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Pokemon Lets Go Hypno

Hypno Pokedex ID: 97
StatAmountBar Graph
Max CP483
Special Attack73
Special Defense115


Pokemon Let's Go Hypno is a Psychic Type pokemon also known as a Hypnosis Pokémon, first discovered in the Kanto region. it's weak against Bug, Ghost, Dark type moves and has a Max CP of 483, 85 HP, 73 Attack, 73 SP Attack, 70 Defense, 115 SP Defense and 67 Speed. Considering it's stats, the best nature to have is Sassy, this will increase it's Sp. Def and decrease it's Speed stats.

Pokedex Entry

While it is an extremely dangerous Pokémon, people who are in need of a good, sound sleep call it their savior.

Pokemon Lets Go Hypno Evolutions

What level does Pokemon Let's Go Hypno Evolve at?

The Unevolved Form Drowzee Evolves at level 26 into Hypno.

26 Hypno483

How to catch Hypno in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Hypno Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Hypno is in the Route 11 zone, it will have a 25% chance to spawn in the area with a level range of 13-18. This also makes Route 11 the best place to Catch Combo Chain hunt Shiny Hypno or for a Flawless IV Stats.

PokemonAreaSpawn ChanceLevelsEncounterFloor
Route 1125%13-18normal1F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Hypno.

Best Nature for Hypno

We recommend a Sassy Nature for Hypno, you can visit Madam Celadon to force encounter pokemon of Sassy Nature.

NatureIncreasesDecreasesChoice 1Choice 2
SassySp. DefSpeedGreenPink

Pokemon Lets Go Hypno Moves

Level Up Moves

Pokemon Let's Go Hypno Moves You Learn From Leveling Up.

1BarrierPsychicNone--30--Raises the user's Defense by two stages.
1ConfusionPsychicSpecial5025100%Has a 10% chance to confuse the target.
1DisableNormalNone--20100%Disables the target's last used move for 1-8 turns.
1HypnosisPsychicNone--2060%Puts the target to sleep.
1PoundNormalPhysical4035100%Inflicts regular damage with no additional effect.
4DisableNormalNone--20100%Disables the target's last used move for 1-8 turns.
9ConfusionPsychicSpecial5025100%Has a 10% chance to confuse the target.
13Poison GasPoisonNone--4080%Poisons the target.
18MeditatePsychicNone--40--Raises the user's Attack by one stage.
22PsybeamPsychicSpecial6520100%Has a 10% chance to confuse the target.
27HeadbuttNormalPhysical7015100%Has a 30% chance to make the target flinch.
36PsychicPsychicSpecial9010100%Has a 10% chance to lower the target's Special Defense by one stage.
46Nasty PlotDarkNone--20--raises the user's Special Attack by two stages.
55Dream EaterPsychicSpecial10015100%Only works on sleeping Pokemon. Heals the user by half the damage inflicted.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Hypno can Learn.

TM1HeadbuttNormalPhysical7015100%Has a 30% chance to make the target flinch.
TM2TauntDarkNone--20100%Opponent can only use moves that attack.
TM4TeleportPsychicNone--20--Immediately ends wild battles. No effect otherwise.
TM5RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM6Light ScreenPsychicNone--30--Reduces damage from special attacks by 50% for five turns..
TM7ProtectNormalNone--10--prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM9ReflectPsychicNone--20--Reduces damage from physical attacks by half.
TM12FacadeNormalPhysical7020100%deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM13Brick BreakFightingPhysical7515100%deals damage, but removes the effects of Reflect and Light Screen before attacking.
TM15Seismic TossFightingPhysical120100%Inflicts damage equal to the user's level.
TM16Thunder WaveElectricNone--20100%Paralyzes the target.
TM21Foul PlayDarkPhysical9515100%uses the opponent's Attack stat instead of the user's in damage calculation. In other words, the move acts as if the target is attacking themselves, and thus is more powerful when the opponent has higher Attack.
TM23Thunder PunchElectricPhysical7515100%deals damage and has a 10% chance of paralyzing the target.
TM27ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM28Tri AttackNormalSpecial8010100%Has a 20% chance to burn, freeze, or paralyze the target.
TM31Fire PunchFirePhysical7515100%Has a 10% chance to burn the target.
TM32Dazzling GleamFairySpecial8010100%deals damage and hits all adjacent opponents in double/triple battles.
TM33Calm MindPsychicNone--20--raises the user's Special Attack and Special Defense by one stage each.
TM35Ice PunchIcePhysical7515100%Has a 10% chance to freeze the target.
TM40PsychicPsychicSpecial9010100%Has a 10% chance to lower the target's Special Defense by one stage.
TM43Shadow BallGhostSpecial8015100%deals damage and has a 20% chance of lowering the target's Special Defense by one stage.
TM48Hyper BeamNormalSpecial150590%User foregoes its next turn to recharge.
TM59Dream EaterPsychicSpecial10015100%Only works on sleeping Pokemon. Heals the user by half the damage inflicted.

Master Trainer

This Pokemon's Master Trainer is Vlad

Weak Against
Strong Against