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Pokemon Brilliant Diamond and Shining Pearl Ghost Moves List

Ghost-Type Moves

Pokemon Brilliant Diamond and Shining Pearl Ghost Moves List of stats, such as Power, Acc, PP, and even additional Effects. We also include rankings for weakest and Best Ghost Moves to deal damage with in the game.

Best Ghost Type Moves in Diamond & Pearl

You can learn 15 Ghost-Type Moves in Pokemon Brilliant Diamond and Shining Pearl. Ghost moves like Shadow Ball, Phantom Force, and Shadow Force are among the highest damage dealing moves.

  • Type (Fire, Water, Grass, etc) – Determines the Move strengths and weaknesses.
  • Power (Damage) – Power determines how much damage it will deal.
  • Acc (Accuracy) – Acc determines chance rate to miss and hit.
  • PP (Power Point) – PP determines the amount of times you can use that move.
  • Effects – Moves can have additional Effects (Inflicting Status Aliments, Recovering HP, etc.).
TIER Move Type Class Power Acc PP Effect
A
Shadow Force
Physical 120 100 5 Disappears on first turn, attacks on second. Can strike through Protect/Detect.
B
Phantom Force
Physical 90 100 10 Disappears on first turn, attacks on second. Can strike through Protect/Detect.
C
Shadow Ball
Special 80 100 15 May lower opponent's Special Defense.
C
Shadow Claw
Physical 70 100 15 High critical hit ratio.
D
Hex
Special 65 100 10 Inflicts more damage if the target has a status condition.
D
Shadow Punch
Physical 60 20 Ignores Accuracy and Evasiveness.
E
Astonish
Physical 30 100 15 May cause flinching.
E
Lick
Physical 30 100 30 May paralyze opponent.
E
Shadow Sneak
Physical 40 100 30 User attacks first.
F
Confuse Ray
Status 100 10 Confuses opponent.
F
Curse
Status 10 Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed.
F
Destiny Bond
Status 5 If the user faints, the opponent also faints.
F
Grudge
Status 5 If the users faints after using this move, the PP for the opponent's last move is depleted.
F
Night Shade
Special 100 15 Inflicts damage equal to user's level.
F
Spite
Status 100 10 The opponent's last move loses 2-5 PP.
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