Guides Pokedex

Pokemon Lets Go Jigglypuff

Jigglypuff Pokedex ID: 39
StatAmountBar Graph
Max CP270
Special Attack45
Special Defense25


Pokemon Let's Go Jigglypuff is a Normal and Fairy Type pokemon also known as a Balloon Pokémon, first discovered in the Kanto region. it's weak against Poison, Steel type moves and has a Max CP of 270, 115 HP, 45 Attack, 45 SP Attack, 20 Defense, 25 SP Defense and 20 Speed. Considering it's stats, the best nature to have is Mild, this will increase it's Sp. Atk and decrease it's Defense stats.

Pokedex Entry

Jigglypuff’s vocal cords can freely adjust the wavelength of its voice. This Pokémon uses this ability to sing at precisely the right wavelength to make its foes most drowsy.

Pokemon Lets Go Jigglypuff Evolutions

What level does Pokemon Let's Go Jigglypuff Evolve at?

The Unevolved Form Jigglypuff Use a Moon Stone to Evolve into Wigglytuff.

Moon Stone Wigglytuff435

How to catch Jigglypuff in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Jigglypuff Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Jigglypuff is in the Route 5 zone, it will have a 15% chance to spawn in the area with a level range of 11-16. This also makes Route 5 the best place to Catch Combo Chain hunt Shiny Jigglypuff or for a Flawless IV Stats.

PokemonAreaSpawn ChanceLevelsEncounterFloor
Route 515%11-16normal1F
Route 615%11-16normal1F
Route 715%22-27normal1F
Route 815%22-27normal1F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Jigglypuff.

Best Nature for Jigglypuff

We recommend a Mild Nature for Jigglypuff, you can visit Madam Celadon to force encounter pokemon of Mild Nature.

NatureIncreasesDecreasesChoice 1Choice 2
MildSp. AtkDefenseBlueYellow

Pokemon Lets Go Jigglypuff Moves

Level Up Moves

Pokemon Let's Go Jigglypuff Moves You Learn From Leveling Up.

1SingNormalNone--1555%Puts the target to sleep.
4PoundNormalPhysical4035100%Inflicts regular damage with no additional effect.
6Defense CurlNormalNone--40--Raises user's Defense by one stage.
10BideNormalPhysical110--User waits for 2-3 turns, then hits back for twice the damage it took.
12Double SlapNormalPhysical151085%hits 2-5 times per turn used.
16DisableNormalNone--20100%Disables the target's last used move for 1-8 turns.
18RestPsychicNone--10--User sleeps for two turns, completely healing itself.
22Body SlamNormalPhysical8515100%Has a 30% chance to paralyze the target.
24MimicNormalNone--10--Copies the target's last used move.
28Double-EdgeNormalPhysical12015100%deals damage, but the user receives 1?3 of the damage it inflicted in recoil.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Jigglypuff can Learn.

TM1HeadbuttNormalPhysical7015100%Has a 30% chance to make the target flinch.
TM3Helping HandNormalNone--20--boosts the power of the partner's move.
TM4TeleportPsychicNone--20--Immediately ends wild battles. No effect otherwise.
TM5RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM6Light ScreenPsychicNone--30--Reduces damage from special attacks by 50% for five turns..
TM7ProtectNormalNone--10--prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM9ReflectPsychicNone--20--Reduces damage from physical attacks by half.
TM10DigGroundPhysical8010100%User digs underground, dodging all attacks, and hits next turn.
TM12FacadeNormalPhysical7020100%deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM13Brick BreakFightingPhysical7515100%deals damage, but removes the effects of Reflect and Light Screen before attacking.
TM15Seismic TossFightingPhysical120100%Inflicts damage equal to the user's level.
TM16Thunder WaveElectricNone--20100%Paralyzes the target.
TM23Thunder PunchElectricPhysical7515100%deals damage and has a 10% chance of paralyzing the target.
TM27ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM28Tri AttackNormalSpecial8010100%Has a 20% chance to burn, freeze, or paralyze the target.
TM31Fire PunchFirePhysical7515100%Has a 10% chance to burn the target.
TM32Dazzling GleamFairySpecial8010100%deals damage and hits all adjacent opponents in double/triple battles.
TM35Ice PunchIcePhysical7515100%Has a 10% chance to freeze the target.
TM36ThunderboltElectricSpecial9515100%Has a 10% chance to paralyze the target.
TM37FlamethrowerFireSpecial9515100%Has a 10% chance to burn the target.
TM38ThunderElectricSpecial9515100%Has a 10% chance to paralyze the target.
TM40PsychicPsychicSpecial9010100%Has a 10% chance to lower the target's Special Defense by one stage.
TM43Shadow BallGhostSpecial8015100%deals damage and has a 20% chance of lowering the target's Special Defense by one stage.
TM44Play RoughFairyPhysical901090%deals damage and has a 10% chance of lowering the target's Attack by one stage.
TM45Solar BeamGrassSpecial12010100%The user of Solar Beam will absorb light on the first turn. On the second turn, Solar Beam deals damage.
TM46Fire BlastFireSpecial120585%Has a 10% chance to burn the target.
TM51BlizzardIceSpecial120570%Has a 10% chance to freeze the target.
TM55Ice BeamIceSpecial9510100%Has a 10% chance to freeze the target.
TM56Stealth RockRockNone--20--lays a trap of stones around the foe, which hurts Pokémon switching in to the opposing field.
TM59Dream EaterPsychicSpecial10015100%Only works on sleeping Pokemon. Heals the user by half the damage inflicted.

Master Trainer

This Pokemon's Master Trainer is Marge

Weak Against
Strong Against