Guides Pokedex

Pokemon Lets Go Arbok

Arbok Pokedex ID: 24
Stat Amount Bar Graph
Max CP 448
Attack 95
Special Attack 65
Defense 69
Special Defense 79
HP 60
Speed 80

Overview

Pokemon Let's Go Arbok is a Poison Type pokemon also known as a Cobra Pokémon, first discovered in the Kanto region. it's weak against Ground, Psychic type moves and has a Max CP of 448, 60 HP, 95 Attack, 65 SP Attack, 69 Defense, 79 SP Defense and 80 Speed. Considering it's stats, the best nature to have is Adamant, this will increase it's Attack and decrease it's Sp. Atk stats.

Pokedex Entry

Transfixing prey with the face-like pattern on its belly, it binds and poisons the frightened victim.

Pokemon Lets Go Arbok Evolutions

What level does Pokemon Let's Go Arbok Evolve at?

The Unevolved Form Ekans Evolves at level 22 into Arbok.

First Second Third Final
Ekans288
22 Arbok448

How to catch Arbok in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Arbok Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Arbok is in the Cerulean Cave zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 51-56. This also makes Cerulean Cave the best place to Catch Combo Chain hunt Shiny Arbok or for a Flawless IV Stats.

Pokemon Area Spawn Chance Levels Encounter Floor
Route 3 20% 03-08 normal 1F
Route 4 20% 07-12 normal 1F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Arbok.

Best Nature for Arbok

We recommend a Adamant Nature for Arbok, you can visit Madam Celadon to force encounter pokemon of Adamant Nature.

Nature Increases Decreases Choice 1 Choice 2
Adamant Attack Sp. Atk Red Blue
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Pokemon Lets Go Arbok Moves

Level Up Moves

Pokemon Let's Go Arbok Moves You Learn From Leveling Up.

LVL Move Type Class Pow PP Acc Effect
0 Crunch Dark Physical 80 15 100% deals damage and has a 20% chance of lowering the target's Defense by one stage.
1 Acid Poison Special 40 30 100% Has a 10% chance to lower the target's Special Defense by one stage.
1 Crunch Dark Physical 80 15 100% deals damage and has a 20% chance of lowering the target's Defense by one stage.
1 Leer Normal None -- 30 100% Lowers the target's Defense by one stage.
1 Poison Sting Poison Physical 15 35 100% Has a 30% chance to poison the target.
1 Sucker Punch Dark Physical 70 5 100% Deals damage and has a priority of +1. However, the move only works if the target uses a direct attack in the same turn. If the target is not preparing an attack, Sucker Punch will fail.
1 Wrap Normal Physical 15 20 90% Prevents the target from fleeing and inflicts damage for 2-5 turns.
4 Leer Normal None -- 30 100% Lowers the target's Defense by one stage.
9 Acid Poison Special 40 30 100% Has a 10% chance to lower the target's Special Defense by one stage.
12 Bite Dark Physical 60 25 100% Has a 30% chance to make the target flinch.
16 Haze Ice None -- 30 -- Resets all Pokemon's stats, accuracy, and evasion.
20 Glare Normal None -- 30 90% Paralyzes the target.
28 Poison Jab Poison Physical 80 20 100% deals damage and has a 30% chance of poisoning the target.
36 Slam Normal Physical 85 15 100% Has a 30% chance to paralyze the target.
44 Screech Normal None -- 40 85% Lowers the target's Defense by two stages.
52 Toxic Poison None -- 10 90% Badly poisons the target, inflicting more damage every turn.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Arbok can Learn.

Item Move Type Class Pow PP Acc Effect
TM1 Headbutt Normal Physical 70 15 100% Has a 30% chance to make the target flinch.
TM5 Rest Psychic None -- 10 -- User sleeps for two turns, completely healing itself.
TM7 Protect Normal None -- 10 -- prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8 Substitute Normal None -- 10 -- Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM10 Dig Ground Physical 80 10 100% User digs underground, dodging all attacks, and hits next turn.
TM12 Facade Normal Physical 70 20 100% deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM17 Dragon Tail Dragon Physical 60 10 90% In battles, the opponent switches. In the wild, the Pokémon runs.
TM19 Iron Tail Steel Physical 100 15 75% deals damage and has a 30% chance of lowering the target's Defense by one stage.
TM20 Dark Pulse Dark Special 80 15 100% deals damage and has a 20% chance of causing the target to flinch
TM22 Rock Slide Rock Physical 75 10 90% Has a 30% chance to make the target flinch.
TM26 Poison Jab Poison Physical 80 20 100% deals damage and has a 30% chance of poisoning the target.
TM27 Toxic Poison None -- 10 90% Badly poisons the target, inflicting more damage every turn.
TM41 Earthquake Ground Physical 100 10 100% Inflicts regular damage and can hit Dig users.
TM48 Hyper Beam Normal Special 150 5 90% User foregoes its next turn to recharge.
TM52 Sludge Bomb Poison Special 90 10 100% deals damage and has a 30% chance of poisoning the target.
TM53 Mega Drain Grass Special 40 15 100% Heals the user by half the damage inflicted.

Master Trainer

This Pokemon's Master Trainer is Adam

Weak Against
Ground
2x
Psychic
2x
Strong Against
Fighting
1/2
Poison
1/2
Bug
1/2
Grass
1/2
Fairy
1/2