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Pokemon Lets Go Moltres

Moltres Pokedex ID: 146
StatAmountBar Graph
Max CP580
Attack100
Special Attack125
Defense90
Special Defense85
HP90
Speed90

Overview

Pokemon Let's Go Moltres is a Fire and Flying Type pokemon also known as a Flame Pokémon, first discovered in the Kanto region. it's weak against Water, Electric, Rock type moves and has a Max CP of 580, 90 HP, 100 Attack, 125 SP Attack, 90 Defense, 85 SP Defense and 90 Speed. Considering it's stats, the best nature to have is Rash, this will increase it's Sp. Atk and decrease it's Sp. Def stats.

Pokedex Entry

This legendary Pokémon scatters embers with every flap of its wings. It is a thrilling sight to behold.

Pokemon Lets Go Moltres Evolutions

What level does Pokemon Let's Go Moltres Evolve at?

Currently there is no evolutions for this Pokémon in Let's Go.

FirstSecondThirdFinal
Moltres580

How to catch Moltres in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Moltres Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Moltres is in the Route 22 zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 03-04. This also makes Route 22 the best place to Catch Combo Chain hunt Shiny Moltres or for a Flawless IV Stats.

PokemonAreaSpawn ChanceLevelsEncounterFloor
Route 22Rare Spawn03-04normal1F
Route 23Rare Spawn41-46normal1F
Route 24Rare Spawn07-12normal1F
Route 25Rare Spawn09-14normal1F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

How to Catch Moltres will require you to collect all Gym Leader badges, which grant you access to Victory Road.
You can find the Moltres at the Victory Road.
  1. Found at the end of Victory Road
When you battle Moltres it will be Level 60.
We recommend using the following pokemon when battling Zapdos: Golem, RhydonOmastar, Gyarados, Lapras, Blastoise, and even Zapdos is a good choice if you have it.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Moltres.

Best Nature for Moltres

We recommend a Rash Nature for Moltres, you can visit Madam Celadon to force encounter pokemon of Rash Nature.

NatureIncreasesDecreasesChoice 1Choice 2
RashSp. AtkSp. DefBlueGreen
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Pokemon Lets Go Moltres Moves

Level Up Moves

Pokemon Let's Go Moltres Moves You Learn From Leveling Up.

LVLMoveTypeClassPowPPAccEffect
1EmberFireSpecial4025100%Has a 10% chance to burn the target.
1Wing AttackFlyingPhysical6035100%Inflicts regular damage with no additional effect.
8Fire SpinFireSpecial351585%Prevents the target from fleeing and inflicts damage for 2-5 turns.
16LeerNormalNone--30100%Lowers the target's Defense by one stage.
24Air SlashFlyingSpecial752095%deals damage and has a 30% chance of causing the target to flinch
32FlamethrowerFireSpecial9515100%Has a 10% chance to burn the target.
40AgilityPsychicNone--30--Raises the user's Speed by two stages.
48Heat WaveFireSpecial951090%deals damage and has a 10% chance of burning the target.
56RoostFlyingNone--10--User recovers half of its max HP and loses the Flying type temporarily.
64Solar BeamGrassSpecial12010100%The user of Solar Beam will absorb light on the first turn. On the second turn, Solar Beam deals damage.
72Sky AttackFlyingPhysical140590%User charges for one turn before attacking. Has a 30% chance to make the target flinch.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Moltres can Learn.

ItemMoveTypeClassPowPPAccEffect
TM1HeadbuttNormalPhysical7015100%Has a 30% chance to make the target flinch.
TM5RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM7ProtectNormalNone--10--prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM9ReflectPsychicNone--20--Reduces damage from physical attacks by half.
TM11Will-O-WispFireNone--1585%Causes the target to become burned, if it hits. Burned Pokémon lose 1?8 of their maximum HP each turn and their Attack is decreased by 50%.
TM12FacadeNormalPhysical7020100%deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM14FlyFlyingPhysical901595%User flies high into the air, dodging all attacks, and hits next turn.
TM18U-turnBugPhysical7020100%User switches out immediately after attacking.
TM27ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM37FlamethrowerFireSpecial9515100%Has a 10% chance to burn the target.
TM45Solar BeamGrassSpecial12010100%The user of Solar Beam will absorb light on the first turn. On the second turn, Solar Beam deals damage.
TM46Fire BlastFireSpecial120585%Has a 10% chance to burn the target.
TM48Hyper BeamNormalSpecial150590%User foregoes its next turn to recharge.
TM50RoostFlyingNone--10--User recovers half of its max HP and loses the Flying type temporarily.

Master Trainer

This pokemon does NOT have a Moltres Master Trainer in Let's Go

Weak Against
Water
2x
Electric
2x
Rock
4x
Strong Against
Steel
1/2
Fire
1/2
Fairy
1/2
Fighting
1/2
Ground
Immune
Bug
1/4
Grass
1/4