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Pokemon Lets Go Chansey

Chansey Pokedex ID: 113
Stat Amount Bar Graph
Max CP 450
Attack 5
Special Attack 35
Defense 5
Special Defense 105
HP 250
Speed 50

Overview

Pokemon Let's Go Chansey is a Normal Type pokemon also known as a Egg Pokémon, first discovered in the Kanto region. it's weak against Fighting type moves and has a Max CP of 450, 250 HP, 5 Attack, 35 SP Attack, 5 Defense, 105 SP Defense and 50 Speed. Considering it's stats, the best nature to have is Calm, this will increase it's Sp. Def and decrease it's Attack stats.

Pokedex Entry

The eggs laid by Chansey are rich in nutrients and a favorite food of many Pokémon.

Pokemon Lets Go Chansey Evolutions

What level does Pokemon Let's Go Chansey Evolve at?

Currently there is no evolutions for this Pokémon in Let's Go.

First Second Third Final
Chansey450

How to catch Chansey in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Chansey Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Chansey is in the Cerulean Cave zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 51-56. This also makes Cerulean Cave the best place to Catch Combo Chain hunt Shiny Chansey or for a Flawless IV Stats.

Pokemon Area Spawn Chance Levels Encounter Floor
Diglett’s Cave Rare Spawn 13-18 normal 1F
Mt. Moon Rare Spawn 05-10 normal 3F
Pokemon Mansion Rare Spawn 39-44 normal 4F
Pokemon Tower Rare Spawn 27-32 normal 4F
Power Plant Rare Spawn 37-42 normal 1F
Victory Road Rare Spawn 41-46 normal 3F
Cerulean Cave 10% 51-56 normal 2F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Chansey.

Best Nature for Chansey

We recommend a Calm Nature for Chansey, you can visit Madam Celadon to force encounter pokemon of Calm Nature.

Nature Increases Decreases Choice 1 Choice 2
Calm Sp. Def Attack Green Red
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Pokemon Lets Go Chansey Moves

Level Up Moves

Pokemon Let's Go Chansey Moves You Learn From Leveling Up.

LVL Move Type Class Pow PP Acc Effect
1 Growl Normal None -- 40 100% Lowers the target's Attack by one stage.
1 Pound Normal Physical 40 35 100% Inflicts regular damage with no additional effect.
4 Defense Curl Normal None -- 40 -- Raises user's Defense by one stage.
8 Tail Whip Normal None -- 30 100% Lowers the target's Defense by one stage.
12 Double Slap Normal Physical 15 10 85% hits 2-5 times per turn used.
16 Soft-Boiled Normal None -- 10 -- recovers up to 50% of the user's maximum HP.
20 Minimize Normal None -- 20 -- Raises the user's evasion by two stages.
25 Take Down Normal Physical 90 20 85% User receives 1/4 the damage it inflicts in recoil.
30 Sing Normal None -- 15 55% Puts the target to sleep.
35 Egg Bomb Normal Physical 100 10 75% Inflicts regular damage with no additional effect.
40 Light Screen Psychic None -- 30 -- Reduces damage from special attacks by 50% for five turns..
45 Double-Edge Normal Physical 120 15 100% deals damage, but the user receives 1?3 of the damage it inflicted in recoil.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Chansey can Learn.

Item Move Type Class Pow PP Acc Effect
TM1 Headbutt Normal Physical 70 15 100% Has a 30% chance to make the target flinch.
TM3 Helping Hand Normal None -- 20 -- boosts the power of the partner's move.
TM4 Teleport Psychic None -- 20 -- Immediately ends wild battles. No effect otherwise.
TM5 Rest Psychic None -- 10 -- User sleeps for two turns, completely healing itself.
TM6 Light Screen Psychic None -- 30 -- Reduces damage from special attacks by 50% for five turns..
TM7 Protect Normal None -- 10 -- prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8 Substitute Normal None -- 10 -- Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM9 Reflect Psychic None -- 20 -- Reduces damage from physical attacks by half.
TM12 Facade Normal Physical 70 20 100% deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM13 Brick Break Fighting Physical 75 15 100% deals damage, but removes the effects of Reflect and Light Screen before attacking.
TM15 Seismic Toss Fighting Physical 1 20 100% Inflicts damage equal to the user's level.
TM16 Thunder Wave Electric None -- 20 100% Paralyzes the target.
TM19 Iron Tail Steel Physical 100 15 75% deals damage and has a 30% chance of lowering the target's Defense by one stage.
TM22 Rock Slide Rock Physical 75 10 90% Has a 30% chance to make the target flinch.
TM23 Thunder Punch Electric Physical 75 15 100% deals damage and has a 10% chance of paralyzing the target.
TM27 Toxic Poison None -- 10 90% Badly poisons the target, inflicting more damage every turn.
TM28 Tri Attack Normal Special 80 10 100% Has a 20% chance to burn, freeze, or paralyze the target.
TM31 Fire Punch Fire Physical 75 15 100% Has a 10% chance to burn the target.
TM32 Dazzling Gleam Fairy Special 80 10 100% deals damage and hits all adjacent opponents in double/triple battles.
TM33 Calm Mind Psychic None -- 20 -- raises the user's Special Attack and Special Defense by one stage each.
TM35 Ice Punch Ice Physical 75 15 100% Has a 10% chance to freeze the target.
TM36 Thunderbolt Electric Special 95 15 100% Has a 10% chance to paralyze the target.
TM37 Flamethrower Fire Special 95 15 100% Has a 10% chance to burn the target.
TM38 Thunder Electric Special 95 15 100% Has a 10% chance to paralyze the target.
TM40 Psychic Psychic Special 90 10 100% Has a 10% chance to lower the target's Special Defense by one stage.
TM41 Earthquake Ground Physical 100 10 100% Inflicts regular damage and can hit Dig users.
TM43 Shadow Ball Ghost Special 80 15 100% deals damage and has a 20% chance of lowering the target's Special Defense by one stage.
TM45 Solar Beam Grass Special 120 10 100% The user of Solar Beam will absorb light on the first turn. On the second turn, Solar Beam deals damage.
TM46 Fire Blast Fire Special 120 5 85% Has a 10% chance to burn the target.
TM48 Hyper Beam Normal Special 150 5 90% User foregoes its next turn to recharge.
TM51 Blizzard Ice Special 120 5 70% Has a 10% chance to freeze the target.
TM55 Ice Beam Ice Special 95 10 100% Has a 10% chance to freeze the target.
TM56 Stealth Rock Rock None -- 20 -- lays a trap of stones around the foe, which hurts Pokémon switching in to the opposing field.
TM59 Dream Eater Psychic Special 100 15 100% Only works on sleeping Pokemon. Heals the user by half the damage inflicted.

Master Trainer

This Pokemon's Master Trainer is Mizuki

Weak Against
Fighting
2x
Strong Against
Ghost
Immune