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Pokemon Lets Go Articuno

Articuno Pokedex ID: 144
Stat Amount Bar Graph
Max CP 580
Attack 85
Special Attack 95
Defense 100
Special Defense 125
HP 90
Speed 85

Overview

Pokemon Let's Go Articuno is a Ice and Flying Type pokemon also known as a Freeze Pokémon, first discovered in the Kanto region. it's weak against Steel, Fire, Electric, Rock type moves and has a Max CP of 580, 90 HP, 85 Attack, 95 SP Attack, 100 Defense, 125 SP Defense and 85 Speed. Considering it's stats, the best nature to have is Calm, this will increase it's Sp. Def and decrease it's Attack stats.

Pokedex Entry

The magnificent, seemingly translucent wings of this legendary bird Pokémon are said to be made of ice.

Pokemon Lets Go Articuno Evolutions

What level does Pokemon Let's Go Articuno Evolve at?

Currently there is no evolutions for this Pokémon in Let's Go.

First Second Third Final
Articuno580

How to catch Articuno in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Articuno Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Articuno is in the Cerulean Cave zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 51-56. This also makes Cerulean Cave the best place to Catch Combo Chain hunt Shiny Articuno or for a Flawless IV Stats.

Pokemon Area Spawn Chance Levels Encounter Floor
Route 22 Rare Spawn 03-04 normal 1F
Route 23 Rare Spawn 41-46 normal 1F
Route 24 Rare Spawn 07-12 normal 1F
Route 25 Rare Spawn 09-14 normal 1F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

How to Catch Articuno will require you to use Strong Push which you can use after defeating Erika and Sea Skim from defeating Koga.
You can find the Articuno at the Seafoam Islands.
  1. From Route 19 use Sea Skim (Surf)
  2. Travel to the Seafoam Islands
  3. Use Strong Push (Strength) to clear your path
When you battle Articuno it will be Level 50.
We recommend using the following pokemon when battling Articuno: Aerodactyl, MoltresOmastar, Machamp, Alolan Golem, Flareon.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Articuno.

Best Nature for Articuno

We recommend a Calm Nature for Articuno, you can visit Madam Celadon to force encounter pokemon of Calm Nature.

Nature Increases Decreases Choice 1 Choice 2
Calm Sp. Def Attack Green Red
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Pokemon Lets Go Articuno Moves

Level Up Moves

Pokemon Let's Go Articuno Moves You Learn From Leveling Up.

LVL Move Type Class Pow PP Acc Effect
1 Gust Flying Special 40 35 100% Inflicts regular damage and can hit Pokemon in the air.
1 Ice Shard Ice Physical 40 30 100% deals damage and has a priority of +1. Moves with a higher priority always go first.
8 Mist Ice None -- 30 -- Protects the user's stats from being changed by enemy moves.
16 Leer Normal None -- 30 100% Lowers the target's Defense by one stage.
24 Mirror Coat Psychic Special -- 20 100% When hit by a Special Attack, user strikes back with 2x power.
32 Ice Beam Ice Special 95 10 100% Has a 10% chance to freeze the target.
40 Agility Psychic None -- 30 -- Raises the user's Speed by two stages.
48 Reflect Psychic None -- 20 -- Reduces damage from physical attacks by half.
56 Roost Flying None -- 10 -- User recovers half of its max HP and loses the Flying type temporarily.
64 Blizzard Ice Special 120 5 70% Has a 10% chance to freeze the target.
72 Sky Attack Flying Physical 140 5 90% User charges for one turn before attacking. Has a 30% chance to make the target flinch.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Articuno can Learn.

Item Move Type Class Pow PP Acc Effect
TM1 Headbutt Normal Physical 70 15 100% Has a 30% chance to make the target flinch.
TM5 Rest Psychic None -- 10 -- User sleeps for two turns, completely healing itself.
TM7 Protect Normal None -- 10 -- prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8 Substitute Normal None -- 10 -- Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM9 Reflect Psychic None -- 20 -- Reduces damage from physical attacks by half.
TM12 Facade Normal Physical 70 20 100% deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM14 Fly Flying Physical 90 15 95% User flies high into the air, dodging all attacks, and hits next turn.
TM18 U-turn Bug Physical 70 20 100% User switches out immediately after attacking.
TM27 Toxic Poison None -- 10 90% Badly poisons the target, inflicting more damage every turn.
TM48 Hyper Beam Normal Special 150 5 90% User foregoes its next turn to recharge.
TM50 Roost Flying None -- 10 -- User recovers half of its max HP and loses the Flying type temporarily.
TM51 Blizzard Ice Special 120 5 70% Has a 10% chance to freeze the target.
TM55 Ice Beam Ice Special 95 10 100% Has a 10% chance to freeze the target.

Master Trainer

This pokemon does NOT have a Articuno Master Trainer in Let's Go

Weak Against
Steel
2x
Fire
2x
Electric
2x
Rock
4x
Strong Against
Bug
1/2
Grass
1/2
Ground
Immune