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Pokemon Lets Go Pinsir

Pinsir Pokedex ID: 127
StatAmountBar Graph
Max CP500
Attack125
Special Attack55
Defense100
Special Defense70
HP65
Speed85

Overview

Pokemon Let's Go Pinsir is a Bug Type pokemon also known as a Stag Beetle Pokémon, first discovered in the Kanto region. it's weak against Flying, Rock, Fire type moves and has a Max CP of 500, 65 HP, 125 Attack, 55 SP Attack, 100 Defense, 70 SP Defense and 85 Speed. Considering it's stats, the best nature to have is Adamant, this will increase it's Attack and decrease it's Sp. Atk stats.

Pokedex Entry

Pinsir is astoundingly strong. It can grip a foe weighing twice its weight in its horns and easily lift it. This Pokémon’s movements turn sluggish in cold places.

Pokemon Lets Go Pinsir Evolutions

What level does Pokemon Let's Go Pinsir Evolve at?

The Unevolved Form Pinsir Use a Mega Stone to Evolve into Mega Pinsir.

FirstSecondThirdFinal
Pinsir500
Mega Stone Mega Pinsir600

How to catch Pinsir in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Pinsir Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Pinsir is in the Route 14 zone, it will have a 01% chance to spawn in the area with a level range of 33-38. This also makes Route 14 the best place to Catch Combo Chain hunt Shiny Pinsir or for a Flawless IV Stats.

PokemonAreaSpawn ChanceLevelsEncounterFloor
Route 141%33-38normal1F
Route 151%33-38normal1F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Pinsir.

Best Nature for Pinsir

We recommend a Adamant Nature for Pinsir, you can visit Madam Celadon to force encounter pokemon of Adamant Nature.

NatureIncreasesDecreasesChoice 1Choice 2
AdamantAttackSp. AtkRedBlue
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Pokemon Lets Go Pinsir Moves

Level Up Moves

Pokemon Let's Go Pinsir Moves You Learn From Leveling Up.

LVLMoveTypeClassPowPPAccEffect
1Focus EnergyNormalNone--30--Increases the user's chance to score a critical hit.
1Vice GripNormalPhysical5530100%deals damage with no additional effect.
4BindNormalPhysical152085%Prevents the target from fleeing and inflicts damage for 2-5 turns.
8Seismic TossFightingPhysical120100%Inflicts damage equal to the user's level.
12HardenNormalNone--30--Raises the user's Defense by one stage.
16Brick BreakFightingPhysical7515100%deals damage, but removes the effects of Reflect and Light Screen before attacking.
20X-ScissorBugPhysical8015100%deals damage with no additional effect.
26SubmissionFightingPhysical802580%User receives 1/4 the damage it inflicts in recoil.
32Swords DanceNormalNone--30--Raises the user's Attack by two stages.
38ThrashNormalPhysical12010100%Hits every turn for 2-3 turns, then confuses the user.
44SuperpowerFightingPhysical1205100%deals damage but lowers the user's Attack and Defense by one stage each after attacking.
50GuillotineNormalPhysical1530%Causes a one-hit KO.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Pinsir can Learn.

ItemMoveTypeClassPowPPAccEffect
TM1HeadbuttNormalPhysical7015100%Has a 30% chance to make the target flinch.
TM3Helping HandNormalNone--20--boosts the power of the partner's move.
TM5RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM7ProtectNormalNone--10--prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM10DigGroundPhysical8010100%User digs underground, dodging all attacks, and hits next turn.
TM12FacadeNormalPhysical7020100%deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM13Brick BreakFightingPhysical7515100%deals damage, but removes the effects of Reflect and Light Screen before attacking.
TM15Seismic TossFightingPhysical120100%Inflicts damage equal to the user's level.
TM22Rock SlideRockPhysical751090%Has a 30% chance to make the target flinch.
TM24X-ScissorBugPhysical8015100%deals damage with no additional effect.
TM27ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM30Bulk UpFightingNone--20--raises the user's Attack and Defense by one stage each.
TM39OutrageDragonPhysical12010100%The user of Outrage attacks for 2-3 turns, during which it cannot switch out, and then becomes confused.
TM41EarthquakeGroundPhysical10010100%Inflicts regular damage and can hit Dig users.
TM48Hyper BeamNormalSpecial150590%User foregoes its next turn to recharge.
TM49SuperpowerFightingPhysical1205100%deals damage but lowers the user's Attack and Defense by one stage each after attacking.
TM56Stealth RockRockNone--20--lays a trap of stones around the foe, which hurts Pokémon switching in to the opposing field.

Master Trainer

This Pokemon's Master Trainer is Ryouta

Weak Against
Flying
2x
Rock
2x
Fire
2x
Strong Against
Fighting
1/2
Ground
1/2
Grass
1/2