Guides Pokedex

Pokemon Lets Go Arbok

Arbok Pokedex ID: 24
StatAmountBar Graph
Max CP448
Attack95
Special Attack65
Defense69
Special Defense79
HP60
Speed80

Overview

Pokemon Let's Go Arbok is a Poison Type pokemon also known as a Cobra Pokémon, first discovered in the Kanto region. it's weak against Ground, Psychic type moves and has a Max CP of 448, 60 HP, 95 Attack, 65 SP Attack, 69 Defense, 79 SP Defense and 80 Speed. Considering it's stats, the best nature to have is Adamant, this will increase it's Attack and decrease it's Sp. Atk stats.

Pokedex Entry

Transfixing prey with the face-like pattern on its belly, it binds and poisons the frightened victim.

Pokemon Lets Go Arbok Evolutions

What level does Pokemon Let's Go Arbok Evolve at?

The Unevolved Form Ekans Evolves at level 22 into Arbok.

FirstSecondThirdFinal
Ekans288
22 Arbok448

How to catch Arbok in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Arbok Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Arbok is in the Route 3 zone, it will have a 20% chance to spawn in the area with a level range of 03-08. This also makes Route 3 the best place to Catch Combo Chain hunt Shiny Arbok or for a Flawless IV Stats.

PokemonAreaSpawn ChanceLevelsEncounterFloor
Route 320%03-08normal1F
Route 420%07-12normal1F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Arbok.

Best Nature for Arbok

We recommend a Adamant Nature for Arbok, you can visit Madam Celadon to force encounter pokemon of Adamant Nature.

NatureIncreasesDecreasesChoice 1Choice 2
AdamantAttackSp. AtkRedBlue
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Pokemon Lets Go Arbok Moves

Level Up Moves

Pokemon Let's Go Arbok Moves You Learn From Leveling Up.

LVLMoveTypeClassPowPPAccEffect
0CrunchDarkPhysical8015100%deals damage and has a 20% chance of lowering the target's Defense by one stage.
1AcidPoisonSpecial4030100%Has a 10% chance to lower the target's Special Defense by one stage.
1CrunchDarkPhysical8015100%deals damage and has a 20% chance of lowering the target's Defense by one stage.
1LeerNormalNone--30100%Lowers the target's Defense by one stage.
1Poison StingPoisonPhysical1535100%Has a 30% chance to poison the target.
1Sucker PunchDarkPhysical705100%Deals damage and has a priority of +1. However, the move only works if the target uses a direct attack in the same turn. If the target is not preparing an attack, Sucker Punch will fail.
1WrapNormalPhysical152090%Prevents the target from fleeing and inflicts damage for 2-5 turns.
4LeerNormalNone--30100%Lowers the target's Defense by one stage.
9AcidPoisonSpecial4030100%Has a 10% chance to lower the target's Special Defense by one stage.
12BiteDarkPhysical6025100%Has a 30% chance to make the target flinch.
16HazeIceNone--30--Resets all Pokemon's stats, accuracy, and evasion.
20GlareNormalNone--3090%Paralyzes the target.
28Poison JabPoisonPhysical8020100%deals damage and has a 30% chance of poisoning the target.
36SlamNormalPhysical8515100%Has a 30% chance to paralyze the target.
44ScreechNormalNone--4085%Lowers the target's Defense by two stages.
52ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Arbok can Learn.

ItemMoveTypeClassPowPPAccEffect
TM1HeadbuttNormalPhysical7015100%Has a 30% chance to make the target flinch.
TM5RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM7ProtectNormalNone--10--prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM10DigGroundPhysical8010100%User digs underground, dodging all attacks, and hits next turn.
TM12FacadeNormalPhysical7020100%deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM17Dragon TailDragonPhysical601090%In battles, the opponent switches. In the wild, the Pokémon runs.
TM19Iron TailSteelPhysical1001575%deals damage and has a 30% chance of lowering the target's Defense by one stage.
TM20Dark PulseDarkSpecial8015100%deals damage and has a 20% chance of causing the target to flinch
TM22Rock SlideRockPhysical751090%Has a 30% chance to make the target flinch.
TM26Poison JabPoisonPhysical8020100%deals damage and has a 30% chance of poisoning the target.
TM27ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM41EarthquakeGroundPhysical10010100%Inflicts regular damage and can hit Dig users.
TM48Hyper BeamNormalSpecial150590%User foregoes its next turn to recharge.
TM52Sludge BombPoisonSpecial9010100%deals damage and has a 30% chance of poisoning the target.
TM53Mega DrainGrassSpecial4015100%Heals the user by half the damage inflicted.

Master Trainer

This Pokemon's Master Trainer is Adam

Weak Against
Ground
2x
Psychic
2x
Strong Against
Fighting
1/2
Poison
1/2
Bug
1/2
Grass
1/2
Fairy
1/2