Pokemon Let's Go Magmar is a Fire Type pokemon also known as a Spitfire Pokémon, first discovered in the Kanto region. it's weak against Ground, Rock, Water type moves and has a Max CP of 495, 65 HP, 95 Attack, 100 SP Attack, 57 Defense, 85 SP Defense and 93 Speed. Considering it's stats, the best nature to have is Mild, this will increase it's Sp. Atk and decrease it's Defense stats.
When it’s tired, it leaps into the mouth of a volcano and soaks its body in magma to ease its weariness. Its body burns at 2,192 degrees F.
Pokemon Lets Go Magmar Evolutions
What level does Pokemon Let's Go Magmar Evolve at?
Currently there is no evolutions for this Pokémon in Let's Go.
How to catch Magmar in Pokemon Let's Go
Where to catch and find Pokemon Lets Go Magmar Locations and their Spawn Rate Chance for that Zone.
The best place to find pokemon let's go Magmar is in the Pokemon Mansion zone, it will have a 14% chance to spawn in the area with a level range of 39-44. This also makes Pokemon Mansion the best place to Catch Combo Chain hunt Shiny Magmar or for a Flawless IV Stats.
The list above shows all the spawn locations of this pokemon and it's evolution forms.
Transferring and Catching
The type of Pokemon Candy you receive from Transferring and Catching Magmar.
Best Nature for Magmar
We recommend a Mild Nature for Magmar, you can visit Madam Celadon to force encounter pokemon of Mild Nature.
|Nature||Increases||Decreases||Choice 1||Choice 2|
Pokemon Lets Go Magmar Moves
Level Up Moves
Pokemon Let's Go Magmar Moves You Learn From Leveling Up.
|1||Ember||Fire||Special||40||25||100%||Has a 10% chance to burn the target.|
|1||Leer||Normal||None||--||30||100%||Lowers the target's Defense by one stage.|
|6||Smog||Poison||Special||20||20||70%||Has a 40% chance to poison the target.|
|11||Smokescreen||Normal||None||--||20||100%||Lowers the target's accuracy by one stage.|
|17||Clear Smog||Poison||Special||50||15||--||Removes all of the target's stat changes.|
|22||Low Kick||Fighting||Physical||1||20||100%||Inflicts more damage to heavier targets, with a maximum of 120 power.|
|28||Fire Spin||Fire||Special||35||15||85%||Prevents the target from fleeing and inflicts damage for 2-5 turns.|
|33||Fire Punch||Fire||Physical||75||15||100%||Has a 10% chance to burn the target.|
|39||Confuse Ray||Ghost||None||--||10||100%||Confuses the target.|
|44||Flamethrower||Fire||Special||95||15||100%||Has a 10% chance to burn the target.|
|50||Fire Blast||Fire||Special||120||5||85%||Has a 10% chance to burn the target.|
Learnable TMs Moves
These are the Technical Machines (TM) Moves that Magmar can Learn.
|TM1||Headbutt||Normal||Physical||70||15||100%||Has a 30% chance to make the target flinch.|
|TM2||Taunt||Dark||None||--||20||100%||Opponent can only use moves that attack.|
|TM3||Helping Hand||Normal||None||--||20||--||boosts the power of the partner's move.|
|TM4||Teleport||Psychic||None||--||20||--||Immediately ends wild battles. No effect otherwise.|
|TM5||Rest||Psychic||None||--||10||--||User sleeps for two turns, completely healing itself.|
|TM7||Protect||Normal||None||--||10||--||prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.|
|TM8||Substitute||Normal||None||--||10||--||Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.|
|TM11||Will-O-Wisp||Fire||None||--||15||85%||Causes the target to become burned, if it hits. Burned Pokémon lose 1?8 of their maximum HP each turn and their Attack is decreased by 50%.|
|TM12||Facade||Normal||Physical||70||20||100%||deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.|
|TM13||Brick Break||Fighting||Physical||75||15||100%||deals damage, but removes the effects of Reflect and Light Screen before attacking.|
|TM15||Seismic Toss||Fighting||Physical||1||20||100%||Inflicts damage equal to the user's level.|
|TM19||Iron Tail||Steel||Physical||100||15||75%||deals damage and has a 30% chance of lowering the target's Defense by one stage.|
|TM23||Thunder Punch||Electric||Physical||75||15||100%||deals damage and has a 10% chance of paralyzing the target.|
|TM27||Toxic||Poison||None||--||10||90%||Badly poisons the target, inflicting more damage every turn.|
|TM31||Fire Punch||Fire||Physical||75||15||100%||Has a 10% chance to burn the target.|
|TM37||Flamethrower||Fire||Special||95||15||100%||Has a 10% chance to burn the target.|
|TM40||Psychic||Psychic||Special||90||10||100%||Has a 10% chance to lower the target's Special Defense by one stage.|
|TM46||Fire Blast||Fire||Special||120||5||85%||Has a 10% chance to burn the target.|
|TM48||Hyper Beam||Normal||Special||150||5||90%||User foregoes its next turn to recharge.|
This Pokemon's Master Trainer is Jace