Stat | Amount | Bar Graph |
---|---|---|
Max CP | 355 | |
Attack | 80 | |
Special Attack | 55 | |
Defense | 90 | |
Special Defense | 45 | |
HP | 30 | |
Speed | 55 |
Overview
Pokemon Let's Go Kabuto is a Rock and Water Type pokemon also known as a Shellfish Pokémon, first discovered in the Kanto region. it's weak against Fighting, Ground, Electric, Grass type moves and has a Max CP of 355, 30 HP, 80 Attack, 55 SP Attack, 90 Defense, 45 SP Defense and 55 Speed. Considering it's stats, the best nature to have is Lax, this will increase it's Defense and decrease it's Sp. Def stats.
Pokedex Entry
On rare occasions, some have been found as fossils which they became while hiding on the ocean floor.
Pokemon Lets Go Kabuto Evolutions
What level does Pokemon Let's Go Kabuto Evolve at?
The Unevolved Form Kabuto Evolves at level 40 into Kabutops.
First | → | Second | → | Third | → | Final |
---|---|---|---|---|---|---|
Kabuto355 | 40 → | Kabutops495 |
How to catch Kabuto in Pokemon Let's Go
Where to catch and find Pokemon Lets Go Kabuto Locations and their Spawn Rate Chance for that Zone.
The best place to find pokemon let's go Kabuto is in the Cerulean Cave zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 51-56. This also makes Cerulean Cave the best place to Catch Combo Chain hunt Shiny Kabuto or for a Flawless IV Stats.
Pokemon | Area | Spawn Chance | Levels | Encounter | Floor |
---|
The list above shows all the spawn locations of this pokemon and it's evolution forms.
Note: If you choose the Dome Fossil, you wont be able to get the Helix Fossil (Omanyte).
To turn the Dome Fossil into a Kabuto, go to the Pokemon Lab on Cinnabar Island.
Transferring and Catching
The type of Pokemon Candy you receive from Transferring and Catching Kabuto.
Best Nature for Kabuto
We recommend a Lax Nature for Kabuto, you can visit Madam Celadon to force encounter pokemon of Lax Nature.
Nature | Increases | Decreases | Choice 1 | Choice 2 |
---|---|---|---|---|
Lax | Defense | Sp. Def | Yellow | Green |
Pokemon Lets Go Kabuto Moves
Level Up Moves
Pokemon Let's Go Kabuto Moves You Learn From Leveling Up.
LVL | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
1 | Scratch | Normal | Physical | 40 | 35 | 100% | Inflicts regular damage with no additional effect. |
6 | Harden | Normal | None | -- | 30 | -- | Raises the user's Defense by one stage. |
12 | Leer | Normal | None | -- | 30 | 100% | Lowers the target's Defense by one stage. |
18 | Absorb | Grass | Special | 20 | |||
24 | Aqua Jet | Water | Physical | 40 | 20 | 100% | deals damage and has a priority of +1.Moves with a higher priority always go first. |
30 | Rock Throw | Rock | Physical | 50 | 15 | 90% | Inflicts regular damage with no additional effect. |
36 | Sand Attack | Ground | None | -- | 15 | 100% | lowers the target's Accuracy by one stage. |
42 | Rock Slide | Rock | Physical | 75 | 10 | 90% | Has a 30% chance to make the target flinch. |
48 | Leech Life | Bug | Physical | 20 | 15 | 100% | Heals the user by half the damage inflicted. |
Learnable TMs Moves
These are the Technical Machines (TM) Moves that Kabuto can Learn.
Item | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
TM1 | Headbutt | Normal | Physical | 70 | 15 | 100% | Has a 30% chance to make the target flinch. |
TM5 | Rest | Psychic | None | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
TM7 | Protect | Normal | None | -- | 10 | -- | prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves. |
TM8 | Substitute | Normal | None | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
TM9 | Reflect | Psychic | None | -- | 20 | -- | Reduces damage from physical attacks by half. |
TM10 | Dig | Ground | Physical | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. |
TM12 | Facade | Normal | Physical | 70 | 20 | 100% | deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed. |
TM22 | Rock Slide | Rock | Physical | 75 | 10 | 90% | Has a 30% chance to make the target flinch. |
TM25 | Waterfall | Water | Physical | 80 | 15 | 100% | Has a 20% chance to make the target flinch. |
TM27 | Toxic | Poison | None | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
TM29 | Scald | Water | Special | 80 | 15 | 100% | deals damage and has a 30% chance of burning the target. |
TM47 | Surf | Water | Special | 95 | 15 | 100% | Inflicts regular damage and can hit Dive users. |
TM51 | Blizzard | Ice | Special | 120 | 5 | 70% | Has a 10% chance to freeze the target. |
TM53 | Mega Drain | Grass | Special | 40 | 15 | 100% | Heals the user by half the damage inflicted. |
TM55 | Ice Beam | Ice | Special | 95 | 10 | 100% | Has a 10% chance to freeze the target. |
TM56 | Stealth Rock | Rock | None | -- | 20 | -- | lays a trap of stones around the foe, which hurts Pokémon switching in to the opposing field. |
Weak Against |
---|
Fighting 2x |
Ground 2x |
Electric 2x |
Grass 4x |
Strong Against |
---|
Normal 1/2 |
Flying 1/2 |
Poison 1/2 |
Ice 1/2 |
Fire 1/4 |