Guides Pokedex

Pokemon Lets Go Farfetchd

Farfetchd Pokedex ID: 83
StatAmountBar Graph
Max CP377
Attack90
Special Attack58
Defense55
Special Defense62
HP52
Speed60

Overview

Pokemon Let's Go Farfetchd is a Normal and Flying Type pokemon also known as a Wild Duck Pokémon, first discovered in the Kanto region. it's weak against Rock, Electric, Ice type moves and has a Max CP of 377, 52 HP, 90 Attack, 58 SP Attack, 55 Defense, 62 SP Defense and 60 Speed. Considering it's stats, the best nature to have is Lonely, this will increase it's Attack and decrease it's Defense stats.

Pokedex Entry

Pokemon Lets Go Farfetchd Evolutions

What level does Pokemon Let's Go Farfetchd Evolve at?

Currently there is no evolutions for this Pokémon in Let's Go.

FirstSecondThirdFinal
Farfetchd377

How to catch Farfetchd in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Farfetchd Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Farfetchd is in the Route 12 zone, it will have a 10% chance to spawn in the area with a level range of 31-36. This also makes Route 12 the best place to Catch Combo Chain hunt Shiny Farfetchd or for a Flawless IV Stats.

PokemonAreaSpawn ChanceLevelsEncounterFloor
Route 1210%31-36normal1F
Route 1310%33-38normal1F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Farfetchd.

Best Nature for Farfetchd

We recommend a Lonely Nature for Farfetchd, you can visit Madam Celadon to force encounter pokemon of Lonely Nature.

NatureIncreasesDecreasesChoice 1Choice 2
LonelyAttackDefenseRedYellow
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Pokemon Lets Go Farfetchd Moves

Level Up Moves

Pokemon Let's Go Farfetchd Moves You Learn From Leveling Up.

LVLMoveTypeClassPowPPAccEffect
1FeintNormalPhysical3010100%only hits if the target used Protect or Detect in the same turn.
1LeerNormalNone--30100%Lowers the target's Defense by one stage.
1Mirror MoveFlyingNone--20--Uses the target's last used move.
1PeckFlyingPhysical3535100%Inflicts regular damage with no additional effect.
1Poison JabPoisonPhysical8020100%deals damage and has a 30% chance of poisoning the target.
1Quick AttackNormalPhysical4030100%Inflicts regular damage with no additional effect.
1Sand AttackGroundNone--15100%lowers the target's Accuracy by one stage.
4Focus EnergyNormalNone--30--Increases the user's chance to score a critical hit.
9CutNormalPhysical503095%Inflicts regular damage with no additional effect.
13Razor LeafGrassPhysical552595%Has an increased chance for a critical hit.
18Fury AttackNormalPhysical152085%Hits 2-5 times in one turn.
22AgilityPsychicNone--30--Raises the user's Speed by two stages.
27SlashNormalPhysical7020100%Has an increased chance for a critical hit.
31Air SlashFlyingSpecial752095%deals damage and has a 30% chance of causing the target to flinch
36Swords DanceNormalNone--30--Raises the user's Attack by two stages.
40Sky AttackFlyingPhysical140590%User charges for one turn before attacking. Has a 30% chance to make the target flinch.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Farfetchd can Learn.

ItemMoveTypeClassPowPPAccEffect
TM1HeadbuttNormalPhysical7015100%Has a 30% chance to make the target flinch.
TM3Helping HandNormalNone--20--boosts the power of the partner's move.
TM5RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM7ProtectNormalNone--10--prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM9ReflectPsychicNone--20--Reduces damage from physical attacks by half.
TM12FacadeNormalPhysical7020100%deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM14FlyFlyingPhysical901595%User flies high into the air, dodging all attacks, and hits next turn.
TM18U-turnBugPhysical7020100%User switches out immediately after attacking.
TM19Iron TailSteelPhysical1001575%deals damage and has a 30% chance of lowering the target's Defense by one stage.
TM26Poison JabPoisonPhysical8020100%deals damage and has a 30% chance of poisoning the target.
TM27ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM50RoostFlyingNone--10--User recovers half of its max HP and loses the Flying type temporarily.

Master Trainer

This Pokemon's Master Trainer is Moe

Weak Against
Rock
2x
Electric
2x
Ice
2x
Strong Against
Bug
1/2
Grass
1/2
Ghost
Immune
Ground
Immune