. |
1 | Growl | Normal | None | -- | 40 | 100% | Lowers the target's Attack by one stage. |
1 | Horn Drill | Normal | Physical | 1 | 5 | 30% | Causes a one-hit KO. |
1 | Hypnosis | Psychic | None | -- | 20 | 60% | Puts the target to sleep. |
1 | Megahorn | Bug | Physical | 120 | 10 | 85% | deals damage with no additional effect. |
1 | Poison Jab | Poison | Physical | 80 | 20 | 100% | deals damage and has a 30% chance of poisoning the target. |
1 | Tackle | Normal | Physical | 50 | 35 | 100% | Inflicts regular damage with no additional effect. |
1 | Tail Whip | Normal | None | -- | 30 | 100% | Lowers the target's Defense by one stage. |
5 | Ember | Fire | Special | 40 | 25 | 100% | Has a 10% chance to burn the target. |
10 | Quick Attack | Normal | Physical | 40 | 30 | 100% | Inflicts regular damage with no additional effect. |
15 | Double Kick | Fighting | Physical | 30 | 30 | 100% | Hits twice in one turn. |
20 | Stomp | Normal | Physical | 65 | 20 | 100% | Has a 30% chance to make the target flinch. |
26 | Fire Spin | Fire | Special | 35 | 15 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
32 | Agility | Psychic | None | -- | 30 | -- | Raises the user's Speed by two stages. |
38 | Fire Blast | Fire | Special | 120 | 5 | 85% | Has a 10% chance to burn the target. |
51 | Take Down | Normal | Physical | 90 | 20 | 85% | User receives 1/4 the damage it inflicts in recoil. |
65 | Flare Blitz | Fire | Physical | 120 | 15 | 100% | deals damage and has a 10% chance of burning the target, but the user receives 1?3 of the damage it inflicted in recoil. |
Learnable TMs Moves
These are the Technical Machines (TM) Moves that Rapidash can Learn.
Item | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
TM1 | Headbutt | Normal | Physical | 70 | 15 | 100% | Has a 30% chance to make the target flinch. |
TM5 | Rest | Psychic | None | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
TM7 | Protect | Normal | None | -- | 10 | -- | prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves. |
TM8 | Substitute | Normal | None | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
TM9 | Reflect | Psychic | None | -- | 20 | -- | Reduces damage from physical attacks by half. |
TM11 | Will-O-Wisp | Fire | None | -- | 15 | 85% | Causes the target to become burned, if it hits. Burned Pokémon lose 1?8 of their maximum HP each turn and their Attack is decreased by 50%. |
TM12 | Facade | Normal | Physical | 70 | 20 | 100% | deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed. |
TM19 | Iron Tail | Steel | Physical | 100 | 15 | 75% | deals damage and has a 30% chance of lowering the target's Defense by one stage. |
TM26 | Poison Jab | Poison | Physical | 80 | 20 | 100% | deals damage and has a 30% chance of poisoning the target. |
TM27 | Toxic | Poison | None | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
TM37 | Flamethrower | Fire | Special | 95 | 15 | 100% | Has a 10% chance to burn the target. |
TM45 | Solar Beam | Grass | Special | 120 | 10 | 100% | The user of Solar Beam will absorb light on the first turn. On the second turn, Solar Beam deals damage. |
TM46 | Fire Blast | Fire | Special | 120 | 5 | 85% | Has a 10% chance to burn the target. |
TM48 | Hyper Beam | Normal | Special | 150 | 5 | 90% | User foregoes its next turn to recharge. |
TM58 | Drill Run | Ground | Physical | 80 | 10 | 95% | deals damage and has an increased critical hit ratio |
TM60 | Megahorn | Bug | Physical | 120 | 10 | 85% | deals damage with no additional effect. |
Weak Against |
---|
Ground 2x |
Rock 2x |
Water 2x |
Strong Against |
---|
Bug 1/2 |
Steel 1/2 |
Fire 1/2 |
Grass 1/2 |
Ice 1/2 |
Fairy 1/2 |