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Pokemon Brilliant Diamond and Shining Pearl Normal Moves List

Normal-Type Moves

Pokemon Brilliant Diamond and Shining Pearl Normal Moves List of stats, such as Power, Acc, PP, and even additional Effects. We also include rankings for weakest and Best Normal Moves to deal damage with in the game.

Best Normal Type Moves in Diamond & Pearl

You can learn 136 Normal-Type Moves in Pokemon Brilliant Diamond and Shining Pearl. Normal moves like Hyper Beam, Giga Impact, and Self-Destruct are among the highest damage dealing moves.

  • Type (Fire, Water, Grass, etc) – Determines the Move strengths and weaknesses.
  • Power (Damage) – Power determines how much damage it will deal.
  • Acc (Accuracy) – Acc determines chance rate to miss and hit.
  • PP (Power Point) – PP determines the amount of times you can use that move.
  • Effects – Moves can have additional Effects (Inflicting Status Aliments, Recovering HP, etc.).
TIER Move Type Class Power Acc PP Effect
S
Self-Destruct
Physical 200 100 5 User faints.
S
Giga Impact
Physical 150 90 5 User must recharge next turn.
S
Hyper Beam
Special 150 90 5 User must recharge next turn.
S
Boomburst
Special 140 100 10 Hits all adjacent Pokémon.
S
Last Resort
Physical 140 100 5 Can only be used after all other moves are used.
S
Skull Bash
Physical 130 100 10 Raises Defense on first turn, attacks on second.
A
Double-Edge
Physical 120 100 15 User receives recoil damage.
A
Mega Kick
Physical 120 75 5
A
Thrash
Physical 120 100 10 User attacks for 2-3 turns but then becomes confused.
B
Hyper Voice
Special 90 100 10
B
Judgment
Special 100 100 10 Type depends on the Arceus Plate being held.
B
Take Down
Physical 90 85 20 User receives recoil damage.
B
Uproar
Special 90 100 10 User attacks for 3 turns and prevents sleep.
C
Body Slam
Physical 85 100 15 May paralyze opponent.
C
Crush Claw
Physical 75 95 10 May lower opponent's Defense.
C
Extreme Speed
Physical 80 100 5 User attacks first.
C
Facade
Physical 70 100 20 Power doubles if user is burned, poisoned, or paralyzed.
C
Headbutt
Physical 70 100 15 May cause flinching.
C
Mega Punch
Physical 80 85 20
C
Retaliate
Physical 70 100 5 Inflicts double damage if a teammate fainted on the last turn.
C
Slam
Physical 80 75 20
C
Slash
Physical 70 100 20 High critical hit ratio.
C
Strength
Physical 80 100 15
C
Tera Blast
Special 80 100 10 Changes type to the user's Tera Type after the user has Terastallized. Damage is physical or Special depending on which stat is higher
C
Tri Attack
Special 80 100 10 May paralyze, burn or freeze opponent.
D
Covet
Physical 60 100 25 Opponent's item is stolen by the user.
D
Cut
Physical 50 95 30
D
Hidden Power
Special 60 100 15 Type and power depends on user's IVs.
D
Horn Attack
Physical 65 100 25
D
Round
Special 60 100 15 Power increases if teammates use it in the same turn.
D
Snore
Special 50 100 15 Can only be used if asleep. May cause flinching.
D
Stomp
Physical 65 100 20 May cause flinching.
D
Swift
Special 60 20 Ignores Accuracy and Evasiveness.
D
Vise Grip
Physical 55 100 30
D
Weather Ball
Special 50 100 10 Move's power and type changes with the weather.
E
Double Hit
Physical 35 90 10 Hits twice in one turn.
E
Echoed Voice
Special 40 100 15 Power increases each turn.
E
Fake Out
Physical 40 100 10 User attacks first, foe flinches. Only usable on first turn.
E
False Swipe
Physical 40 100 40 Always leaves opponent with at least 1 HP.
E
Feint
Physical 30 100 10 Only hits if opponent uses Protect or Detect in the same turn.
E
Pay Day
Physical 40 100 20 A small amount of money is gained after the battle resolves.
E
Pound
Physical 40 100 35
E
Quick Attack
Physical 40 100 30 User attacks first.
E
Scratch
Physical 40 100 35
E
Tackle
Physical 40 100 35 A physical attack in which the user charges and slams into the target with its whole body.
F
Bind
Physical 15 85 20 Traps opponent, damaging them for 4-5 turns.
F
Fury Attack
Physical 15 85 20 Hits 2-5 times in one turn.
F
Fury Swipes
Physical 18 80 15 Hits 2-5 times in one turn.
F
Rapid Spin
Physical 20 100 40 Removes effects of trap moves.
F
Wrap
Physical 15 90 20 Traps opponent, damaging them for 4-5 turns.
F
Acupressure
Status 30 Sharply raises a random stat.
F
After You
Status 15 Gives target priority in the next turn.
F
Attract
Status 100 15 If opponent is the opposite gender, it's less likely to attack.
F
Baton Pass
Status 40 User switches out and gives stat changes to the incoming Pokémon.
F
Belly Drum
Status 10 User loses 50% of its max HP, but Attack raises to maximum.
F
Block
Status 5 Opponent cannot flee or switch.
F
Confide
Status 20 Lowers opponent's Special Attack.
F
Conversion
Status 30 Changes user's type to that of its first move.
F
Conversion 2
Status 30 User changes type to become resistant to opponent's last move.
F
Copycat
Status 20 Copies opponent's last move.
F
Crush Grip
