Guides Pokedex

Pokemon Lets Go Pikachu

Pikachu Pokedex ID: 25
StatAmountBar Graph
Max CP320
Attack55
Special Attack50
Defense40
Special Defense50
HP35
Speed90

Overview

Pokemon Let's Go Pikachu is a Electric Type pokemon also known as a Mouse Pokémon, first discovered in the Kanto region. it's weak against Ground type moves and has a Max CP of 320, 35 HP, 55 Attack, 50 SP Attack, 40 Defense, 50 SP Defense and 90 Speed. Considering it's stats, the best nature to have is Hasty, this will increase it's Speed and decrease it's Defense stats.

Pokedex Entry

Whenever Pikachu comes across something new, it blasts it with a jolt of electricity. If you come across a blackened berry, it’s evidence that this Pokémon mistook the intensity of its charge.

Pokemon Lets Go Pikachu Evolutions

What level does Pokemon Let's Go Pikachu Evolve at?

The Unevolved Form Pikachu Evolves at level into Raichu.

FirstSecondThirdFinal
Pikachu320
NPC Trade Alolan Raichu485
Pikachu320
Raichu485

How to catch Pikachu in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Pikachu Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Pikachu is in the Viridian Forest zone, it will have a 05% chance to spawn in the area with a level range of 03-06. This also makes Viridian Forest the best place to Catch Combo Chain hunt Shiny Pikachu or for a Flawless IV Stats.

PokemonAreaSpawn ChanceLevelsEncounterFloor
Viridian Forest5%03-06normal1F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Pikachu.

Best Nature for Pikachu

We recommend a Hasty Nature for Pikachu, you can visit Madam Celadon to force encounter pokemon of Hasty Nature.

NatureIncreasesDecreasesChoice 1Choice 2
HastySpeedDefensePinkYellow
advertisement

Pokemon Lets Go Pikachu Moves

Level Up Moves

Pokemon Let's Go Pikachu Partner Moves.

Special Moves taught by the tutor found in Celadon City PokeCenter.

MovePowerWhat it does
Pika Popow1The more Pikachu loves its Trainer, the greater the move’s power. It never misses.
Splishy Splash90The user charges a huge wave with electricity and hits the opposing Pokémon with the wave. This may also leave the opposing Pokémon with paralysis.
Zippy Zap50The user attacks the target with bursts of electricity at high speed. This move always goes first and results in a critical hit.
Floaty Fall90The user floats in the air, and then dives at a steep angle to attack the target. This may also make the target flinch.

Pokemon Let's Go Pikachu Moves You Learn From Leveling Up.

LVLMoveTypeClassPowPPAccEffect
1GrowlNormalNone--40100%Lowers the target's Attack by one stage.
1Thunder ShockElectricSpecial4030100%deals damage and has a 10% chance of paralyzing the target.
3Tail WhipNormalNone--30100%Lowers the target's Defense by one stage.
6Quick AttackNormalPhysical4030100%Inflicts regular damage with no additional effect.
9Double KickFightingPhysical3030100%Hits twice in one turn.
12Double TeamNormalNone--15--Raises the user's evasion by one stage.
15Thunder WaveElectricNone--20100%Paralyzes the target.
18Light ScreenPsychicNone--30--Reduces damage from special attacks by 50% for five turns..
21ThunderboltElectricSpecial9515100%Has a 10% chance to paralyze the target.
24SlamNormalPhysical8515100%Has a 30% chance to paralyze the target.
27AgilityPsychicNone--30--Raises the user's Speed by two stages.
30ThunderElectricSpecial9515100%Has a 10% chance to paralyze the target.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Pikachu can Learn.

ItemMoveTypeClassPowPPAccEffect
TM1HeadbuttNormalPhysical7015100%Has a 30% chance to make the target flinch.
TM3Helping HandNormalNone--20--boosts the power of the partner's move.
TM5RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM6Light ScreenPsychicNone--30--Reduces damage from special attacks by 50% for five turns..
TM7ProtectNormalNone--10--prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM9ReflectPsychicNone--20--Reduces damage from physical attacks by half.
TM10DigGroundPhysical8010100%User digs underground, dodging all attacks, and hits next turn.
TM12FacadeNormalPhysical7020100%deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM13Brick BreakFightingPhysical7515100%deals damage, but removes the effects of Reflect and Light Screen before attacking.
TM15Seismic TossFightingPhysical120100%Inflicts damage equal to the user's level.
TM16Thunder WaveElectricNone--20100%Paralyzes the target.
TM19Iron TailSteelPhysical1001575%deals damage and has a 30% chance of lowering the target's Defense by one stage.
TM23Thunder PunchElectricPhysical7515100%deals damage and has a 10% chance of paralyzing the target.
TM27ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM33Calm MindPsychicNone--20--raises the user's Special Attack and Special Defense by one stage each.
TM36ThunderboltElectricSpecial9515100%Has a 10% chance to paralyze the target.
TM38ThunderElectricSpecial9515100%Has a 10% chance to paralyze the target.
TM57Pay DayNormalPhysical4020100%Scatters money on the ground worth five times the user's level.

Master Trainer

This Pokemon's Master Trainer is Ikue

Weak Against
Ground
2x
Strong Against
Flying
1/2
Steel
1/2
Electric
1/2