Guides Pokedex

Pokemon Lets Go Hitmonchan

Hitmonchan Pokedex ID: 107
Stat Amount Bar Graph
Max CP 455
Attack 105
Special Attack 35
Defense 79
Special Defense 110
HP 50
Speed 76

Overview

Pokemon Let's Go Hitmonchan is a Fighting Type pokemon also known as a Punching Pokémon, first discovered in the Kanto region. it's weak against Flying, Psychic, Fairy type moves and has a Max CP of 455, 50 HP, 105 Attack, 35 SP Attack, 79 Defense, 110 SP Defense and 76 Speed. Considering it's stats, the best nature to have is Careful, this will increase it's Sp. Def and decrease it's Sp. Atk stats.

Pokedex Entry

Its punches slice the air. However, it seems to need a short break after fighting for three minutes.

Pokemon Lets Go Hitmonchan Evolutions

What level does Pokemon Let's Go Hitmonchan Evolve at?

Currently there is no evolutions for this Pokémon in Let's Go.

First Second Third Final
Hitmonchan455

How to catch Hitmonchan in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Hitmonchan Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Hitmonchan is in the Cerulean Cave zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 51-56. This also makes Cerulean Cave the best place to Catch Combo Chain hunt Shiny Hitmonchan or for a Flawless IV Stats.

Pokemon Area Spawn Chance Levels Encounter Floor
Victory Road Rare Spawn 41-46 normal 3F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

How To Catch Hitmonchan is done after completing Saffron City Fighting Dojo.
After which you will have to choose between Hitmonlee and Hitmonchan.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Hitmonchan.

Best Nature for Hitmonchan

We recommend a Careful Nature for Hitmonchan, you can visit Madam Celadon to force encounter pokemon of Careful Nature.

Nature Increases Decreases Choice 1 Choice 2
Careful Sp. Def Sp. Atk Green Blue
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Pokemon Lets Go Hitmonchan Moves

Level Up Moves

Pokemon Let's Go Hitmonchan Moves You Learn From Leveling Up.

LVL Move Type Class Pow PP Acc Effect
1 Comet Punch Normal Physical 18 15 85% Hits 2-5 times in one turn.
5 Leer Normal None -- 30 100% Lowers the target's Defense by one stage.
10 Agility Psychic None -- 30 -- Raises the user's Speed by two stages.
15 Feint Normal Physical 30 10 100% only hits if the target used Protect or Detect in the same turn.
20 Swift Normal Special 60 20 -- Never misses.
25 Dizzy Punch Normal Physical 70 10 100% Has a 20% chance to confuse the target.
30 Fire Punch Fire Physical 75 15 100% Has a 10% chance to burn the target.
30 Ice Punch Ice Physical 75 15 100% Has a 10% chance to freeze the target.
30 Thunder Punch Electric Physical 75 15 100% deals damage and has a 10% chance of paralyzing the target.
35 Focus Energy Normal None -- 30 -- Increases the user's chance to score a critical hit.
40 Mega Punch Normal Physical 80 20 85% Inflicts regular damage with no additional effect.
45 Counter Fighting Physical 1 20 100% Inflicts twice the damage the user received from the last physical hit it took.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Hitmonchan can Learn.

Item Move Type Class Pow PP Acc Effect
TM1 Headbutt Normal Physical 70 15 100% Has a 30% chance to make the target flinch.
TM3 Helping Hand Normal None -- 20 -- boosts the power of the partner's move.
TM5 Rest Psychic None -- 10 -- User sleeps for two turns, completely healing itself.
TM7 Protect Normal None -- 10 -- prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8 Substitute Normal None -- 10 -- Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM12 Facade Normal Physical 70 20 100% deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM13 Brick Break Fighting Physical 75 15 100% deals damage, but removes the effects of Reflect and Light Screen before attacking.
TM15 Seismic Toss Fighting Physical 1 20 100% Inflicts damage equal to the user's level.
TM22 Rock Slide Rock Physical 75 10 90% Has a 30% chance to make the target flinch.
TM23 Thunder Punch Electric Physical 75 15 100% deals damage and has a 10% chance of paralyzing the target.
TM27 Toxic Poison None -- 10 90% Badly poisons the target, inflicting more damage every turn.
TM30 Bulk Up Fighting None -- 20 -- raises the user's Attack and Defense by one stage each.
TM31 Fire Punch Fire Physical 75 15 100% Has a 10% chance to burn the target.
TM35 Ice Punch Ice Physical 75 15 100% Has a 10% chance to freeze the target.
TM41 Earthquake Ground Physical 100 10 100% Inflicts regular damage and can hit Dig users.

Master Trainer

This Pokemon's Master Trainer is Wong

Weak Against
Flying
2x
Psychic
2x
Fairy
2x
Strong Against
Rock
1/2
Bug
1/2
Dark
1/2