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Pokemon Lets Go Ivysaur

Ivysaur Pokedex ID: 2
Stat Amount Bar Graph
Max CP 405
Attack 62
Special Attack 80
Defense 63
Special Defense 80
HP 60
Speed 60

Overview

Pokemon Let's Go Ivysaur is a Grass and Poison Type pokemon also known as a Seed Pokémon, first discovered in the Kanto region. it's weak against Flying, Fire, Ice, Psychic type moves and has a Max CP of 405, 60 HP, 62 Attack, 80 SP Attack, 63 Defense, 80 SP Defense and 60 Speed. Considering it's stats, the best nature to have is Sassy, this will increase it's Sp. Def and decrease it's Speed stats.

Pokedex Entry

Exposure to sunlight adds to its strength. Sunlight also makes the bud on its back grow larger.

Pokemon Lets Go Ivysaur Evolutions

What level does Pokemon Let's Go Ivysaur Evolve at?

The Unevolved Form Bulbasaur Evolves at level 16 into Ivysaur, which then Evolves at level 32 into Venusaur.

This pokemon also has a Mega Evolution in the form of Mega Venusaur, which you can use in battle with a Mega Stone.

First Second Third Final
Bulbasaur318
16 Ivysaur405
32 Venusaur525
Mega Stone Mega Venusaur625

How to catch Ivysaur in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Ivysaur Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Ivysaur is in the Viridian Forest zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 03-06. This also makes Viridian Forest the best place to Catch Combo Chain hunt Shiny Ivysaur or for a Flawless IV Stats.

Pokemon Area Spawn Chance Levels Encounter Floor
Viridian Forest Rare Spawn 03-06 normal 1F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

Make sure your relationship with your partner pokemon is good. In Cerulean City go in the building to the left of the poke center and talk to the girl to get BulbasaurWhich can evolve into Ivysaur. Pokemon Lets Go How To Get Bulbasaur

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Ivysaur.

Best Nature for Ivysaur

We recommend a Sassy Nature for Ivysaur, you can visit Madam Celadon to force encounter pokemon of Sassy Nature.

Nature Increases Decreases Choice 1 Choice 2
Sassy Sp. Def Speed Green Pink
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Pokemon Lets Go Ivysaur Moves

Level Up Moves

Pokemon Let's Go Ivysaur Moves You Learn From Leveling Up.

LVL Move Type Class Pow PP Acc Effect
1 Growl Normal None -- 40 100% Lowers the target's Attack by one stage.
1 Leech Seed Grass None -- 10 90% Seeds the target, stealing HP from it every turn.
1 Tackle Normal Physical 50 35 100% Inflicts regular damage with no additional effect.
1 Vine Whip Grass Physical 35 15 100% Inflicts regular damage with no additional effect.
5 Vine Whip Grass Physical 35 15 100% Inflicts regular damage with no additional effect.
9 Leech Seed Grass None -- 10 90% Seeds the target, stealing HP from it every turn.
14 Poison Powder Poison None -- 35 75% causes the target to become poisoned. Poisoned Pokémon lose 1?8 of their maximum HP each turn.
14 Sleep Powder Grass None -- 15 75% Puts the target to sleep.
22 Take Down Normal Physical 90 20 85% User receives 1/4 the damage it inflicts in recoil.
31 Razor Leaf Grass Physical 55 25 95% Has an increased chance for a critical hit.
39 Growth Normal None -- 40 -- Raises the user's Attack and Special Attack by one stage.
48 Double-Edge Normal Physical 120 15 100% deals damage, but the user receives 1?3 of the damage it inflicted in recoil.
56 Solar Beam Grass Special 120 10 100% The user of Solar Beam will absorb light on the first turn. On the second turn, Solar Beam deals damage.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Ivysaur can Learn.

Item Move Type Class Pow PP Acc Effect
TM1 Headbutt Normal Physical 70 15 100% Has a 30% chance to make the target flinch.
TM5 Rest Psychic None -- 10 -- User sleeps for two turns, completely healing itself.
TM6 Light Screen Psychic None -- 30 -- Reduces damage from special attacks by 50% for five turns..
TM7 Protect Normal None -- 10 -- prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8 Substitute Normal None -- 10 -- Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM9 Reflect Psychic None -- 20 -- Reduces damage from physical attacks by half.
TM12 Facade Normal Physical 70 20 100% deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM27 Toxic Poison None -- 10 90% Badly poisons the target, inflicting more damage every turn.
TM39 Outrage Dragon Physical 120 10 100% The user of Outrage attacks for 2-3 turns, during which it cannot switch out, and then becomes confused.
TM45 Solar Beam Grass Special 120 10 100% The user of Solar Beam will absorb light on the first turn. On the second turn, Solar Beam deals damage.
TM52 Sludge Bomb Poison Special 90 10 100% deals damage and has a 30% chance of poisoning the target.
TM53 Mega Drain Grass Special 40 15 100% Heals the user by half the damage inflicted.

Master Trainer

This Pokemon's Master Trainer is Katrina

Weak Against
Flying
2x
Fire
2x
Ice
2x
Psychic
2x
Strong Against
Water
1/2
Electric
1/2
Fighting
1/2
Fairy
1/2
Grass
1/4