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    Cyberpunk 2077 Best Perks

    Cyberpunk 2077

    Welcome to our Cyberpunk 2077 Best Perks Tier List, here you can find all of the Perks Ranked from Worst to Best. Perks can be purchased within the Tree of Perks, you must spend Perk Points to acquire the Perks for your character.

    Cyberpunk-2077-Best-Perks

    If you are still unsure how Perks work in Cyberpunk 2077, you can learn more by visiting our Perks List Guide.

    Cyberpunk 2077 Best Perks Tier
    List

    The Best Perks Tier List Rankings are based on how overall useful a Perk is in a variety of Builds, and in some cases just outright overpowered. Below we further explain what each Tier means within this Cyberpunk 2077 Tier List.

    • S Tier – (Best) The Strongest Perks You can choose in this Cyberpunk 2077 Tier List.
    • A Tier – (Strong) Very strong choice, but not on the same level as S Tier Choices.
    • B Tier – (Good) Solid Choice and can be viable with the right Builds.
    • C Tier – (Average) The middle of the pack neither good nor bad.

    You can quickly navigate this Best Perks Tier List by Skill using the links provided below.

    • Assault
    • Handguns
    • Blades
    • Athletics
    • Annihilation
    • Street Brawler
    • Crafting
    • Engineering
    • Breach Protocol
    • Quickhacking
    • Stealth
    • Cold Blood

    Assault

    Using these perks will improve how effective you are with Assault Rifles and are useful for Assault Builds in Cyberpunk.

    RankLevelPerkEffect
    B
    1
    Eagle Eye
    Quickens Rifle and Submachine Gun aiming by 10% / 25% / 50%
    C
    1
    Too Close For Comfort
    Quick melee attacks with Rifle and Submachine Gun deal 50% / 100% more damage
    C
    1
    Bulletjock
    Increases damage with Rifle and Submachine Gun by 3% / 6% / 10%
    A
    5
    Covering Killshot
    Increases crit chance with Rifle and Submachine Gun by 10% / 20% when firing from behind cover
    B
    7
    Bullseye
    Increases Rifle and Submachine Gun damage while aiming by 10%
    A
    7
    Executioner
    Deal 25% more Rifle and Submachine Gun damage to enemies whose health is above 50%
    C
    9
    Duck Hunter
    Increases Rifle and Submachine Gun damage to moving enemies by 10% / 20%
    B
    9
    Shoot, Reload, Repeat
    Defeating an enemy with a Rifle and Submachine Gun reduces reload time by 20% / 40% for 5 seconds
    B
    11
    Feel The Flow
    Reduces reload time for Rifle and Submachine Gun by 10% / 20%
    A
    11
    Nerves Of Steel
    Increases headshot damage with sniper rifles and precision rifles by 20% / 30%
    A
    12
    Trench Warfare
    Increases Rifle and Submachine Gun damage by 5% / 10% when firing from behind cover
    B
    12
    Hunter's Hands
    Reduces recoil with Rifle and Submachine Gun by 20% / 40% when firing from behind cover
    S
    14
    Named Bullets
    Increases crit damage from Rifle and Submachine Gun by 35%
    A
    14
    Skull Skipper
    Each headshot reduces recoil with Rifle and Submachine Gun 5% for 10 seconds. Stacks up to 5 times
    B
    16
    Recoil Wrangler
    Reduces recoil on Rifle and Submachine Gun by 10%
    A
    16
    Bunker
    Increases armor and resistances by 15% when shooting with Rifle and Submachine Gun from behind cover
    B
    18
    In Perspective
    Increases crit damage on Rifle and Submachine Gun with mounted scopes by 2%
    S
    18
    Long Shot
    Rifle damage increases the farther you are located from enemies
    S
    20
    Savage Stoic
    Increases Rifle and Submachine Gun damage by 35% when standing still
    S
    20
    Punisher
    After defeating an enemy with a Rifle or Submachine Gun, weapon sway is nullified and weapon spread deos not increase for 10 sec. +0.2 sec per Perk Level

    Handguns

    Whether it’s a Pistol or Revolver, these perks are a must for almost all Handgun Builds.

