Pokemon Let's Go Charizard is a Fire and Type pokemon also known as a Flame Pokémon, first discovered in the Kanto region. it's weak against Water, Electric, Rock type moves and has a Max CP of 534, 78 HP, 84 Attack, 109 SP Attack, 78 Defense, 85 SP Defense and 100 Speed. Considering it's stats, the best nature to have is Mild, this will increase it's Sp. Atk and decrease it's Defense stats.
If CHARIZARD becomes furious, the flame at the tip of its tail flares up in a light blue shade.
Pokemon Lets Go Charizard Evolutions
What level does Pokemon Let's Go Charizard Evolve at?
The Unevolved Form Charmander Evolves at level 16 into Charmeleon, which then Evolves at level 36 into Charizard.
This pokemon also has a Mega Evolution in the form of Mega Charizard X, which you can use in battle with a Mega Stone.
|Charmander309||16 →||Charmeleon405||36 →||Charizard534||Mega Stone →||Mega Charizard X634|
|Charmander309||16 →||Charmeleon405||36 →||Charizard534||Mega Stone →||Mega Charizard Y634|
How to catch Charizard in Pokemon Let's Go
Where to catch and find Pokemon Lets Go Charizard Locations and their Spawn Rate Chance for that Zone.
The best place to find pokemon let's go Charizard is in the Route 21 zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 37-42. This also makes Route 21 the best place to Catch Combo Chain hunt Shiny Charizard or for a Flawless IV Stats.
|Route 21||Rare Spawn||37-42||normal||1F|
|Route 22||Rare Spawn||03-04||normal||1F|
|Route 24||Rare Spawn||07-12||normal||1F|
|Route 25||Rare Spawn||09-14||normal||1F|
|Power Plant||Rare Spawn||37-42||normal||1F|
|Route 3||Rare Spawn||03-08||normal||1F|
|Route 4||Rare Spawn||07-12||normal||1F|
The list above shows all the spawn locations of this pokemon and it's evolution forms.
Transferring and Catching
The type of Pokemon Candy you receive from Transferring and Catching Charizard.
Best Nature for Charizard
We recommend a Mild Nature for Charizard, you can visit Madam Celadon to force encounter pokemon of Mild Nature.
|Nature||Increases||Decreases||Choice 1||Choice 2|
Pokemon Lets Go Charizard Moves
Level Up Moves
Pokemon Let's Go Charizard Moves You Learn From Leveling Up.
|0||Wing Attack||Flying||Physical||60||35||100%||Inflicts regular damage with no additional effect.|
|1||Counter||Fighting||Physical||1||20||100%||Inflicts twice the damage the user received from the last physical hit it took.|
|1||Crunch||Dark||Physical||80||15||100%||deals damage and has a 20% chance of lowering the target's Defense by one stage.|
|1||Ember||Fire||Special||40||25||100%||Has a 10% chance to burn the target.|
|1||Growl||Normal||None||--||40||100%||Lowers the target's Attack by one stage.|
|1||Heat Wave||Fire||Special||95||10||90%||deals damage and has a 10% chance of burning the target.|
|1||Scratch||Normal||Physical||40||35||100%||Inflicts regular damage with no additional effect.|
|1||Smokescreen||Normal||None||--||20||100%||Lowers the target's accuracy by one stage.|
|1||Wing Attack||Flying||Physical||60||35||100%||Inflicts regular damage with no additional effect.|
|4||Growl||Normal||None||--||40||100%||Lowers the target's Attack by one stage.|
|9||Smokescreen||Normal||None||--||20||100%||Lowers the target's accuracy by one stage.|
|13||Ember||Fire||Special||40||25||100%||Has a 10% chance to burn the target.|
|20||Fury Swipes||Normal||Physical||18||15||80%||Hits 2-5 times in one turn.|
|26||Dragon Rage||Dragon||Special||1||10||100%||Inflicts 40 points of damage.|
|33||Fire Spin||Fire||Special||35||15||85%||Prevents the target from fleeing and inflicts damage for 2-5 turns.|
|43||Slash||Normal||Physical||70||20||100%||Has an increased chance for a critical hit.|
|54||Flamethrower||Fire||Special||95||15||100%||Has a 10% chance to burn the target.|
|62||Air Slash||Flying||Special||75||20||95%||deals damage and has a 30% chance of causing the target to flinch|
|75||Flare Blitz||Fire||Physical||120||15||100%||deals damage and has a 10% chance of burning the target, but the user receives 1?3 of the damage it inflicted in recoil.|
Learnable TMs Moves
These are the Technical Machines (TM) Moves that Charizard can Learn.
|TM1||Headbutt||Normal||Physical||70||15||100%||Has a 30% chance to make the target flinch.|
|TM5||Rest||Psychic||None||--||10||--||User sleeps for two turns, completely healing itself.|
|TM7||Protect||Normal||None||--||10||--||prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.|
|TM8||Substitute||Normal||None||--||10||--||Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.|
|TM9||Reflect||Psychic||None||--||20||--||Reduces damage from physical attacks by half.|
|TM10||Dig||Ground||Physical||80||10||100%||User digs underground, dodging all attacks, and hits next turn.|
|TM11||Will-O-Wisp||Fire||None||--||15||85%||Causes the target to become burned, if it hits. Burned Pokémon lose 1?8 of their maximum HP each turn and their Attack is decreased by 50%.|
|TM12||Facade||Normal||Physical||70||20||100%||deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.|
|TM13||Brick Break||Fighting||Physical||75||15||100%||deals damage, but removes the effects of Reflect and Light Screen before attacking.|
|TM14||Fly||Flying||Physical||90||15||95%||User flies high into the air, dodging all attacks, and hits next turn.|
|TM15||Seismic Toss||Fighting||Physical||1||20||100%||Inflicts damage equal to the user's level.|
|TM17||Dragon Tail||Dragon||Physical||60||10||90%||In battles, the opponent switches. In the wild, the Pokémon runs.|
|TM19||Iron Tail||Steel||Physical||100||15||75%||deals damage and has a 30% chance of lowering the target's Defense by one stage.|
|TM22||Rock Slide||Rock||Physical||75||10||90%||Has a 30% chance to make the target flinch.|
|TM23||Thunder Punch||Electric||Physical||75||15||100%||deals damage and has a 10% chance of paralyzing the target.|
|TM27||Toxic||Poison||None||--||10||90%||Badly poisons the target, inflicting more damage every turn.|
|TM31||Fire Punch||Fire||Physical||75||15||100%||Has a 10% chance to burn the target.|
|TM34||Dragon Pulse||Dragon||Special||85||10||100%||deals damage with no additional effect.|
|TM37||Flamethrower||Fire||Special||95||15||100%||Has a 10% chance to burn the target.|
|TM39||Outrage||Dragon||Physical||120||10||100%||The user of Outrage attacks for 2-3 turns, during which it cannot switch out, and then becomes confused.|
|TM41||Earthquake||Ground||Physical||100||10||100%||Inflicts regular damage and can hit Dig users.|
|TM45||Solar Beam||Grass||Special||120||10||100%||The user of Solar Beam will absorb light on the first turn. On the second turn, Solar Beam deals damage.|
|TM46||Fire Blast||Fire||Special||120||5||85%||Has a 10% chance to burn the target.|
|TM48||Hyper Beam||Normal||Special||150||5||90%||User foregoes its next turn to recharge.|
|TM50||Roost||Flying||None||--||10||--||User recovers half of its max HP and loses the Flying type temporarily.|
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This Pokemon's Master Trainer is Edmund