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    Pokemon Lets Go
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    Home › Pokedex ›

    Pokemon Lets Go Mega Mewtwo Y

    Last updated 2 years ago on December 21, 2018 by RankedBoost

    Dragonite
    Mew
    Pokemon Let's GO Mega Mewtwo Y
    Mega Mewtwo Y Pokedex ID: 150
    122.0 kg
    Weight
    Psychic
    2.01m
    Height
    Max CP780
    Attack150
    Special Attack194
    Defense70
    Special Defense120
    HP106
    Speed140

    Overview

    Pokemon Let's Go Mega Mewtwo Y is a Psychic Type pokemon also known as a Genetic Pokémon, first discovered in the Kanto region. it's weak against Bug, Ghost, Dark type moves and has a Max CP of 780, 106 HP, 150 Attack, 194 SP Attack, 70 Defense, 120 SP Defense and 140 Speed. Considering it's stats, the best nature to have is Mild, this will increase it's Sp. Atk and decrease it's Defense stats.

    Pokedex Entry

    See All Pokedex Pokemon
    • Overview
    • Weakness
    • Evolution
    • Moves
    • How to get
    • Master Trainer

    Pokemon Lets Go Mega Mewtwo Y Evolutions

    What level does Pokemon Let's Go Mega Mewtwo Y Evolve at?

    The Unevolved Form Mewtwo Use a Mega Stone to Evolve into Mega Mewtwo X.

    First→Second→Third→Final
    Mewtwo680
    Mega Stone →Mega Mewtwo X780
    Mewtwo680
    Mega Stone →Mega Mewtwo Y780
    See Evolution Chart

    How to catch Mega Mewtwo Y in Pokemon Let's Go

    See All Location Spawns

    Transferring and Catching

    The type of Pokemon Candy you receive from Transferring and Catching Mega Mewtwo Y.

      Best Nature for Mega Mewtwo Y

      We recommend a Mild Nature for Mega Mewtwo Y, you can visit Madam Celadon to force encounter pokemon of Mild Nature.

      NatureIncreasesDecreasesChoice 1Choice 2
      MildSp. AtkDefenseBlueYellow
      See Nature Chart
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      Pokemon Lets Go Mega Mewtwo Y Moves

      Level Up Moves

      Pokemon Let's Go Mega Mewtwo Y Moves You Learn From Leveling Up.

      LVLMoveTypeClassPowPPAccEffect
      1Confuse RayGhostNone--10100%Confuses the target.
      1ConfusionPsychicSpecial5025100%Has a 10% chance to confuse the target.
      1DisableNormalNone--20100%Disables the target's last used move for 1-8 turns.
      1PsywavePsychicSpecial11580%Inflicts damage between 50% and 150% of the user's level.
      1TeleportPsychicNone--20--Immediately ends wild battles. No effect otherwise.
      11MistIceNone--30--Protects the user's stats from being changed by enemy moves.
      22PsybeamPsychicSpecial6520100%Has a 10% chance to confuse the target.
      33SwiftNormalSpecial6020--Never misses.
      44AmnesiaPsychicNone--20--Raises the user's Special Defense by two stages.
      55RecoverNormalNone--10--Heals the user by half its max HP.
      66PsychicPsychicSpecial9010100%Has a 10% chance to lower the target's Special Defense by one stage.
      77BarrierPsychicNone--30--Raises the user's Defense by two stages.
      88AgilityPsychicNone--30--Raises the user's Speed by two stages.
      99Calm MindPsychicNone--20--raises the user's Special Attack and Special Defense by one stage each.

      Learnable TMs Moves

      These are the Technical Machines (TM) Moves that Mega Mewtwo Y can Learn.