    RankLevelPerkEffect
    A
    1
    High Noon
    Increases crit chance with Pistol and Revolver by 4% / 8% / 12%
    B
    1
    Desperado
    Increases damage from Pistol and Revolver by 3% / 6% / 9%
    C
    1
    Gunslinger
    Reduces reload time for Pistol and Revolver by 10% / 15% / 25%
    B
    1
    Rio Bravo
    Increases headshot damage multiplier with Pistol and Revolver by 10% / 20% / 30%
    B
    7
    On The Fly
    Reduces equipping and unequipping time for Pistol and Revolver by 25% / 50%
    B
    7
    Long Shot Drop Pop
    Increases damage to enemies 5+ meters away by 25% / 50%
    A
    9
    O.k. Corral
    Deal 50% more damage with Pistol and Revolver to enemies whose health is below 25%
    A
    9
    Steady Hand
    Redcues recoil from Pistol and Revolver by 30%
    S
    9
    Vanishing Point
    Evasion increases by 25% for 7 seconds after performing a dodge when holding a Pistol and Revolver
    C
    11
    From Head To Toe
    Increases damage to limbs with ranged weapons by 7% / 15%
    A
    11
    A Fistful Of Eurodollars
    Increases crit damage from Pistol and Revolver by 10% / 20%
    A
    12
    Acrobat
    You can now dodge while aiming a Pistol and Revolver
    B
    12
    Grand Finale
    The last round in a Pistol and Revolver magazine deals double damage
    A
    14
    Attritional Fire
    Firing consecutive shots with a Pistol and Revolver at the same target increases damage by 10%
    S
    14
    Wild West
    Removes the damage penalty from Pistol and Revolver when shooting from a distance
    S
    16
    Westworld
    Increases crit chance by 10% for each mod installed on the Pistol and Revolver you're using
    A
    16
    Snowball Effect
    After defeating an enemy, fire rate (cycle time) for Pistol and Revolver receives a 5% boost for 6 seconds. Stacks up to 5 times
    S
    18
    Lead Sponge
    Enables you to shoot with Pistol and Revolver while dodging
    S
    20
    Brainpower
    After a successful headshot with a Pistol and Revolver, crit chance increases by 25% for 5 seconds
    S
    20
    The Good, The Bad And The Ugly
    After a successful Crit Hit with a Pistol or Revolver, damage and Armor increases by 30% for 5 seconds. +1% per Perk Level

    Blades

    This one is a bit more obvious; if you plan to use a Katana Weapon or if you are planing to play a Samurai Katana Build, then you will use these perks.

    RankLevelPerkEffect
    A
    1
    Roaring Waters
    Strong attacks deal 30% / 40% / 50% more damage
    A
    4
    Slow And Steady
    Armor is increased by 15% / 30% while moving
    A
    1
    Sting Like A Bee
    Increases attack speed by 10% /20% /30%
    A
    4
    Crimson Dance
    Combo attacks have a 15% / 30% chance to apply bleeding
    A
    6
    Flight Of The Sparrow
    Reduces the stamina cost of all attacks by 30% / 50%
    B
    6
    Offensive Defense
    Defensive Attacks with Blades deal 200% more damage
    A
    8
    Shifting Sands
    Dodging recovers 15% / 30% / 25% stamina
    A
    8
    Stuck Pig
    Increases bleeding duration by 1 / 2 / 3 second(s)
    B
    10
    Unbroken Spirit
    A successful deflect recovers 25% health and stamina
    S
    10
    Blessed Blade
    Increases crit chance by 20%
    A
    12
    Bloodlust
    Recovers 7% / 10% health when applying bleeding to an enemy or hitting an enemy with bleeding
    A
    12
    Float Like A Butterfly
    Dodging increases damage dealt by 25% / 50% for 10 seconds
    A
    15
    Judge, Jury And Executioner
    Damage is increased by 50% / 75% / 100% against targets with max health
    S
    15
    Fiery Blast
    Increases damage against a target by 1% for every 1% / 2% / 3% of health they are missing
    S
    18
    Deathbolt
    Defeating an enemy recovers 40% health and increases movement speed by 30% for 5 seconds
    S
    18
    Crimson Tide
    Bleeding applied by blades deal 300% more damage
    S
    20
    Dragon Strike
    Increases Crit Damage with Blades by 25%. +1% per Perk Level.
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    Athletics

    An overall useful skill, and as such, you will find many of these perks valuable in almost any Cyberpunk 2077 Build.

