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Pokemon Brilliant Diamond and Shining Pearl Kecleon

Kecleon
Color Swap Pokémon

Pokemon Brilliant Diamond and Shining Pearl Kecleon is a Normal Type Color Swap Pokémon, with a 26.1% Chance To Catch with a regular Pokeball. Kecleon can be found with Color Change as an Ability and has a Medium Slow growth rate with a 1 Special Defense EV Yield. We recommend the Sassy Nature, based on 440 combined Base Stats.

National Dex Pokemon

Kecleon Stats and Abilities

Based on Kecleon Base IVs we consider this pokemon D-Tier choice. Kecleon Highest IV Stat is Special Defense 120 and the Lowest being Speed 40.

Tier Stat Base Min Max
F
HP60230324
C
Attack90166306
E
Defense70130262
E
Special Attack60112240
C
Special Defense120220372
F
Speed4076196
D
Total440
Kecleon Detail
Best Nature
Sassy
+10% Special Defense
-10% Speed
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Bitter
Dislikes: Sweet
EV Yield1 Special Defense
Growth RateMedium Slow
Catch Rate200 (26.1% with PokéBall, full HP)
Egg GroupsField
Egg Cycles20 (4,884–5,140 steps)
Abilities Description
Color Change
Ability 1
Color Change changes the ability-bearer's type, when hit by a damage dealing move, to the type of that move. For example being hit by X Scissor will change the Pokémon to Bug-type. Dual-type Pokémon change to single-types.
Protean
Hidden Ability
Changes the pokemon's type to the type of the move it's about to use. This works only once each time the Pokemon enters battle.

How To Evolve Kecleon in BDSP

The Pokemon Kecleon does not have an evolution in the Brilliant Diamond & Shining Pearl Series.

Where To Find Kecleon in BDSP

Kecleon has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.

Underground Pokemon Spawns
After you reach Check Points in the game progression NEW Pokemon will begin to spawn in the Grand Underground.
Start = Default spawns in the Grand Underground
Strength = After obtaining the TM96 Strength
Defog = After obtaining the TM97 Defog
7th Badge = After obtaining the Icicle Badge from Candice
Waterfall = After obtaining the TM99 Waterfall
National = After obtaining the National Pokedex.
World Pokemon Spawns
Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Route 210
20 - 5%
Kecleon
Lv. 25-26
Sunlit Cavern
National
Kecleon
Lv. 16-63
Still-Water Cavern
National
Kecleon
Lv. 16-63
Riverbank Cave
National
Kecleon
Lv. 16-63
Grassland Cave
National
Kecleon
Lv. 16-63

Pokemon Brilliant Diamond and Shining Pearl Kecleon Weakness

Kecleon is a Normal Type pokemon. This will cause Kecleon to take More Damage from Fighting Type Moves, and Less Damage from Ghost Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Fighting
0.5x
Less Damage
0.25x
Less Damage
Immune to Damage
Ghost

What pokemon is Kecleon Weak Against?

Tier Pokemon
A
Infernape
A
Blaziken
B
Lucario
B
Gallade
B
Poliwrath

What pokemon is Kecleon Strong Against?

Tier Pokemon
B
Dusknoir
B
Gengar
C
Drifblim
C
Mismagius
C
Spiritomb
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Best Moves Kecleon in BDSP

Best Moveset for Kecleon Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
50
Foul Play
Physical
95
100 15 Uses the opponent's Attack stat.
33
Shadow Claw
Physical
70
100 15 High critical hit ratio.
25
Slash
Physical
105
100 20 High critical hit ratio.
46
Sucker Punch
Physical
70
100 5 User attacks first, but only works if opponent is readying an attack.

Best Moveset for Kecleon TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM01
Focus Punch
Physical
150
100 20 If the user is hit before attacking, it flinches instead.
TM22
Solar Beam
Special
120
100 10 Charges on first turn, attacks on second.
TM14
Blizzard
Special
110
70 5 May freeze opponent.
TM38
Fire Blast
Special
110
85 5 May burn opponent.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Kecleon Level Up Moves

List of Moves Kecleon can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Thief
Power: 60
Acc: 100
PP: 25
Physical

Also steals opponent's held item.
1
Tail Whip
Power: —
Acc: 100
PP: 30
Status

Lowers opponent's Defense.
1
Astonish
Power: 30
Acc: 100
PP: 15
Physical

May cause flinching.
1
Lick
Power: 30
Acc: 100
PP: 30
Physical

May paralyze opponent.
1
Scratch
Power:
60
Acc: 100
PP: 35
Physical

4
Bind
Power:
22.5
Acc: 85
PP: 20
Physical

Traps opponent, damaging them for 4-5 turns.
7
Shadow Sneak
Power: 40
Acc: 100
PP: 30
Physical

User attacks first.
10
Feint
Power:
45
Acc: 100
PP: 10
Physical

Only hits if opponent uses Protect or Detect in the same turn.
13
Fury Swipes
Power:
27
Acc: 80
PP: 15
Physical

Hits 2-5 times in one turn.
16
Disable
Power: —
Acc: 100
PP: 20
Status

Opponent can't use its last attack for a few turns.
18
Psybeam
Power: 65
Acc: 100
PP: 20
Special

May confuse opponent.
21
Ancient Power
Power: 60
Acc: 100
PP: 5
Special

May raise all user's stats at once.
25
Slash
Power:
105
Acc: 100
PP: 20
Physical

High critical hit ratio.
30
Detect
Power: —
Acc: —
PP: 5
Status

Protects the user, but may fail if used consecutively.
33
Shadow Claw
Power: 70
Acc: 100
PP: 15
Physical

High critical hit ratio.
38
Screech
Power: —
Acc: 85
PP: 40
Status

Sharply lowers opponent's Defense.
42
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
46
Sucker Punch
Power: 70
Acc: 100
PP: 5
Physical

User attacks first, but only works if opponent is readying an attack.
50
Foul Play
Power: 95
Acc: 100
PP: 15
Physical

Uses the opponent's Attack stat.
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Kecleon TM Moves

List of Moves Kecleon can learn using (TMs) Technical Machine Items.

