Pokemon Let's Go Haunter is a Ghost and Poison Type pokemon also known as a Gas Pokémon, first discovered in the Kanto region. it's weak against Ghost, Dark, Ground, Psychic type moves and has a Max CP of 405, 45 HP, 50 Attack, 115 SP Attack, 45 Defense, 55 SP Defense and 95 Speed. Considering it's stats, the best nature to have is Mild, this will increase it's Sp. Atk and decrease it's Defense stats.
It strikes at humans from total darkness. Those licked by its cold tongue grow weaker with each passing day until they die.
Pokemon Lets Go Haunter Evolutions
What level does Pokemon Let's Go Haunter Evolve at?
The Unevolved Form Gastly Evolves at level 25 into Haunter, which then Evolves from Player (Trade) into Gengar.
This pokemon also has a Mega Evolution in the form of Mega Gengar, which you can use in battle with a Mega Stone.
How to catch Haunter in Pokemon Let's Go
Where to catch and find Pokemon Lets Go Haunter Locations and their Spawn Rate Chance for that Zone.
The best place to find pokemon let's go Haunter is in the Pokemon Tower zone, it will have a 75% chance to spawn in the area with a level range of 27-32. This also makes Pokemon Tower the best place to Catch Combo Chain hunt Shiny Haunter or for a Flawless IV Stats.
The list above shows all the spawn locations of this pokemon and it's evolution forms.
Transferring and Catching
The type of Pokemon Candy you receive from Transferring and Catching Haunter.
Best Nature for Haunter
We recommend a Mild Nature for Haunter, you can visit Madam Celadon to force encounter pokemon of Mild Nature.
|Nature||Increases||Decreases||Choice 1||Choice 2|
Pokemon Lets Go Haunter Moves
Level Up Moves
Pokemon Let's Go Haunter Moves You Learn From Leveling Up.
|1||Confuse Ray||Ghost||None||--||10||100%||Confuses the target.|
|1||Hypnosis||Psychic||None||--||20||60%||Puts the target to sleep.|
|1||Lick||Ghost||Physical||20||30||100%||Has a 30% chance to paralyze the target.|
|1||Smog||Poison||Special||20||20||70%||Has a 40% chance to poison the target.|
|5||Confuse Ray||Ghost||None||--||10||100%||Confuses the target.|
|7||Poison Gas||Poison||None||--||40||80%||Poisons the target.|
|12||Night Shade||Ghost||Special||1||15||100%||Inflicts damage equal to the user's level.|
|14||Will-O-Wisp||Fire||None||--||15||85%||Causes the target to become burned, if it hits. Burned Pokémon lose 1?8 of their maximum HP each turn and their Attack is decreased by 50%.|
|19||Sucker Punch||Dark||Physical||70||5||100%||Deals damage and has a priority of +1. However, the move only works if the target uses a direct attack in the same turn. If the target is not preparing an attack, Sucker Punch will fail.|
|21||Toxic||Poison||None||--||10||90%||Badly poisons the target, inflicting more damage every turn.|
|30||Shadow Ball||Ghost||Special||80||15||100%||deals damage and has a 20% chance of lowering the target's Special Defense by one stage.|
|36||Dark Pulse||Dark||Special||80||15||100%||deals damage and has a 20% chance of causing the target to flinch|
|45||Dream Eater||Psychic||Special||100||15||100%||Only works on sleeping Pokemon. Heals the user by half the damage inflicted.|
Learnable TMs Moves
These are the Technical Machines (TM) Moves that Haunter can Learn.
|TM1||Headbutt||Normal||Physical||70||15||100%||Has a 30% chance to make the target flinch.|
|TM2||Taunt||Dark||None||--||20||100%||Opponent can only use moves that attack.|
|TM5||Rest||Psychic||None||--||10||--||User sleeps for two turns, completely healing itself.|
|TM7||Protect||Normal||None||--||10||--||prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.|
|TM8||Substitute||Normal||None||--||10||--||Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.|
|TM11||Will-O-Wisp||Fire||None||--||15||85%||Causes the target to become burned, if it hits. Burned Pokémon lose 1?8 of their maximum HP each turn and their Attack is decreased by 50%.|
|TM12||Facade||Normal||Physical||70||20||100%||deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.|
|TM20||Dark Pulse||Dark||Special||80||15||100%||deals damage and has a 20% chance of causing the target to flinch|
|TM21||Foul Play||Dark||Physical||95||15||100%||uses the opponent's Attack stat instead of the user's in damage calculation. In other words, the move acts as if the target is attacking themselves, and thus is more powerful when the opponent has higher Attack.|
|TM23||Thunder Punch||Electric||Physical||75||15||100%||deals damage and has a 10% chance of paralyzing the target.|
|TM26||Poison Jab||Poison||Physical||80||20||100%||deals damage and has a 30% chance of poisoning the target.|
|TM27||Toxic||Poison||None||--||10||90%||Badly poisons the target, inflicting more damage every turn.|
|TM31||Fire Punch||Fire||Physical||75||15||100%||Has a 10% chance to burn the target.|
|TM32||Dazzling Gleam||Fairy||Special||80||10||100%||deals damage and hits all adjacent opponents in double/triple battles.|
|TM35||Ice Punch||Ice||Physical||75||15||100%||Has a 10% chance to freeze the target.|
|TM36||Thunderbolt||Electric||Special||95||15||100%||Has a 10% chance to paralyze the target.|
|TM38||Thunder||Electric||Special||95||15||100%||Has a 10% chance to paralyze the target.|
|TM40||Psychic||Psychic||Special||90||10||100%||Has a 10% chance to lower the target's Special Defense by one stage.|
|TM42||Self-Destruct||Normal||Physical||200||5||100%||Self-Destruct deals high damage, but causes the user to faint.|
|TM43||Shadow Ball||Ghost||Special||80||15||100%||deals damage and has a 20% chance of lowering the target's Special Defense by one stage.|
|TM52||Sludge Bomb||Poison||Special||90||10||100%||deals damage and has a 30% chance of poisoning the target.|
|TM53||Mega Drain||Grass||Special||40||15||100%||Heals the user by half the damage inflicted.|
|TM59||Dream Eater||Psychic||Special||100||15||100%||Only works on sleeping Pokemon. Heals the user by half the damage inflicted.|
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This Pokemon's Master Trainer is Danny