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Pokemon Lets Go Psyduck

Psyduck Pokedex ID: 54
StatAmountBar Graph
Max CP320
Attack52
Special Attack65
Defense48
Special Defense50
HP50
Speed55

Overview

Pokemon Let's Go Psyduck is a Water Type pokemon also known as a Duck Pokémon, first discovered in the Kanto region. it's weak against Grass, Electric type moves and has a Max CP of 320, 50 HP, 52 Attack, 65 SP Attack, 48 Defense, 50 SP Defense and 55 Speed. Considering it's stats, the best nature to have is Mild, this will increase it's Sp. Atk and decrease it's Defense stats.

Pokedex Entry

Psyduck uses a mysterious power. When it does so, this Pokémon generates brain waves that are supposedly only seen in sleepers. This discovery spurred controversy among scholars.

Pokemon Lets Go Psyduck Evolutions

What level does Pokemon Let's Go Psyduck Evolve at?

The Unevolved Form Psyduck Evolves at level 33 into Golduck.

FirstSecondThirdFinal
Psyduck320
33 Golduck500

How to catch Psyduck in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Psyduck Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Psyduck is in the Route 24 zone, it will have a 20% chance to spawn in the area with a level range of 07-12. This also makes Route 24 the best place to Catch Combo Chain hunt Shiny Psyduck or for a Flawless IV Stats.

PokemonAreaSpawn ChanceLevelsEncounterFloor
Route 2420%07-12normal1F
Route 2520%09-14normal1F
Cerulean Cave15%51-56normal1F
Cerulean Cave15%51-56normal3F
Route 1715%33-38normal1F
Route 610%11-16normal1F
Cerulean Cave5%51-56normal1F
Cerulean Cave5%51-56normal3F
Route 45%07-12normal1F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Psyduck.

Best Nature for Psyduck

We recommend a Mild Nature for Psyduck, you can visit Madam Celadon to force encounter pokemon of Mild Nature.

NatureIncreasesDecreasesChoice 1Choice 2
MildSp. AtkDefenseBlueYellow
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Pokemon Lets Go Psyduck Moves

Level Up Moves

Pokemon Let's Go Psyduck Moves You Learn From Leveling Up.

LVLMoveTypeClassPowPPAccEffect
1ScratchNormalPhysical4035100%Inflicts regular damage with no additional effect.
5Tail WhipNormalNone--30100%Lowers the target's Defense by one stage.
9Water GunWaterSpecial4025100%Inflicts regular damage with no additional effect.
14ConfusionPsychicSpecial5025100%Has a 10% chance to confuse the target.
18Fury SwipesNormalPhysical181580%Hits 2-5 times in one turn.
23DisableNormalNone--20100%Disables the target's last used move for 1-8 turns.
27PsybeamPsychicSpecial6520100%Has a 10% chance to confuse the target.
32ScreechNormalNone--4085%Lowers the target's Defense by two stages.
36SurfWaterSpecial9515100%Inflicts regular damage and can hit Dive users.
41AmnesiaPsychicNone--20--Raises the user's Special Defense by two stages.
45Hydro PumpWaterSpecial120580%Inflicts regular damage with no additional effect.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Psyduck can Learn.

ItemMoveTypeClassPowPPAccEffect
TM1HeadbuttNormalPhysical7015100%Has a 30% chance to make the target flinch.
TM5RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM6Light ScreenPsychicNone--30--Reduces damage from special attacks by 50% for five turns..
TM7ProtectNormalNone--10--prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM10DigGroundPhysical8010100%User digs underground, dodging all attacks, and hits next turn.
TM12FacadeNormalPhysical7020100%deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM13Brick BreakFightingPhysical7515100%deals damage, but removes the effects of Reflect and Light Screen before attacking.
TM15Seismic TossFightingPhysical120100%Inflicts damage equal to the user's level.
TM19Iron TailSteelPhysical1001575%deals damage and has a 30% chance of lowering the target's Defense by one stage.
TM25WaterfallWaterPhysical8015100%Has a 20% chance to make the target flinch.
TM27ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM29ScaldWaterSpecial8015100%deals damage and has a 30% chance of burning the target.
TM33Calm MindPsychicNone--20--raises the user's Special Attack and Special Defense by one stage each.
TM35Ice PunchIcePhysical7515100%Has a 10% chance to freeze the target.
TM40PsychicPsychicSpecial9010100%Has a 10% chance to lower the target's Special Defense by one stage.
TM47SurfWaterSpecial9515100%Inflicts regular damage and can hit Dive users.
TM51BlizzardIceSpecial120570%Has a 10% chance to freeze the target.
TM55Ice BeamIceSpecial9510100%Has a 10% chance to freeze the target.
TM57Pay DayNormalPhysical4020100%Scatters money on the ground worth five times the user's level.

Master Trainer

This Pokemon's Master Trainer is Nicole

Weak Against
Grass
2x
Electric
2x
Strong Against
Steel
1/2
Fire
1/2
Water
1/2
Ice
1/2