Physical 100 5 More powerful when opponent has higher HP.
F
Defense Curl
Status 40 Raises user's Defense.
F
Disable
Status 100 20 Opponent can't use its last attack for a few turns.
F
Double Team
Status 15 Raises user's Evasiveness.
F
Encore
Status 100 5 Forces opponent to keep using its last move for 3 turns.
F
Endeavor
Physical 100 5 Reduces opponent's HP to same as user's.
F
Endure
Status 10 Always left with at least 1 HP, but may fail if used consecutively.
F
Entrainment
Status 100 15 Makes target's ability same as user's.
F
Explosion
Physical 250 100 5 User faints.
F
Flail
Physical 100 15 The lower the user's HP, the higher the power.
F
Flash
Status 100 20 Lowers opponent's Accuracy.
F
Focus Energy
Status 30 Increases critical hit ratio.
F
Follow Me
Status 20 In Double Battle, the user takes all the attacks.
F
Glare
Status 100 30 Paralyzes opponent.
F
Growl
Status 100 40 Lowers opponent's Attack.
F
Growth
Status 40 Raises user's Attack and Special Attack.
F
Guillotine
Physical 5 One-Hit-KO, if it hits.
F
Harden
Status 30 Raises user's Defense.
F
Heal Bell
Status 5 Heals the user's party's status conditions.
F
Helping Hand
Status 20 In Double Battles, boosts the power of the partner's move.
F
Horn Drill
Physical 5 One-Hit-KO, if it hits.
F
Howl
Status 40 Raises user's Attack.
F
Laser Focus
Status 30 User's next attack is guaranteed to result in a critical hit.
F
Leer
Status 100 30 Lowers opponent's Defense.
F
Lock-On
Status 5 User's next attack is guaranteed to hit.
F
Lovely Kiss
Status 75 10 Puts opponent to sleep.
F
Mean Look
Status 5 Opponent cannot flee or switch.
F
Metronome
Status 10 User performs almost any move in the game at random.
F
Milk Drink
Status 10 User recovers half its max HP.
F
Mimic
Status 10 Copies the opponent's last move.
F
Mind Reader
Status 5 User's next attack is guaranteed to hit.
F
Minimize
Status 10 Sharply raises user's Evasiveness.
F
Morning Sun
Status 5 User recovers HP. Amount varies with the weather.
F
Nature Power
Status 20 Uses a certain move based on the current terrain.
F
Noble Roar
Status 100 30 Lowers opponent's Attack and Special Attack.
F
Pain Split
Status 20 The user's and opponent's HP becomes the average of both.
F
Perish Song
Status 5 Any Pokémon in play when this attack is used faints in 3 turns.
F
Play Nice
Status 20 Lowers opponent's Attack. Always hits.
F
Present
Physical 90 15 Either deals damage or heals.
F
Protect
Status 10 Protects the user, but may fail if used consecutively.
F
Psych Up
Status 10 Copies the opponent's stat changes.
F
Recover
Status 10 User recovers half its max HP.
F
Recycle
Status 10 User's used hold item is restored.
F
Reflect Type
Status 15 User becomes the target's type.
F
Roar
Status 20 In battles, the opponent switches. In the wild, the Pokémon runs.
F
Safeguard
Status 25 The user's party is protected from status conditions.
F
Scary Face
Status 100 10 Sharply lowers opponent's Speed.
F
Screech
Status 85 40 Sharply lowers opponent's Defense.
F
Shed Tail
Status - - The user creates a Substitute and then switches out with another Pokémon
F
Shell Smash
Status 15 Sharply raises user's Attack, Special Attack and Speed but lowers Defense and Special Defense.
F
Simple Beam
Status 100 15 Changes target's ability to Simple.
F
Sing
Status 55 15 Puts opponent to sleep.
F
Sketch
Status 1 Permanently copies the opponent's last move.
F
Slack Off
Status 10 User recovers half its max HP.
F
Sleep Talk
Status 10 User performs one of its own moves while sleeping.
F
Smokescreen
Status 100 20 Lowers opponent's Accuracy.
F
Soft-Boiled
Status 10 User recovers half its max HP.
F
Spit Up
Special 100 10 Power depends on how many times the user performed Stockpile.
F
Splash
Status 40 Doesn't do ANYTHING.
F
Stockpile
Status 20 Stores energy for use with Spit Up and Swallow.
F
Substitute
Status 10 Uses HP to creates a decoy that takes hits.
F
Super Fang
Physical 90 10 Always takes off half of the opponent's HP.
F
Supersonic
Status 55 20 Confuses opponent.
F
Swagger
Status 85 15 Opponent becomes confused, but its Attack is sharply raised.
F
Swallow
Status 10 The more times the user has performed Stockpile, the more HP is recovered.
F
Sweet Scent
Status 20 Lowers opponent's Evasiveness.
F
Swords Dance
Status 20 Sharply raises user's Attack.
F
Tail Whip
Status 100 30 Lowers opponent's Defense.
F
Tearful Look
Status 20 The user gets teary eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats.
F
Teeter Dance
Status 100 20 Confuses all Pokémon.
F
Tickle
Status 100 20 Lowers opponent's Attack and Defense.
F
Transform
Status 10 User takes on the form and attacks of the opponent.
F
Whirlwind
Status 20 In battles, the opponent switches. In the wild, the Pokémon runs.
F
Wish
Status 10 The user recovers HP in the following turn.
F
Work Up
Status 30 Raises user's Attack and Special Attack.
F
Yawn
Status 10 Puts opponent to sleep in the next turn.
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