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Pokemon Lets Go Haunter

Haunter Pokedex ID: 93
StatAmountBar Graph
Max CP405
Attack50
Special Attack115
Defense45
Special Defense55
HP45
Speed95

Overview

Pokemon Let's Go Haunter is a Ghost and Poison Type pokemon also known as a Gas Pokémon, first discovered in the Kanto region. it's weak against Ghost, Dark, Ground, Psychic type moves and has a Max CP of 405, 45 HP, 50 Attack, 115 SP Attack, 45 Defense, 55 SP Defense and 95 Speed. Considering it's stats, the best nature to have is Mild, this will increase it's Sp. Atk and decrease it's Defense stats.

Pokedex Entry

It strikes at humans from total darkness. Those licked by its cold tongue grow weaker with each passing day until they die.

Pokemon Lets Go Haunter Evolutions

What level does Pokemon Let's Go Haunter Evolve at?

The Unevolved Form Gastly Evolves at level 25 into Haunter, which then Evolves from Player (Trade) into Gengar.

This pokemon also has a Mega Evolution in the form of Mega Gengar, which you can use in battle with a Mega Stone.

FirstSecondThirdFinal
Gastly310
25 Haunter405
(Trade) Gengar500
Mega Stone Mega Gengar600

How to catch Haunter in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Haunter Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Haunter is in the Pokemon Tower zone, it will have a 75% chance to spawn in the area with a level range of 27-32. This also makes Pokemon Tower the best place to Catch Combo Chain hunt Shiny Haunter or for a Flawless IV Stats.

PokemonAreaSpawn ChanceLevelsEncounterFloor
Pokemon Tower75%27-32normal1F
Pokemon Tower75%27-32normal2F
Pokemon Tower70%27-32normal3F
Pokemon Tower60%27-32normal4F
Pokemon Tower20%27-32normal4F
Pokemon Tower10%27-32normal3F
Pokemon Tower5%27-32normal1F
Pokemon Tower5%27-32normal2F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Haunter.

Best Nature for Haunter

We recommend a Mild Nature for Haunter, you can visit Madam Celadon to force encounter pokemon of Mild Nature.

NatureIncreasesDecreasesChoice 1Choice 2
MildSp. AtkDefenseBlueYellow
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Pokemon Lets Go Haunter Moves

Level Up Moves

Pokemon Let's Go Haunter Moves You Learn From Leveling Up.

LVLMoveTypeClassPowPPAccEffect
1Confuse RayGhostNone--10100%Confuses the target.
1HypnosisPsychicNone--2060%Puts the target to sleep.
1LickGhostPhysical2030100%Has a 30% chance to paralyze the target.
1SmogPoisonSpecial202070%Has a 40% chance to poison the target.
5Confuse RayGhostNone--10100%Confuses the target.
7Poison GasPoisonNone--4080%Poisons the target.
12Night ShadeGhostSpecial115100%Inflicts damage equal to the user's level.
14Will-O-WispFireNone--1585%Causes the target to become burned, if it hits. Burned Pokémon lose 1?8 of their maximum HP each turn and their Attack is decreased by 50%.
19Sucker PunchDarkPhysical705100%Deals damage and has a priority of +1. However, the move only works if the target uses a direct attack in the same turn. If the target is not preparing an attack, Sucker Punch will fail.
21ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
30Shadow BallGhostSpecial8015100%deals damage and has a 20% chance of lowering the target's Special Defense by one stage.
36Dark PulseDarkSpecial8015100%deals damage and has a 20% chance of causing the target to flinch
45Dream EaterPsychicSpecial10015100%Only works on sleeping Pokemon. Heals the user by half the damage inflicted.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Haunter can Learn.

ItemMoveTypeClassPowPPAccEffect
TM1HeadbuttNormalPhysical7015100%Has a 30% chance to make the target flinch.
TM2TauntDarkNone--20100%Opponent can only use moves that attack.
TM5RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM7ProtectNormalNone--10--prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM11Will-O-WispFireNone--1585%Causes the target to become burned, if it hits. Burned Pokémon lose 1?8 of their maximum HP each turn and their Attack is decreased by 50%.
TM12FacadeNormalPhysical7020100%deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM20Dark PulseDarkSpecial8015100%deals damage and has a 20% chance of causing the target to flinch
TM21Foul PlayDarkPhysical9515100%uses the opponent's Attack stat instead of the user's in damage calculation. In other words, the move acts as if the target is attacking themselves, and thus is more powerful when the opponent has higher Attack.
TM23Thunder PunchElectricPhysical7515100%deals damage and has a 10% chance of paralyzing the target.
TM26Poison JabPoisonPhysical8020100%deals damage and has a 30% chance of poisoning the target.
TM27ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM31Fire PunchFirePhysical7515100%Has a 10% chance to burn the target.
TM32Dazzling GleamFairySpecial8010100%deals damage and hits all adjacent opponents in double/triple battles.
TM35Ice PunchIcePhysical7515100%Has a 10% chance to freeze the target.
TM36ThunderboltElectricSpecial9515100%Has a 10% chance to paralyze the target.
TM38ThunderElectricSpecial9515100%Has a 10% chance to paralyze the target.
TM40PsychicPsychicSpecial9010100%Has a 10% chance to lower the target's Special Defense by one stage.
TM42Self-DestructNormalPhysical2005100%Self-Destruct deals high damage, but causes the user to faint.
TM43Shadow BallGhostSpecial8015100%deals damage and has a 20% chance of lowering the target's Special Defense by one stage.
TM52Sludge BombPoisonSpecial9010100%deals damage and has a 30% chance of poisoning the target.
TM53Mega DrainGrassSpecial4015100%Heals the user by half the damage inflicted.
TM59Dream EaterPsychicSpecial10015100%Only works on sleeping Pokemon. Heals the user by half the damage inflicted.

Master Trainer

This Pokemon's Master Trainer is Danny

Weak Against
Ghost
2x
Dark
2x
Ground
2x
Psychic
2x
Strong Against
Grass
1/2
Fairy
1/2
Normal
Immune
Fighting
Immune
Poison
1/4
Bug
1/4