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Pokemon Lets Go Articuno

Articuno Pokedex ID: 144
StatAmountBar Graph
Max CP580
Attack85
Special Attack95
Defense100
Special Defense125
HP90
Speed85

Overview

Pokemon Let's Go Articuno is a Ice and Flying Type pokemon also known as a Freeze Pokémon, first discovered in the Kanto region. it's weak against Steel, Fire, Electric, Rock type moves and has a Max CP of 580, 90 HP, 85 Attack, 95 SP Attack, 100 Defense, 125 SP Defense and 85 Speed. Considering it's stats, the best nature to have is Calm, this will increase it's Sp. Def and decrease it's Attack stats.

Pokedex Entry

The magnificent, seemingly translucent wings of this legendary bird Pokémon are said to be made of ice.

Pokemon Lets Go Articuno Evolutions

What level does Pokemon Let's Go Articuno Evolve at?

Currently there is no evolutions for this Pokémon in Let's Go.

FirstSecondThirdFinal
Articuno580

How to catch Articuno in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Articuno Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Articuno is in the Route 22 zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 03-04. This also makes Route 22 the best place to Catch Combo Chain hunt Shiny Articuno or for a Flawless IV Stats.

PokemonAreaSpawn ChanceLevelsEncounterFloor
Route 22Rare Spawn03-04normal1F
Route 23Rare Spawn41-46normal1F
Route 24Rare Spawn07-12normal1F
Route 25Rare Spawn09-14normal1F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

How to Catch Articuno will require you to use Strong Push which you can use after defeating Erika and Sea Skim from defeating Koga.
You can find the Articuno at the Seafoam Islands.
  1. From Route 19 use Sea Skim (Surf)
  2. Travel to the Seafoam Islands
  3. Use Strong Push (Strength) to clear your path
When you battle Articuno it will be Level 50.
We recommend using the following pokemon when battling Articuno: Aerodactyl, MoltresOmastar, Machamp, Alolan Golem, Flareon.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Articuno.

Best Nature for Articuno

We recommend a Calm Nature for Articuno, you can visit Madam Celadon to force encounter pokemon of Calm Nature.

NatureIncreasesDecreasesChoice 1Choice 2
CalmSp. DefAttackGreenRed
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Pokemon Lets Go Articuno Moves

Level Up Moves

Pokemon Let's Go Articuno Moves You Learn From Leveling Up.

LVLMoveTypeClassPowPPAccEffect
1GustFlyingSpecial4035100%Inflicts regular damage and can hit Pokemon in the air.
1Ice ShardIcePhysical4030100%deals damage and has a priority of +1. Moves with a higher priority always go first.
8MistIceNone--30--Protects the user's stats from being changed by enemy moves.
16LeerNormalNone--30100%Lowers the target's Defense by one stage.
24Mirror CoatPsychicSpecial--20100%When hit by a Special Attack, user strikes back with 2x power.
32Ice BeamIceSpecial9510100%Has a 10% chance to freeze the target.
40AgilityPsychicNone--30--Raises the user's Speed by two stages.
48ReflectPsychicNone--20--Reduces damage from physical attacks by half.
56RoostFlyingNone--10--User recovers half of its max HP and loses the Flying type temporarily.
64BlizzardIceSpecial120570%Has a 10% chance to freeze the target.
72Sky AttackFlyingPhysical140590%User charges for one turn before attacking. Has a 30% chance to make the target flinch.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Articuno can Learn.

ItemMoveTypeClassPowPPAccEffect
TM1HeadbuttNormalPhysical7015100%Has a 30% chance to make the target flinch.
TM5RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM7ProtectNormalNone--10--prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM9ReflectPsychicNone--20--Reduces damage from physical attacks by half.
TM12FacadeNormalPhysical7020100%deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM14FlyFlyingPhysical901595%User flies high into the air, dodging all attacks, and hits next turn.
TM18U-turnBugPhysical7020100%User switches out immediately after attacking.
TM27ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM48Hyper BeamNormalSpecial150590%User foregoes its next turn to recharge.
TM50RoostFlyingNone--10--User recovers half of its max HP and loses the Flying type temporarily.
TM51BlizzardIceSpecial120570%Has a 10% chance to freeze the target.
TM55Ice BeamIceSpecial9510100%Has a 10% chance to freeze the target.

Master Trainer

This pokemon does NOT have a Articuno Master Trainer in Let's Go

Weak Against
Steel
2x
Fire
2x
Electric
2x
Rock
4x
Strong Against
Bug
1/2
Grass
1/2
Ground
Immune