    RankLevelPerkEffect
    B
    1
    Pack Mule
    Increases your carrying capacity from 200 to 260
    A
    5
    True Grit
    Increases max stamina by 10% / 20% / 30%
    C
    1
    Regeneration
    Health slowly regenerates during combat
    A
    5
    Invincible
    Increases max health by 10% / 20% / 30%
    B
    7
    Epimorphosis
    Health regenerates up to 70% / 80% / 90% of max health outside of combat
    C
    7
    Soft On Your Feet
    Reduces fall damage by 5% / 10% / 20%
    A
    9
    Gladiator
    Reduces damage taken while blocking by 20% / 40%
    C
    9
    Steel And Chrome
    Increases melee damage by 10% / 20%
    A
    11
    Like A Butterfly
    Dodging does not drain stamina
    S
    11
    Multitasker
    Allows you to shoot while sprinting, sliding and vaulting
    S
    11
    Divided Attention
    Allows you to reload weapons while sprinting, sliding and vaulting
    A
    12
    Cardio Cure
    Health regenerates faster when moving
    B
    12
    Stronger Together
    Increases damage you deal while carrying a body
    S
    12
    Transporter
    Allows you to shoot and sprint while carrying a body
    S
    14
    Marathoner
    Sprinting does not drain stamina
    A
    14
    Human Shield
    Increases armor by 20% when grappling an enemy
    B
    16
    Dog Of War
    Increases health regen in combat by 15% / 20%
    B
    16
    Wolverine
    Health regen activates 50% / 90% faster during combat
    A
    18
    Steel Shell
    Increases armor by 10%
    S
    20
    The Rock
    Enemies cannot knock you down
    S
    20
    Indestructible
    Reduces all incoming damage by 10%
    S
    20
    Hard Motherfucker
    When entering combat, Armor and Resistances increases by 10% for 10 Sec. +1% per Perk Level

    Annihilation

    These perks are ideal for a run and gun play style, and Whether you are using an LMG or a Shotgun, you will find these are perfect for that kind of playstyle.

    RankLevelPerkEffect
    C
    5
    Pump It, Louder!
    Reduces recoil of shotguns and light machine guns by 10% / 20%
    C
    1
    Hail Of Bullets
    Shotguns and light machine guns deal 3% / 6% / 10% more damage
    A
    5
    In Your Face
    Reduces reload time of shotguns and light machine guns by 20% / 40%
    B
    7
    Dead Center
    Increases damage to torso by 10% / 20%
    A
    7
    Bloodrush
    Increases movement speed while carrying a shotgun or light machine gun by 5% / 10%
    A
    9
    Mongoose
    Increases evasion by 25% while reloading
    A
    9
    Bulldozer
    Increases crit chance with shotguns and light machine guns by 10%
    A
    11
    Momentum Shift
    Defeating an enemy increases movement speed by 10% / 15% / 20% for 10 seconds
    A
    11
    Massacre
    Increases crit damage with shotguns and light machine guns by 15% / 30% / 45%
    A
    12
    Heavy Lead
    shotguns and light machine guns knock back enemies with more force
    A
    12
    Skeet Shooter
    Deal 15% more damage to moving targets
    S
    14
    Manic
    When entering combat, your movement speed increases by 20% for 10 second(s)
    S
    14
    Unstoppable
    Dismembering an enemy increases fire rate (cycle time) by 10% for 8 seconds. Stacks up to 3 times
    S
    16
    Speed Demon
    You deal more damage the faster you're moving
    A
    16
    Burn Baby Burn
    Doubles the duration of burn
    S
    18
    Poppin' Off
    Shotguns have a 25% / 50% higher chance of dismembering enemies
    A
    18
    Hit The Deck
    Increases damage to staggered and knocked-down enemies by 10% / 20%
    A
    20
    Biathlete
    Weapon spread does not increase while moving
    S
    20
    Bloodbath
    Dismembering enemies reduces weapon recoil by 50% for 6 sec. +1% per Perk Level

    Street Brawler

    Many of these perks are useful in Melee Builds, and even if you are using a Katana or any other Melee Weapon, these will improve your damage, stun enemies, and more.

    RankLevelPerkEffect
    A
    1
    Crushing Blows
    Increases damage from strong attacks by 30% / 40% / 50%
    S
    4
    Dazed
    Attacks have a 15% / 30% chance to apply stun
    A
    1
    Flurry
    Increases damage from combo attacks by 30% / 40% / 50%
    B
    4
    Juggernaut
    Increases armor while blocking by 50%
    A
    6
    Rush
    Sucessful atacks recover 3% / 5% health over 2 second(s)
    A
    6
    Efficient Blows
    Reduces stamina cost for all attacks by 25% / 50%
    S
    8
    Opportune Strike
    Increases damage against enemies affected by stun by 50%
    B
    8
    Human Fortress
    Reduces stamina cost of blocking attacks by 50%
    A
    10
    Reinvigorate
    Defeating an enemy with a strong attack restores 10% / 20% / 30% stamina
    A
    10
    Payback
    Increases damage by 1% fo revery 1% / 2% / 3% of mising health
    B
    12
    Breathing Space
    Increases stamina restored while blocking by 50% / 100%
    A
    12
    Relentless
    Successful attacks against enemies affected by stun restore 20% / 30% stamina
    S
    15
    Thrash
    Strong attacks reduce the target's armor by 30% for 10 second(s)
    S
    15
    Frenzy
    Defeating an enemy increases damage by 100% for 10 seconds
    A
    18
    Unshakable
    Successful attacks against enemies affected by stun restore 5% / 10% % / 15% health and 5% / 10% % / 15% stamina
    A
    18
    Biding Time
    Blocking attacks restores 5%/ 10% % / 15% health
    S
    20
    Guerrilla
    Increases Crit Damage by 60% for 10 Sec after entering combat. +2% perPerk Level.

