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Pokemon Brilliant Diamond and Shining Pearl Banette

Banette
Marionette Pokémon

Pokemon Brilliant Diamond and Shining Pearl Banette is a Ghost Type Marionette Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Banette can be found with Insomnia, Frisk and Cursed Body as an Ability and has a Fast growth rate with a 2 Attack EV Yield. We recommend the Naughty Nature, based on 455 combined Base Stats.

National Dex Pokemon

Banette Stats and Abilities

Based on Banette Base IVs we consider this pokemon C-Tier choice. Banette Highest IV Stat is Attack 115 and the Lowest being Special Defense 63.

Tier Stat Base Min Max
F
HP64238332
B
Attack115211361
F
Defense65121251
D
Special Attack83153291
F
Special Defense63117247
E
Speed65121251
C
Total455
Banette Detail
Best Nature
Naughty
+10% Attack
-10% Special Defense
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Spicy
Dislikes: Bitter
EV Yield2 Attack
Growth RateFast
Catch Rate45 (5.9% with PokéBall, full HP)
Egg GroupsAmorphous
Egg Cycles25 (6,169–6,425 steps)
Abilities Description
Insomnia
Ability 1
Insomnia prevents the ability-bearer from falling asleep, both from moves by other Pokémon like Sing, and self-inflicted sleep like Rest.
Frisk
Ability 2
The Pokémon can check a foe's held item.
Cursed Body
Hidden Ability
May disable a move used on the Pokémon.

How To Evolve Banette in BDSP

Shuppet requires (Level 37) to evolve into Banette.

Base Form Evolution Requirement First Evolution
Shuppet
Level 37
Banette

Where To Find Banette in BDSP

Banette has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.

Underground Pokemon Spawns
After you reach Check Points in the game progression NEW Pokemon will begin to spawn in the Grand Underground.
Start = Default spawns in the Grand Underground
Strength = After obtaining the TM96 Strength
Defog = After obtaining the TM97 Defog
7th Badge = After obtaining the Icicle Badge from Candice
Waterfall = After obtaining the TM99 Waterfall
National = After obtaining the National Pokedex.
World Pokemon Spawns
Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Stark Mountain
20 - 5%
Banette
Lv. 54
Route 227
20 - 5%
Banette
Lv. 54
Route 226
20 - 5%
Banette
Lv. 51-53
Route 225
20 - 5%
Banette
Lv. 50-52
Stargleam Cavern
National
Banette
Lv. 16-63
Dazzling Cave
National
Banette
Lv. 16-63

Pokemon Brilliant Diamond and Shining Pearl Banette Weakness

Banette is a Ghost Type pokemon. This will cause Banette to take More Damage from Ghost, Dark Type Moves, and Less Damage from Poison, Bug, Normal, Fighting Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Ghost
Dark
0.5x
Less Damage
Poison
Bug
0.25x
Less Damage
Immune to Damage
Normal
Fighting

What pokemon is Banette Weak Against?

Tier Pokemon
S
Tyranitar
S
Darkrai
B
Umbreon
B
Dusknoir
B
Weavile

What pokemon is Banette Strong Against?

Tier Pokemon
S
Arceus
S
Slaking
S
Regigigas
A
Snorlax
A
Blissey
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Best Moves Banette in BDSP

Best Moveset for Banette Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
64
Phantom Force
Physical
135
100 10 Disappears on first turn, attacks on second. Can strike through Protect/Detect.
30
Shadow Ball
Special
120
100 15 May lower opponent's Special Defense.
40
Sucker Punch
Physical
70
100 5 User attacks first, but only works if opponent is readying an attack.
22
Hex
Special
97.5
100 10 Inflicts more damage if the target has a status condition.

Best Moveset for Banette TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM68
Giga Impact
Physical
150
90 5 User must recharge next turn.
TM15
Hyper Beam
Special
150
90 5 User must recharge next turn.
TM25
Thunder
Special
110
70 10 May paralyze opponent.
TM85
Dream Eater
Special
100
100 15 User recovers half the HP inflicted on a sleeping opponent.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Banette Level Up Moves

List of Moves Banette can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
64
Phantom Force
Power:
135
Acc: 100
PP: 10
Physical

Disappears on first turn, attacks on second. Can strike through Protect/Detect.
46
Knock Off
Power: 65
Acc: 100
PP: 20
Physical

Removes opponent's held item for the rest of the battle.
4
Screech
Power: —
Acc: 85
PP: 40
Status

