Guides Pokedex

Pokemon Lets Go Kingler

Kingler Pokedex ID: 99
StatAmountBar Graph
Max CP475
Attack130
Special Attack50
Defense115
Special Defense50
HP55
Speed75

Overview

Pokemon Let's Go Kingler is a Water Type pokemon also known as a Pincer Pokémon, first discovered in the Kanto region. it's weak against Grass, Electric type moves and has a Max CP of 475, 55 HP, 130 Attack, 50 SP Attack, 115 Defense, 50 SP Defense and 75 Speed. Considering it's stats, the best nature to have is Adamant, this will increase it's Attack and decrease it's Sp. Atk stats.

Pokedex Entry

It can hardly lift its massive, overgrown pincer. The pincer’s size makes it difficult to aim properly.

Pokemon Lets Go Kingler Evolutions

What level does Pokemon Let's Go Kingler Evolve at?

The Unevolved Form Krabby Evolves at level 28 into Kingler.

FirstSecondThirdFinal
Krabby325
28 Kingler475

How to catch Kingler in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Kingler Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Kingler is in the Route 12 zone, it will have a 15% chance to spawn in the area with a level range of 31-36. This also makes Route 12 the best place to Catch Combo Chain hunt Shiny Kingler or for a Flawless IV Stats.

PokemonAreaSpawn ChanceLevelsEncounterFloor
Route 1215%31-36normal1F
Route 1315%33-38normal1F
Route 1010%18-23normal1F
Route 125%31-36normal1F
Route 135%33-38normal1F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Kingler.

Best Nature for Kingler

We recommend a Adamant Nature for Kingler, you can visit Madam Celadon to force encounter pokemon of Adamant Nature.

NatureIncreasesDecreasesChoice 1Choice 2
AdamantAttackSp. AtkRedBlue
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Pokemon Lets Go Kingler Moves

Level Up Moves

Pokemon Let's Go Kingler Moves You Learn From Leveling Up.

LVLMoveTypeClassPowPPAccEffect
1AgilityPsychicNone--30--Raises the user's Speed by two stages.
1AmnesiaPsychicNone--20--Raises the user's Special Defense by two stages.
1BubbleWaterSpecial2030100%Has a 10% chance to lower the target's Speed by one stage.
1HardenNormalNone--30--Raises the user's Defense by one stage.
1LeerNormalNone--30100%Lowers the target's Defense by one stage.
1Vice GripNormalPhysical5530100%deals damage with no additional effect.
5Vice GripNormalPhysical5530100%deals damage with no additional effect.
9LeerNormalNone--30100%Lowers the target's Defense by one stage.
14HardenNormalNone--30--Raises the user's Defense by one stage.
18Bubble BeamWaterSpecial6520100%deals damage and has a 10% chance of lowering the target's Speed by one stage.
23StompNormalPhysical6520100%Has a 30% chance to make the target flinch.
27ProtectNormalNone--10--prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
37SlamNormalPhysical8515100%Has a 30% chance to paralyze the target.
41CrabhammerWaterPhysical901090%Has an increased chance for a critical hit.
56GuillotineNormalPhysical1530%Causes a one-hit KO.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Kingler can Learn.

ItemMoveTypeClassPowPPAccEffect
TM1HeadbuttNormalPhysical7015100%Has a 30% chance to make the target flinch.
TM5RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM7ProtectNormalNone--10--prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM10DigGroundPhysical8010100%User digs underground, dodging all attacks, and hits next turn.
TM12FacadeNormalPhysical7020100%deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM13Brick BreakFightingPhysical7515100%deals damage, but removes the effects of Reflect and Light Screen before attacking.
TM22Rock SlideRockPhysical751090%Has a 30% chance to make the target flinch.
TM24X-ScissorBugPhysical8015100%deals damage with no additional effect.
TM27ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM29ScaldWaterSpecial8015100%deals damage and has a 30% chance of burning the target.
TM47SurfWaterSpecial9515100%Inflicts regular damage and can hit Dive users.
TM48Hyper BeamNormalSpecial150590%User foregoes its next turn to recharge.
TM49SuperpowerFightingPhysical1205100%deals damage but lowers the user's Attack and Defense by one stage each after attacking.
TM51BlizzardIceSpecial120570%Has a 10% chance to freeze the target.
TM55Ice BeamIceSpecial9510100%Has a 10% chance to freeze the target.

Master Trainer

This Pokemon's Master Trainer is Leopold

Weak Against
Grass
2x
Electric
2x
Strong Against
Steel
1/2
Fire
1/2
Water
1/2
Ice
1/2