Stats & Training
Attack and HP carry most of Incineroar's stat budget. Speed's the obvious dump stat. Tough to catch and yields 3 Attack EVs. Follows a 1.06M XP medium-slow curve.
Although it’s rough mannered and egotistical, it finds beating down unworthy opponents boring. It gets motivated for stronger opponents.
When its fighting spirit is set alight, the flames around its waist become especially intense.
Incineroar Weakness
Incineroar's Fire/Dark typing leaves it vulnerable to Water, Fighting, Ground, and Rock. It shrugs off Psychic-type attacks completely. With 6 resistances, the defensive profile is strong.
| Damage | Types |
|---|---|
| 2x (Weak) | Water, Fighting, Ground, Rock |
| 0.5x (Resist) | Fire, Grass, Ice, Ghost, Dark, Steel |
| 0x (Immune) | Psychic |
Primarina WaterFairy | A | |
Obtain MethodEvolve Popplio (Route 1 Gift) Available Moves Moves
Damage vs Incineroar View Primarina builds →Hydro Pump 2x99-116%KO Sparkling Aria 2x81-95% Bubble Beam 2x58-69% Water Gun 2x37-44% | ||
Kommo-o DragonFighting | B | |
Obtain MethodHeahea Beach Gift Available Moves Moves
Damage vs Incineroar View Kommo-o builds →Sky Uppercut 2x69-81% Brick Break 2x61-72% Rock Tomb 2x33-39% | ||
Poliwrath WaterFighting | C | |
Available Moves Moves
Damage vs Incineroar View Poliwrath builds →Dynamic Punch 2x72-85% Submission 2x56-67% Brick Break 2x54-64% Bubble Beam 2x37-44% | ||
Carbink RockFairy | C | |
Available Moves Moves
Damage vs Incineroar View Carbink builds →Stone Edge 2x45-53% Power Gem 2x36-42% Ancient Power 2x26-32% Rock Tomb 2x26-32% | ||
Blastoise Water | C | |
Available Moves Moves
Damage vs Incineroar View Blastoise builds →Hydro Pump 2x72-85% Aqua Tail 2x58-69% Brick Break 2x32-38% Water Pulse 2x40-48% | ||
In Ultra Sun & Ultra Moon, Magnezone deals 41-48% with Thunderbolt.
A | ||
Recommended Build AbilityIron Barbs ItemLeftovers NatureSassy Moves View Ferrothorn builds →
| ||
B | ||
Recommended Build AbilityBeastboost ItemChoice Scarf NatureTimid Moves
Damage vs Incineroar View Blacephalon builds →Shadow Ball13-16% Flamethrower15-18% Fire Blast19-22% | ||
B | ||
Recommended Build AbilityMagnetpull ItemChoice Specs NatureTimid Moves
Damage vs Incineroar View Magnezone builds →Flash Cannon18-21% Thunderbolt41-48% Volt Switch32-38% | ||
B | ||
Recommended Build AbilityPressure ItemChoice Band NatureJolly Moves
Damage vs Incineroar View Weavile builds →Knock Off21-25% Ice Shard13-15% Pursuit13-15% | ||
B | ||
Recommended Build AbilitySturdy ItemRocky Helmet NatureImpish Moves View Skarmory builds →
| ||
Ultra Sun & Ultra Moon Evolution
End of the line. Incineroar caps a three-stage chain that started at Litten. Breeding produces the base form, and eggs are quick to hatch. HP grew the most through evolution (+50 over Litten), and Incineroar peaks at 530 total stats. View every chain in the Evolution Chart.
How to Evolve
Breeding
Breed with Incineroar to get Litten eggs using 218 partners from the Ground egg group. Notable egg moves include Body Slam, Crunch, Fake Out and 4 more.
Ultra Sun & Ultra Moon Incineroar Best Moveset
U-turn keeps your team's momentum going. Incineroar doesn't need to stay in long, Assault Vest provides a special bulk boost with no status moves allowed and max HP and Attack EVs make every visit count. Fakeout threatens on the way out. Intimidate adds passive value.
Best Build
Incineroar best EVs are HP and Attack
Doubles Physical Tank Moveset
- Fake Out
- Flare Blitz
- Knock Off
- U Turn
Recommended Teammates
Physical Tank Moveset
- Fake Out
- U Turn
- Flare Blitz
- Knock Off
Recommended Teammates
Moves
The natural movepool does the job, but Body Slam and Crunch from the egg pool give Incineroar something extra. Pair those with Blast Burn and Overheat for STAB and coverage across 9 types for reach, and the kit fills out nicely.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
How to Get Incineroar in Ultra Sun & Ultra Moon
Can't catch Incineroar directly. Start with Litten at moderate rates from the locations below, then evolve at level 34. The 3-stage chain from Litten to Incineroar is where the leveling time goes.
Incineroar Guide
In Ultra Sun & Ultra Moon, Intimidate changes the entire equation for Incineroar. The 530 BST doesn't tell the full story. Ranked A-Tier as a wallbreaker. Fakeout with Assault Vest is the standard set.
Intimidate is what you want on Incineroar. Every competitive set worth running is built with that ability in mind. The alternatives (Blaze) work on paper but Intimidate is what makes Incineroar worth using.
At base 60 Speed, it won't be moving first often. On offense, Incineroar is a physical attacker with base 115 Attack. Defensively? Enough bulk to take a hit or two. Best used as a wallbreaker.
For Ultra Sun & Ultra Moon, Incineroar has answers, but so do you. Status moves (Toxic, Will-O-Wisp) wear it down. Setup sweepers can use it as a boost opportunity. Special attackers bypass its physical bulk.
Game Availability
Incineroar joined the series in Sun & Moon and has been available in 4 titles so far. With 4 generations of appearances, it's established itself despite the later start.
Click a game to view version-specific details
- Gen 1Y
Yellow - Gen 1RB

Red & Blue - Gen 2GS

Gold & Silver - Gen 2C
Crystal - Gen 3RS

Ruby & Sapphire - Gen 3FRLG

FireRed & LeafGreen - Gen 3E
Emerald - Gen 4Pt
Platinum - Gen 4HGSS

HeartGold & SoulSilver - Gen 4DP

Diamond & Pearl - Gen 5BW

Black & White - Gen 5B2W2

Black 2 & White 2 - Gen 6XY

X & Y - Gen 6ORAS

Omega Ruby & Alpha Sapphire - Gen 7USUM

Ultra Sun & Ultra Moon - Gen 7SMDebut

Sun & Moon - Gen 7LGPE

Let's Go Pikachu & Eevee - Gen 8SwSh

Sword & Shield - Gen 8PLA
Legends: Arceus - Gen 8BDSP

Brilliant Diamond & Shining Pearl - Gen 9SV

Scarlet & Violet - Gen 9LZA
Legends: Z-A - Gen 10WW

Winds & Waves
