Pokemon Let's Go Dratini is a Dragon Type pokemon also known as a Dragon Pokémon, first discovered in the Kanto region. it's weak against Ice, Dragon, Fairy type moves and has a Max CP of 300, 41 HP, 64 Attack, 50 SP Attack, 45 Defense, 50 SP Defense and 50 Speed. Considering it's stats, the best nature to have is Lonely, this will increase it's Attack and decrease it's Defense stats.
It grows by molting repeatedly. Boots made from the tanned cast-off skin are a super luxury item.
Pokemon Lets Go Dratini Evolutions
What level does Pokemon Let's Go Dratini Evolve at?
The Unevolved Form Dratini Evolves at level 30 into Dragonair, which then Evolves at level 55 into Dragonite.
How to catch Dratini in Pokemon Let's Go
Where to catch and find Pokemon Lets Go Dratini Locations and their Spawn Rate Chance for that Zone.
The best place to find pokemon let's go Dratini is in the Route 10 zone, it will have a 4% chance to spawn in the area with a level range of 18-23. This also makes Route 10 the best place to Catch Combo Chain hunt Shiny Dratini or for a Flawless IV Stats.
|Route 18||Rare Spawn||33-38||normal||1F|
|Route 21||Rare Spawn||37-42||normal||1F|
|Route 22||Rare Spawn||03-04||normal||1F|
|Route 23||Rare Spawn||41-46||normal||1F|
|Route 24||Rare Spawn||07-12||normal||1F|
|Route 25||Rare Spawn||09-14||normal||1F|
The list above shows all the spawn locations of this pokemon and it's evolution forms.
Transferring and Catching
The type of Pokemon Candy you receive from Transferring and Catching Dratini.
Best Nature for Dratini
We recommend a Lonely Nature for Dratini, you can visit Madam Celadon to force encounter pokemon of Lonely Nature.
|Nature||Increases||Decreases||Choice 1||Choice 2|
Pokemon Lets Go Dratini Moves
Level Up Moves
Pokemon Let's Go Dratini Moves You Learn From Leveling Up.
|1||Leer||Normal||None||--||30||100%||Lowers the target's Defense by one stage.|
|1||Wrap||Normal||Physical||15||20||90%||Prevents the target from fleeing and inflicts damage for 2-5 turns.|
|7||Thunder Wave||Electric||None||--||20||100%||Paralyzes the target.|
|14||Dragon Rage||Dragon||Special||1||10||100%||Inflicts 40 points of damage.|
|21||Agility||Psychic||None||--||30||--||Raises the user's Speed by two stages.|
|28||Dragon Tail||Dragon||Physical||60||10||90%||In battles, the opponent switches. In the wild, the Pokémon runs.|
|35||Slam||Normal||Physical||85||15||100%||Has a 30% chance to paralyze the target.|
|42||Outrage||Dragon||Physical||120||10||100%||The user of Outrage attacks for 2-3 turns, during which it cannot switch out, and then becomes confused.|
|49||Hyper Beam||Normal||Special||150||5||90%||User foregoes its next turn to recharge.|
Learnable TMs Moves
These are the Technical Machines (TM) Moves that Dratini can Learn.
|TM1||Headbutt||Normal||Physical||70||15||100%||Has a 30% chance to make the target flinch.|
|TM5||Rest||Psychic||None||--||10||--||User sleeps for two turns, completely healing itself.|
|TM6||Light Screen||Psychic||None||--||30||--||Reduces damage from special attacks by 50% for five turns..|
|TM7||Protect||Normal||None||--||10||--||prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.|
|TM8||Substitute||Normal||None||--||10||--||Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.|
|TM9||Reflect||Psychic||None||--||20||--||Reduces damage from physical attacks by half.|
|TM12||Facade||Normal||Physical||70||20||100%||deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.|
|TM16||Thunder Wave||Electric||None||--||20||100%||Paralyzes the target.|
|TM17||Dragon Tail||Dragon||Physical||60||10||90%||In battles, the opponent switches. In the wild, the Pokémon runs.|
|TM19||Iron Tail||Steel||Physical||100||15||75%||deals damage and has a 30% chance of lowering the target's Defense by one stage.|
|TM25||Waterfall||Water||Physical||80||15||100%||Has a 20% chance to make the target flinch.|
|TM27||Toxic||Poison||None||--||10||90%||Badly poisons the target, inflicting more damage every turn.|
|TM34||Dragon Pulse||Dragon||Special||85||10||100%||deals damage with no additional effect.|
|TM36||Thunderbolt||Electric||Special||95||15||100%||Has a 10% chance to paralyze the target.|
|TM37||Flamethrower||Fire||Special||95||15||100%||Has a 10% chance to burn the target.|
|TM38||Thunder||Electric||Special||95||15||100%||Has a 10% chance to paralyze the target.|
|TM39||Outrage||Dragon||Physical||120||10||100%||The user of Outrage attacks for 2-3 turns, during which it cannot switch out, and then becomes confused.|
|TM46||Fire Blast||Fire||Special||120||5||85%||Has a 10% chance to burn the target.|
|TM47||Surf||Water||Special||95||15||100%||Inflicts regular damage and can hit Dive users.|
|TM48||Hyper Beam||Normal||Special||150||5||90%||User foregoes its next turn to recharge.|
|TM51||Blizzard||Ice||Special||120||5||70%||Has a 10% chance to freeze the target.|
|TM55||Ice Beam||Ice||Special||95||10||100%||Has a 10% chance to freeze the target.|
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This Pokemon's Master Trainer is Jirard