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Pokemon Brilliant Diamond and Shining Pearl Fighting Moves List

Fighting-Type Moves

Pokemon Brilliant Diamond and Shining Pearl Fighting Moves List of stats, such as Power, Acc, PP, and even additional Effects. We also include rankings for weakest and Best Fighting Moves to deal damage with in the game.

Best Fighting Type Moves in Diamond & Pearl

You can learn 34 Fighting-Type Moves in Pokemon Brilliant Diamond and Shining Pearl. Fighting moves like Close Combat, High Jump Kick, and Focus Punch are among the highest damage dealing moves.

  • Type (Fire, Water, Grass, etc) – Determines the Move strengths and weaknesses.
  • Power (Damage) – Power determines how much damage it will deal.
  • Acc (Accuracy) – Acc determines chance rate to miss and hit.
  • PP (Power Point) – PP determines the amount of times you can use that move.
  • Effects – Moves can have additional Effects (Inflicting Status Aliments, Recovering HP, etc.).
TIER Move Type Class Power Acc PP Effect
S
Focus Punch
Physical 150 100 20 If the user is hit before attacking, it flinches instead.
S
High Jump Kick
Physical 130 90 10 If it misses, the user loses half their HP.
A
Close Combat
Physical 120 100 5 Lowers user's Defense and Special Defense.
A
Focus Blast
Special 120 70 5 May lower opponent's Special Defense.
A
Superpower
Physical 120 100 5 Lowers user's Attack and Defense.
B
Cross Chop
Physical 100 80 5 High critical hit ratio.
B
Dynamic Punch
Physical 100 50 5 Confuses opponent.
B
Hammer Arm
Physical 100 90 10 Lowers user's Speed.
C
Aura Sphere
Special 80 20 Ignores Accuracy and Evasiveness.
C
Body Press
Physical 80 100 10 The higher the user's Defense, the stronger the attack.
C
Brick Break
Physical 75 100 15 Breaks through Reflect and Light Screen barriers.
C
Drain Punch
Physical 75 100 10 User recovers half the HP inflicted on opponent.
C
Submission
Physical 80 80 20 User receives recoil damage.
C
Vital Throw
Physical 70 10 User attacks last, but ignores Accuracy and Evasiveness.
D
Circle Throw
Physical 60 90 10 In battles, the opponent switches. In the wild, the Pokémon runs.
D
Force Palm
Physical 60 100 10 May paralyze opponent.
D
Low Sweep
Physical 65 100 20 Lowers opponent's Speed.
D
Revenge
Physical 60 100 10 Power increases if user was hit first.
D
Storm Throw
Physical 60 100 10 Always results in a critical hit.
E
Double Kick
Physical 30 100 30 Hits twice in one turn.
E
Mach Punch
Physical 40 100 30 User attacks first.
E
Power-Up Punch
Physical 40 100 10 Raises Attack.
E
Rock Smash
Physical 40 100 15 May lower opponent's Defense.
E
Vacuum Wave
Special 40 100 30 User attacks first.
F
Arm Thrust
Physical 15 100 20 Hits 2-5 times in one turn.
F
Triple Kick
Physical 10 90 10 Hits thrice in one turn at increasing power.
F
Bulk Up
Status 20 Raises user's Attack and Defense.
F
Counter
Physical 100 20 When hit by a Physical Attack, user strikes back with 2x power.
F
Detect
Status 5 Protects the user, but may fail if used consecutively.
F
Final Gambit
Special 100 5 Inflicts damage equal to the user's remaining HP. User faints.
F
Low Kick
Physical 100 20 The heavier the opponent, the stronger the attack.
F
Quick Guard
Status 15 Protects the user's team from high-priority moves.
F
Reversal
Physical 100 15 The lower the user's HP, the higher the power.
F
Seismic Toss
Physical 100 20 Inflicts damage equal to user's level.
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