      ItemMoveTypeClassPowPPAccEffect
      TM1HeadbuttNormalPhysical7015100%Has a 30% chance to make the target flinch.
      TM2TauntDarkNone--20100%Opponent can only use moves that attack.
      TM4TeleportPsychicNone--20--Immediately ends wild battles. No effect otherwise.
      TM5RestPsychicNone--10--User sleeps for two turns, completely healing itself.
      TM6Light ScreenPsychicNone--30--Reduces damage from special attacks by 50% for five turns..
      TM7ProtectNormalNone--10--prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
      TM8SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
      TM9ReflectPsychicNone--20--Reduces damage from physical attacks by half.
      TM11Will-O-WispFireNone--1585%Causes the target to become burned, if it hits. Burned Pokémon lose 1?8 of their maximum HP each turn and their Attack is decreased by 50%.
      TM12FacadeNormalPhysical7020100%deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
      TM13Brick BreakFightingPhysical7515100%deals damage, but removes the effects of Reflect and Light Screen before attacking.
      TM15Seismic TossFightingPhysical120100%Inflicts damage equal to the user's level.
      TM16Thunder WaveElectricNone--20100%Paralyzes the target.
      TM19Iron TailSteelPhysical1001575%deals damage and has a 30% chance of lowering the target's Defense by one stage.
      TM21Foul PlayDarkPhysical9515100%uses the opponent's Attack stat instead of the user's in damage calculation. In other words, the move acts as if the target is attacking themselves, and thus is more powerful when the opponent has higher Attack.
      TM22Rock SlideRockPhysical751090%Has a 30% chance to make the target flinch.
      TM23Thunder PunchElectricPhysical7515100%deals damage and has a 10% chance of paralyzing the target.
      TM26Poison JabPoisonPhysical8020100%deals damage and has a 30% chance of poisoning the target.
      TM27ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
      TM28Tri AttackNormalSpecial8010100%Has a 20% chance to burn, freeze, or paralyze the target.
      TM30Bulk UpFightingNone--20--raises the user's Attack and Defense by one stage each.
      TM31Fire PunchFirePhysical7515100%Has a 10% chance to burn the target.
      TM33Calm MindPsychicNone--20--raises the user's Special Attack and Special Defense by one stage each.
      TM35Ice PunchIcePhysical7515100%Has a 10% chance to freeze the target.
      TM36ThunderboltElectricSpecial9515100%Has a 10% chance to paralyze the target.
      TM37FlamethrowerFireSpecial9515100%Has a 10% chance to burn the target.
      TM38ThunderElectricSpecial9515100%Has a 10% chance to paralyze the target.
      TM40PsychicPsychicSpecial9010100%Has a 10% chance to lower the target's Special Defense by one stage.
      TM41EarthquakeGroundPhysical10010100%Inflicts regular damage and can hit Dig users.
      TM42Self-DestructNormalPhysical2005100%Self-Destruct deals high damage, but causes the user to faint.
      TM43Shadow BallGhostSpecial8015100%deals damage and has a 20% chance of lowering the target's Special Defense by one stage.
      TM45Solar BeamGrassSpecial12010100%The user of Solar Beam will absorb light on the first turn. On the second turn, Solar Beam deals damage.
      TM46Fire BlastFireSpecial120585%Has a 10% chance to burn the target.
      TM48Hyper BeamNormalSpecial150590%User foregoes its next turn to recharge.
      TM51BlizzardIceSpecial120570%Has a 10% chance to freeze the target.
      TM55Ice BeamIceSpecial9510100%Has a 10% chance to freeze the target.
      TM57Pay DayNormalPhysical4020100%Scatters money on the ground worth five times the user's level.
      TM59Dream EaterPsychicSpecial10015100%Only works on sleeping Pokemon. Heals the user by half the damage inflicted.
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      Master Trainer

      This pokemon does NOT have a Mega Mewtwo Y Master Trainer in Let's Go

      Weak Against
      Bug
      2x
      Ghost
      2x
      Dark
      2x
      Strong Against
      Fighting
      1/2
      Psychic
      1/2
      See Type Chart

      You can view more guides here

      Best Pokemon Tier List
      View the best pokemon using our ranking system
      Evolution Chart
      View all evolutions including mega, alolan, item and trading.
      Pokedex
      Check out every pokemon within the game
      Gym Leaders
      View our list of all Gym Leaders
      Master Trainers
      View full list and how to beat them
      All Locations
      All the pokemon, tm moves, items and master trainer spawns for each location.

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