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    Home › Pokedex ›

    Pokemon Lets Go Melmetal

    Last updated 2 years ago on December 21, 2018 by RankedBoost

    Meltan
    Bulbasaur
    Pokemon Let's GO Melmetal
    Melmetal Pokedex ID: 892
    799.6 kg
    Weight
    Steel
    8.02m
    Height
    Max CP600
    Attack143
    Special Attack80
    Defense143
    Special Defense65
    HP135
    Speed34

    Overview

    Pokemon Let's Go Melmetal is a Steel Type pokemon also known as a Hex Nut Pokémon, first discovered in the Kanto region. it's weak against Fighting, Ground, Fire type moves and has a Max CP of 600, 135 HP, 143 Attack, 80 SP Attack, 143 Defense, 65 SP Defense and 34 Speed. Considering it's stats, the best nature to have is Relaxed, this will increase it's Defense and decrease it's Speed stats.

    Pokedex Entry

    See All Pokedex Pokemon
    • Overview
    • Weakness
    • Evolution
    • Moves
    • How to get
    • Master Trainer

    Pokemon Lets Go Melmetal Evolutions

    What level does Pokemon Let's Go Melmetal Evolve at?

    The Unevolved Form Meltan Evolves at level into Melmetal.

    First→Second→Third→Final
    Meltan300
    →Melmetal600
    See Evolution Chart

    How to catch Melmetal in Pokemon Let's Go


    How To Catch Meltan will require players to connect their Pokemon GO to their Pokemon Lets Go Account, after which you will receive a Mystery Box that will attract Meltan in Pokemon GO.
    Pokemon-lets-go_mysterybox
    After you have stocked up on some of these mythical pokes you can send a couple back into Lets Go to finish up your Pokedex. It will Require 400 Candy to evolve Meltan into Melmetal.
    See All Location Spawns

    Transferring and Catching

    The type of Pokemon Candy you receive from Transferring and Catching Melmetal.

    • Meltan Candy
    • Mighty Candy
    • Mighty Candy L
    • Mighty Candy XL

    Best Nature for Melmetal

    We recommend a Relaxed Nature for Melmetal, you can visit Madam Celadon to force encounter pokemon of Relaxed Nature.

    NatureIncreasesDecreasesChoice 1Choice 2
    RelaxedDefenseSpeedYellowPink
    See Nature Chart
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    Pokemon Lets Go Melmetal Moves

    Level Up Moves

    Pokemon Let's Go Melmetal Moves You Learn From Leveling Up.

    LVLMoveTypeClassPowPPAccEffect
    0Thunder PunchElectricPhysical7515100%deals damage and has a 10% chance of paralyzing the target.
    1HardenNormalNone--30--Raises the user's Defense by one stage.
    1HeadbuttNormalPhysical7015100%Has a 30% chance to make the target flinch.
    1Tail WhipNormalNone--30100%Lowers the target's Defense by one stage.
    1Thunder PunchElectricPhysical7515100%deals damage and has a 10% chance of paralyzing the target.
    1Thunder WaveElectricNone--20100%Paralyzes the target.
    9Tail WhipNormalNone--30100%Lowers the target's Defense by one stage.
    18Thunder WaveElectricNone--20100%Paralyzes the target.
    27Thunder ShockElectricSpecial4030100%deals damage and has a 10% chance of paralyzing the target.
    36Acid ArmorPoisonNone--40--Raises the user's Defense by two stages.
    45Flash CannonSteelSpecial8010100%deals damage and has a 10% chance of lowering the target's Special Defense by one stage.
    54Mega PunchNormalPhysical802085%Inflicts regular damage with no additional effect.
    63ProtectNormalNone--10--prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
    72Double Iron BashSteelPhysical605100%Hits twice in one turn may cause flinching.
    81SuperpowerFightingPhysical1205100%deals damage but lowers the user's Attack and Defense by one stage each after attacking.
    90Hyper BeamNormalSpecial150590%User foregoes its next turn to recharge.

    Learnable TMs Moves

    These are the Technical Machines (TM) Moves that Melmetal can Learn.

    ItemMoveTypeClassPowPPAccEffect
    TM1HeadbuttNormalPhysical7015100%Has a 30% chance to make the target flinch.
    TM5RestPsychicNone--10--User sleeps for two turns, completely healing itself.
    TM7ProtectNormalNone--10--prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
    TM8SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
    TM12FacadeNormalPhysical7020100%deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
    TM13Brick BreakFightingPhysical7515100%deals damage, but removes the effects of Reflect and Light Screen before attacking.
    TM16Thunder WaveElectricNone--20100%Paralyzes the target.
    TM22Rock SlideRockPhysical751090%Has a 30% chance to make the target flinch.
    TM23Thunder PunchElectricPhysical7515100%deals damage and has a 10% chance of paralyzing the target.
    TM27ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
    TM35Ice PunchIcePhysical7515100%Has a 10% chance to freeze the target.
    TM36ThunderboltElectricSpecial9515100%Has a 10% chance to paralyze the target.
    TM38ThunderElectricSpecial9515100%Has a 10% chance to paralyze the target.
    TM41EarthquakeGroundPhysical10010100%Inflicts regular damage and can hit Dig users.
    TM42Self-DestructNormalPhysical2005100%Self-Destruct deals high damage, but causes the user to faint.
    TM45Solar BeamGrassSpecial12010100%The user of Solar Beam will absorb light on the first turn. On the second turn, Solar Beam deals damage.
    TM48Hyper BeamNormalSpecial150590%User foregoes its next turn to recharge.
    TM49SuperpowerFightingPhysical1205100%deals damage but lowers the user's Attack and Defense by one stage each after attacking.
    TM54Flash CannonSteelSpecial8010100%deals damage and has a 10% chance of lowering the target's Special Defense by one stage.
    TM55Ice BeamIceSpecial9510100%Has a 10% chance to freeze the target.

    Master Trainer

    This pokemon does NOT have a Melmetal Master Trainer in Let's Go

    Weak Against
    Fighting
    2x
    Ground
    2x
    Fire
    2x
    Strong Against
    Normal
    1/2
    Flying
    1/2
    Rock
    1/2
    Bug
    1/2
    Steel
    1/2
    Grass
    1/2
    Psychic
    1/2
    Ice
    1/2
    Dragon
    1/2
    Fairy
    1/2
    Poison
    Immune
    See Type Chart

    You can view more guides here

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    Evolution Chart
    View all evolutions including mega, alolan, item and trading.
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    Check out every pokemon within the game
    Gym Leaders
    View our list of all Gym Leaders
    Master Trainers
    View full list and how to beat them
    All Locations
    All the pokemon, tm moves, items and master trainer spawns for each location.

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