Sharply lowers opponent's Defense.
7
Night Shade
Power: —
Acc: 100
PP: 15
Special

Inflicts damage equal to user's level.
10
Spite
Power: —
Acc: 100
PP: 10
Status

The opponent's last move loses 2-5 PP.
13
Shadow Sneak
Power:
60
Acc: 100
PP: 30
Physical

User attacks first.
16
Will-O-Wisp
Power: —
Acc: 85
PP: 15
Status

Burns opponent.
19
Pain Split
Power: —
Acc: —
PP: 20
Status

The user's and opponent's HP becomes the average of both.
22
Hex
Power:
97.5
Acc: 100
PP: 10
Special

Inflicts more damage if the target has a status condition.
26
Curse
Power: —
Acc: —
PP: 10
Status

Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed.
30
Shadow Ball
Power:
120
Acc: 100
PP: 15
Special

May lower opponent's Special Defense.
34
Role Play
Power: —
Acc: —
PP: 15
Status

User copies the opponent's Ability.
40
Sucker Punch
Power: 70
Acc: 100
PP: 5
Physical

User attacks first, but only works if opponent is readying an attack.
52
Grudge
Power: —
Acc: —
PP: 5
Status

If the users faints after using this move, the PP for the opponent's last move is depleted.
58
Trick
Power: —
Acc: 100
PP: 10
Status

Swaps held items with the opponent.
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Banette TM Moves

List of Moves Banette can learn using (TMs) Technical Machine Items.

TM Move Desc
TM04
Calm Mind
Power: —
Acc: —
PP: 20
Status

Raises user's Special Attack and Special Defense.
TM11
Sunny Day
Power: —
Acc: —
PP: 5
Status

Makes it sunny for 5 turns.
TM12
Taunt
Power: —
Acc: 100
PP: 20
Status

Opponent can only use moves that attack.
TM15
Hyper Beam
Power: 150
Acc: 90
PP: 5
Special

User must recharge next turn.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM18
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
TM21
Dazzling Gleam
Power: 80
Acc: 100
PP: 10
Special

Hits all adjacent opponents.
TM24
Thunderbolt
Power: 90
Acc: 100
PP: 15
Special

May paralyze opponent.
TM25
Thunder
Power: 110
Acc: 70
PP: 10
Special

May paralyze opponent.
TM29
Psychic
Power: 90
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
TM30
Shadow Ball
Power:
120
Acc: 100
PP: 15
Special

May lower opponent's Special Defense.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM34
Shock Wave
Power: 60
Acc: —
PP: 20
Special

Ignores Accuracy and Evasiveness.
TM41
Torment
Power: —
Acc: 100
PP: 15
Status

Opponent cannot use the same move in a row.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM46
Thief
Power: 60
Acc: 100
PP: 25
Physical

Also steals opponent's held item.
TM48
Skill Swap
Power: —
Acc: —
PP: 10
Status

The user swaps Abilities with the opponent.
TM56
Fling
Power: —
Acc: 100
PP: 10
Physical

Power depends on held item.
TM57
Charge Beam
Power: 50
Acc: 90
PP: 10
Special

May raise user's Special Attack.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM61
Will-O-Wisp
Power: —
Acc: 85
PP: 15
Status

Burns opponent.
TM65
Shadow Claw
Power:
105
Acc: 100
PP: 15
Physical

High critical hit ratio.
TM66
Payback
Power: 50
Acc: 100
PP: 10
Physical

Power doubles if the user was attacked first.
TM68
Giga Impact
Power: 150
Acc: 90
PP: 5
Physical

User must recharge next turn.
TM70
Flash
Power: —
Acc: 100
PP: 20
Status

Lowers opponent's Accuracy.
TM73
Thunder Wave
Power: —
Acc: 90
PP: 20
Status

Paralyzes opponent.
TM77
Psych Up
Power: —
Acc: —
PP: 10
Status

Copies the opponent's stat changes.
TM79
Dark Pulse
Power: 80
Acc: 100
PP: 15
Special

May cause flinching.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM85
Dream Eater
Power: 100
Acc: 100
PP: 15
Special

User recovers half the HP inflicted on a sleeping opponent.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM92
Trick Room
Power: —
Acc: —
PP: 5
Status

Slower Pokémon move first in the turn for 5 turns.
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Gastly
Haunter
Gengar
Misdreavus
Shuppet
Duskull
Dusclops
Drifloon
Drifblim
Mismagius
Spiritomb
Dusknoir
Giratina Altered
Giratina Origin
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