Guides Pokedex

Pokemon Lets Go Paras

Paras Pokedex ID: 46
Stat Amount Bar Graph
Max CP 285
Attack 70
Special Attack 45
Defense 55
Special Defense 55
HP 35
Speed 25


Pokemon Let's Go Paras is a Bug and Grass Type pokemon also known as a Mushroom Pokémon, first discovered in the Kanto region. it's weak against Rock, Poison, Bug, Ice, Flying, Fire type moves and has a Max CP of 285, 35 HP, 70 Attack, 45 SP Attack, 55 Defense, 55 SP Defense and 25 Speed. Considering it's stats, the best nature to have is Brave, this will increase it's Attack and decrease it's Speed stats.

Pokedex Entry

No matter how much it eats, the mushrooms growing on its back steal away most of the nutrients it consumes.

Pokemon Lets Go Paras Evolutions

What level does Pokemon Let's Go Paras Evolve at?

The Unevolved Form Paras Evolves at level 24 into Parasect.

First Second Third Final
24 Parasect405

How to catch Paras in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Paras Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Paras is in the Cerulean Cave zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 51-56. This also makes Cerulean Cave the best place to Catch Combo Chain hunt Shiny Paras or for a Flawless IV Stats.

Pokemon Area Spawn Chance Levels Encounter Floor
Mt. Moon 15% 05-10 normal 1F
Mt. Moon 15% 05-10 normal 2F
Mt. Moon 15% 05-10 normal 3F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Paras.

Best Nature for Paras

We recommend a Brave Nature for Paras, you can visit Madam Celadon to force encounter pokemon of Brave Nature.

Nature Increases Decreases Choice 1 Choice 2
Brave Attack Speed Red Pink

Pokemon Lets Go Paras Moves

Level Up Moves

Pokemon Let's Go Paras Moves You Learn From Leveling Up.

LVL Move Type Class Pow PP Acc Effect
1 Scratch Normal Physical 40 35 100% Inflicts regular damage with no additional effect.
2 Sleep Powder Grass None -- 15 75% Puts the target to sleep.
4 Stun Spore Grass None -- 30 75% Paralyzes the target.
6 Poison Powder Poison None -- 35 75% causes the target to become poisoned. Poisoned Pokémon lose 1?8 of their maximum HP each turn.
9 Absorb Grass Special 20
12 Growth Normal None -- 40 -- Raises the user's Attack and Special Attack by one stage.
15 Fury Swipes Normal Physical 18 15 80% Hits 2-5 times in one turn.
19 Slash Normal Physical 70 20 100% Has an increased chance for a critical hit.
23 Leech Life Bug Physical 20 15 100% Heals the user by half the damage inflicted.
27 Spore Grass None -- 30 75% Paralyzes the target.
31 X-Scissor Bug Physical 80 15 100% deals damage with no additional effect.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Paras can Learn.

Item Move Type Class Pow PP Acc Effect
TM1 Headbutt Normal Physical 70 15 100% Has a 30% chance to make the target flinch.
TM5 Rest Psychic None -- 10 -- User sleeps for two turns, completely healing itself.
TM6 Light Screen Psychic None -- 30 -- Reduces damage from special attacks by 50% for five turns..
TM7 Protect Normal None -- 10 -- prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8 Substitute Normal None -- 10 -- Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM9 Reflect Psychic None -- 20 -- Reduces damage from physical attacks by half.
TM10 Dig Ground Physical 80 10 100% User digs underground, dodging all attacks, and hits next turn.
TM12 Facade Normal Physical 70 20 100% deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM13 Brick Break Fighting Physical 75 15 100% deals damage, but removes the effects of Reflect and Light Screen before attacking.
TM24 X-Scissor Bug Physical 80 15 100% deals damage with no additional effect.
TM27 Toxic Poison None -- 10 90% Badly poisons the target, inflicting more damage every turn.
TM45 Solar Beam Grass Special 120 10 100% The user of Solar Beam will absorb light on the first turn. On the second turn, Solar Beam deals damage.
TM52 Sludge Bomb Poison Special 90 10 100% deals damage and has a 30% chance of poisoning the target.
TM53 Mega Drain Grass Special 40 15 100% Heals the user by half the damage inflicted.

Master Trainer

This Pokemon's Master Trainer is Evan

Weak Against
Strong Against