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Breach Valorant

Valorant Breach Icon
Breach
Class: Initiator
Ranking: A Tier
Region:
Valorant Breach Signature Ability available at the start of the round called Fault Line Equip a seismic blast. Hold Fire to increase the distance. Release to set off the quake, dazing all players in its zone and in a line up to the zone. You also have an Ultimate Ability called Rolling Thunder, which charges up from kills, you can also purchase two more abilities called Aftershock and Flash Point between rounds.
Valorant Breach

Valorant Breach Ability List

Ability 1 Cost Description
Aftershock
1 Charges
100
Equip a fusion charge. Fire the charge to set a slow-acting burst through the wall. The burst does heavy damage to anyone caught in its area.
Ability 2 Cost Description
Flash Point
1 Charges
200
Equip a blinding charge. Fire the charge to set a last-acting burst through the wall. The charge detonates to blind all players looking at it.
Flash Duration: 2 Seconds
Signature Cost Description
Fault Line
1 Charges
Free
Equip a seismic blast. Hold Fire to increase the distance. Release to set off the quake, dazing all players in its zone and in a line up to the zone.
Stun Duration: 3 Seconds
Ultimate Cost Description
Rolling Thunder
1 Charges
7 Points
Equip a seismic charge. Fire to send a cascading quake through all terrain in a large cone. The quake dazes and knocks up anyone caught in it.
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Best Breach Team Comp

The best agents to use with Breach in valorant will have synergy with the Rolling Thunder, Fault Line, Flash Point and Aftershock Ability.

Overall: S Tier Attacker: A Tier Defender: S Tier

Overall: A Tier Attacker: S Tier Defender: A Tier

Overall: A Tier Attacker: B Tier Defender: A Tier

Overall: S Tier Attacker: S Tier Defender: B Tier

Breach Counters

What is Breach weak against in valorant?

Breach Synergy

Agents that are good with Breach in valorant?

Best Weapons for Breach

Below we list the Best Weapons to use with Breach in Valorant based on the characters abilities.

Weapon Stats VS Range Head Body Leg

Bulldog
2100
Rifle
9.15 / 4

Medium
No Armor
0-50m
116
35
30
Light Armor
Heavy Armor

Guardian
2700
Rifle
6.5 / 6.5

Medium
No Armor
0-50m
195
65
49
Light Armor
Heavy Armor

Phantom
2900
Rifle
11 / 9.9

Medium
No Armor
0-15m
156
39
33
Light Armor
15-30m
140
35
30
Heavy Armor
30-50m
124
31
26

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