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Pokemon Brilliant Diamond and Shining Pearl Dark Moves List

Dark-Type Moves

Pokemon Brilliant Diamond and Shining Pearl Dark Moves List of stats, such as Power, Acc, PP, and even additional Effects. We also include rankings for weakest and Best Dark Moves to deal damage with in the game.

Best Dark Type Moves in Diamond & Pearl

You can learn 25 Dark-Type Moves in Pokemon Brilliant Diamond and Shining Pearl. Dark moves like Dark Pulse, Crunch, and Foul Play are among the highest damage dealing moves.

  • Type (Fire, Water, Grass, etc) – Determines the Move strengths and weaknesses.
  • Power (Damage) – Power determines how much damage it will deal.
  • Acc (Accuracy) – Acc determines chance rate to miss and hit.
  • PP (Power Point) – PP determines the amount of times you can use that move.
  • Effects – Moves can have additional Effects (Inflicting Status Aliments, Recovering HP, etc.).
TIER Move Type Class Power Acc PP Effect
B
Foul Play
Physical 95 100 15 Uses the opponent's Attack stat.
C
Crunch
Physical 80 100 15 May lower opponent's Defense.
C
Dark Pulse
Special 80 100 15 May cause flinching.
C
Night Slash
Physical 70 100 15 High critical hit ratio.
C
Sucker Punch
Physical 70 100 5 User attacks first, but only works if opponent is readying an attack.
C
Throat Chop
Physical 80 100 15 Prevents use of sound moves for two turns.
D
Assurance
Physical 60 100 10 Power doubles if opponent already took damage in the same turn.
D
Bite
Physical 60 100 25 May cause flinching.
D
Knock Off
Physical 65 100 20 Removes opponent's held item for the rest of the battle.
D
Payback
Physical 50 100 10 Power doubles if the user was attacked first.
D
Snarl
Special 55 95 15 Lowers opponent's Special Attack.
D
Thief
Physical 60 100 25 Also steals opponent's held item.
F
Beat Up
Physical 100 30 Each Pokémon in your party attacks.
F
Dark Void
Status 50 10 Puts all adjacent opponents to sleep.
F
Fake Tears
Status 100 20 Sharply lowers opponent's Special Defense.
F
Flatter
Status 100 15 Confuses opponent, but raises its Special Attack by two stages.
F
Fling
Physical 100 10 Power depends on held item.
F
Hone Claws
Status 15 Raises user's Attack and Accuracy.
F
Memento
Status 100 10 User faints, sharply lowers opponent's Attack and Special Attack.
F
Nasty Plot
Status 20 Sharply raises user's Special Attack.
F
Parting Shot
Status 100 20 Lowers opponent's Attack and Special Attack then switches out.
F
Quash
Status 100 15 Makes the target act last this turn.
F
Switcheroo
Status 100 15 Swaps held items with the opponent.
F
Taunt
Status 100 20 Opponent can only use moves that attack.
F
Torment
Status 100 15 Opponent cannot use the same move in a row.
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