Stat | Amount | Bar Graph |
---|---|---|
Max CP | 355 | |
Attack | 40 | |
Special Attack | 90 | |
Defense | 100 | |
Special Defense | 55 | |
HP | 35 | |
Speed | 35 |
Overview
Pokemon Let's Go Omanyte is a Rock and Water Type pokemon also known as a Spiral Pokémon, first discovered in the Kanto region. it's weak against Fighting, Ground, Electric, Grass type moves and has a Max CP of 355, 35 HP, 40 Attack, 90 SP Attack, 100 Defense, 55 SP Defense and 35 Speed. Considering it's stats, the best nature to have is Relaxed, this will increase it's Defense and decrease it's Speed stats.
Pokedex Entry
Revived from an ancient fossil, this Pokémon uses air stored in its shell to sink and rise in water.
Pokemon Lets Go Omanyte Evolutions
What level does Pokemon Let's Go Omanyte Evolve at?
The Unevolved Form Omanyte Evolves at level 40 into Omastar.
First | → | Second | → | Third | → | Final |
---|---|---|---|---|---|---|
Omanyte355 | 40 → | Omastar495 |
How to catch Omanyte in Pokemon Let's Go
Where to catch and find Pokemon Lets Go Omanyte Locations and their Spawn Rate Chance for that Zone.
The best place to find pokemon let's go Omanyte is in the Cerulean Cave zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 51-56. This also makes Cerulean Cave the best place to Catch Combo Chain hunt Shiny Omanyte or for a Flawless IV Stats.
Pokemon | Area | Spawn Chance | Levels | Encounter | Floor |
---|
The list above shows all the spawn locations of this pokemon and it's evolution forms.
Note: If you choose the Helix Fossil, you wont be able to get the Dome Fossil (Kabuto).
To turn the Helix Fossil into a Omanyte, go to the Pokemon Lab on Cinnabar Island.
Transferring and Catching
The type of Pokemon Candy you receive from Transferring and Catching Omanyte.
Best Nature for Omanyte
We recommend a Relaxed Nature for Omanyte, you can visit Madam Celadon to force encounter pokemon of Relaxed Nature.
Nature | Increases | Decreases | Choice 1 | Choice 2 |
---|---|---|---|---|
Relaxed | Defense | Speed | Yellow | Pink |
Pokemon Lets Go Omanyte Moves
Level Up Moves
Pokemon Let's Go Omanyte Moves You Learn From Leveling Up.
LVL | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
1 | Constrict | Normal | Physical | 10 | 35 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
4 | Withdraw | Water | None | -- | 40 | -- | Raises the user's Defense by one stage. |
11 | Leer | Normal | None | -- | 30 | 100% | Lowers the target's Defense by one stage. |
15 | Water Gun | Water | Special | 40 | 25 | 100% | Inflicts regular damage with no additional effect. |
22 | Bite | Dark | Physical | 60 | 25 | 100% | Has a 30% chance to make the target flinch. |
26 | Rock Throw | Rock | Physical | 50 | 15 | 90% | Inflicts regular damage with no additional effect. |
33 | Protect | Normal | None | -- | 10 | -- | prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves. |
37 | Rock Slide | Rock | Physical | 75 | 10 | 90% | Has a 30% chance to make the target flinch. |
44 | Hydro Pump | Water | Special | 120 | 5 | 80% | Inflicts regular damage with no additional effect. |
48 | Shell Smash | Normal | None | -- | 15 | -- | lowers the user's Defense and Special Defense by one stage each, while also raising Attack, Special Attack and Speed by two stages each. |
Learnable TMs Moves
These are the Technical Machines (TM) Moves that Omanyte can Learn.
Item | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
TM1 | Headbutt | Normal | Physical | 70 | 15 | 100% | Has a 30% chance to make the target flinch. |
TM5 | Rest | Psychic | None | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
TM7 | Protect | Normal | None | -- | 10 | -- | prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves. |
TM8 | Substitute | Normal | None | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
TM9 | Reflect | Psychic | None | -- | 20 | -- | Reduces damage from physical attacks by half. |
TM12 | Facade | Normal | Physical | 70 | 20 | 100% | deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed. |
TM22 | Rock Slide | Rock | Physical | 75 | 10 | 90% | Has a 30% chance to make the target flinch. |
TM25 | Waterfall | Water | Physical | 80 | 15 | 100% | Has a 20% chance to make the target flinch. |
TM27 | Toxic | Poison | None | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
TM29 | Scald | Water | Special | 80 | 15 | 100% | deals damage and has a 30% chance of burning the target. |
TM47 | Surf | Water | Special | 95 | 15 | 100% | Inflicts regular damage and can hit Dive users. |
TM51 | Blizzard | Ice | Special | 120 | 5 | 70% | Has a 10% chance to freeze the target. |
TM55 | Ice Beam | Ice | Special | 95 | 10 | 100% | Has a 10% chance to freeze the target. |
TM56 | Stealth Rock | Rock | None | -- | 20 | -- | lays a trap of stones around the foe, which hurts Pokémon switching in to the opposing field. |
Weak Against |
---|
Fighting 2x |
Ground 2x |
Electric 2x |
Grass 4x |
Strong Against |
---|
Normal 1/2 |
Flying 1/2 |
Poison 1/2 |
Ice 1/2 |
Fire 1/4 |