TM Move Desc
TM01
Focus Punch
Power: 150
Acc: 100
PP: 20
Physical

If the user is hit before attacking, it flinches instead.
TM03
Water Pulse
Power: 60
Acc: 100
PP: 20
Special

May confuse opponent.
TM10
Work Up
Power: —
Acc: —
PP: 30
Status

Raises user's Attack and Special Attack.
TM11
Sunny Day
Power: —
Acc: —
PP: 5
Status

Makes it sunny for 5 turns.
TM13
Ice Beam
Power: 90
Acc: 100
PP: 10
Special

May freeze opponent.
TM14
Blizzard
Power: 110
Acc: 70
PP: 5
Special

May freeze opponent.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM18
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
TM22
Solar Beam
Power: 120
Acc: 100
PP: 10
Special

Charges on first turn, attacks on second.
TM23
Iron Tail
Power: 100
Acc: 75
PP: 15
Physical

May lower opponent's Defense.
TM24
Thunderbolt
Power: 90
Acc: 100
PP: 15
Special

May paralyze opponent.
TM25
Thunder
Power: 110
Acc: 70
PP: 10
Special

May paralyze opponent.
TM28
Dig
Power: 80
Acc: 100
PP: 10
Physical

Digs underground on first turn, attacks on second. Can also escape from caves.
TM30
Shadow Ball
Power: 80
Acc: 100
PP: 15
Special

May lower opponent's Special Defense.
TM31
Brick Break
Power: 75
Acc: 100
PP: 15
Physical

Breaks through Reflect and Light Screen barriers.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM34
Shock Wave
Power: 60
Acc: —
PP: 20
Special

Ignores Accuracy and Evasiveness.
TM35
Flamethrower
Power: 90
Acc: 100
PP: 15
Special

May burn opponent.
TM38
Fire Blast
Power: 110
Acc: 85
PP: 5
Special

May burn opponent.
TM39
Rock Tomb
Power: 60
Acc: 95
PP: 15
Physical

Lowers opponent's Speed.
TM40
Aerial Ace
Power: 60
Acc: —
PP: 20
Physical

Ignores Accuracy and Evasiveness.
TM42
Facade
Power:
105
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM46
Thief
Power: 60
Acc: 100
PP: 25
Physical

Also steals opponent's held item.
TM48
Skill Swap
Power: —
Acc: —
PP: 10
Status

The user swaps Abilities with the opponent.
TM56
Fling
Power: —
Acc: 100
PP: 10
Physical

Power depends on held item.
TM57
Charge Beam
Power: 50
Acc: 90
PP: 10
Special

May raise user's Special Attack.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM60
Drain Punch
Power: 75
Acc: 100
PP: 10
Physical

User recovers half the HP inflicted on opponent.
TM63
Nasty Plot
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Special Attack.
TM65
Shadow Claw
Power: 70
Acc: 100
PP: 15
Physical

High critical hit ratio.
TM67
Recycle
Power: —
Acc: —
PP: 10
Status

User's used hold item is restored.
TM70
Flash
Power: —
Acc: 100
PP: 20
Status

Lowers opponent's Accuracy.
TM73
Thunder Wave
Power: —
Acc: 90
PP: 20
Status

Paralyzes opponent.
TM76
Stealth Rock
Power: —
Acc: —
PP: 20
Status

Damages opponent switching into battle.
TM77
Psych Up
Power: —
Acc: —
PP: 10
Status

Copies the opponent's stat changes.
TM80
Rock Slide
Power: 75
Acc: 90
PP: 10
Physical

May cause flinching.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM86
Grass Knot
Power: —
Acc: 100
PP: 20
Special

The heavier the opponent, the stronger the attack.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM92
Trick Room
Power: —
Acc: —
PP: 5
Status

Slower Pokémon move first in the turn for 5 turns.
TM93
Cut
Power:
75
Acc: 95
PP: 30
Physical

TM96
Strength
Power:
120
Acc: 100
PP: 15
Physical

TM98
Rock Smash
Power: 40
Acc: 100
PP: 15
Physical

May lower opponent's Defense.
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Kecleon Egg Moves

List of Egg Moves Kecleon can learn.

Egg Move Desc
Disable
Power: —
Acc: 100
PP: 20
Status

Opponent can't use its last attack for a few turns.
Magic Coat
Power: —
Acc: —
PP: 15
Status

Reflects moves that cause status conditions back to the attacker.
Trick
Power: —
Acc: 100
PP: 10
Status

Swaps held items with the opponent.
Fake Out
Power:
60
Acc: 100
PP: 10
Physical

User attacks first, foe flinches. Only usable on first turn.
Recover
Power: —
Acc: —
PP: 10
Status

User recovers half its max HP.
Foul Play
Power: 95
Acc: 100
PP: 15
Physical

Uses the opponent's Attack stat.
Power-Up Punch
Power: 40
Acc: 100
PP: 10
Physical

Raises Attack.
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