    Crafting

    RankLevelPerkEffect
    A
    1
    Mechanic
    Gain more components when disassembling
    A
    5
    True Craftsman
    Allows you to craft rare items
    B
    5
    Scrapper
    Junk items are automatically disassembled
    B
    7
    Workshop
    Disassembling items grant a 5% / 10% / 15% chance to gain a free component of the same quality as the disassembled item
    A
    9
    Innovation
    Effects from crafted consumables last 25% / 50% longer
    A
    9
    Sapper
    Crafted grenades deal 10% / 20% more damage
    S
    11
    200% Efficiency
    Crafted clothes gain 2.5% / 5% more armor
    S
    11
    Field Technician
    Crafted weapons deal 2.5% / 5% more damage
    A
    12
    Grease Monkey
    Allows you to craft epic items
    A
    12
    Efficient Upgrades
    Grants a 10% chance to upgrade an item for free
    A
    12
    Ex Nihilo
    Grants a 20% chance to craft an item for free
    A
    14
    Let There Be Light!
    Reduces component cost of upgrading items by10% 20%
    A
    14
    Cost Optimization
    Reduces component costs of crafting items by 15% / 30%
    S
    16
    Waste Not Want Not
    When disassembling an item, you get attached mods back
    A
    16
    Tune-up
    Allows you to upgrade lower quality components into higher quality ones
    S
    18
    Edgerunner Artisan
    Allows you to craft legendary and iconic items
    S
    20
    Cutting Edge
    Crafted legendary weapons automatically get one stat improved by 5%
    A
    20
    Crazy Science
    Increases the sale price of crafted items by 10%
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    Engineering

    RankLevelPerkEffect
    B
    1
    Blast Shielding
    Reduces damage taken from explosions by 10% 20% / 30%
    A
    1
    Mech Looter
    When looting robots, drones and mechs, there is a 25% / 50% / 75% chance of looting a weapon mod or attachment
    B
    5
    Grenadier
    The explosion radius all grenades is visible
    A
    5
    Can't Touch This
    Grants immunity to all effects from your own grenades
    A
    7
    Shrapnel
    All grenades types deal 20 damage in addition to their normal effects
    B
    9
    Lock And Load
    Increases Smart weapon reload speed by 5% / 10%
    A
    9
    Up To 11
    Allows you to charge Teach weapons up to 75% / 100% capacity
    A
    9
    Bladerunner
    Increases damage to mechanical enemies by 20% / 40%
    C
    11
    Bigger Booms
    Grenades deal 5% / 10% / 15% / 20% / 25% more damage
    B
    12
    Lightning Bolt
    Increases crit chance with Tech weapons by 3% / 6% /10%
    A
    12
    Tesla
    Increases the charge multiplier for tech weapons by 15% / 35% / 55%
    B
    14
    Gun Whisperer
    Fully charged Tech weapons do not shoot automatically
    B
    14
    Insulation
    Grants immunity to shock
    A
    14
    Ubercharge
    Fully charged Tech weapons deal 50% more damage
    A
    16
    Play The Angles
    Ricochets deal an additional 50% damage
    A
    16
    Fuck All Walls
    Tech weapons discharge 50% faster
    A
    18
    Lickety Split
    Tech weapons reload time is reduced by 15% / 30%
    S
    20
    Superconductor
    Tech weapons ignore armor
    A
    20
    Jackpot
    Grenades can now randomly deal crit hits
    S
    20
    Revamp
    Increases damage from Tech weapons by 25&, Increases charge damage from all chargeable weapons and cyberware by 10%

    Breach Protocol

    These perks combine with Quickhacking have great synergy and will provide a lot of extra utility for Breach Protocol Builds.

    RankLevelPerkEffect
    A
    1
    Mass Vulnerability
    Unlocks the Mass Vulnerability daemon, which reduces the physical resistance for all enemies in the network by 30% for 3 / 6 minute(s)
    B
    1
    Big Sleep
    Unlocks the Big Sleep daemon which disables all cameras in the network for 3 minute(s)
    B
    5
    Advanced Datamine
    Upgrades the Datamine daemon, increasing the amount of eurodollars acquired from access points by 50% / 100%
    C
    5
    Almost In!
    Increases the breach time for Breach Protocol by 20% / 40%
    B
    7
    Extended Network Interface
    Automatically highlights nearby access points
    A
    9
    Datamine Mastermind
    Upgrades the Datamine daemon, increasing the amount of components acquired from access points by 50% / 100%.
    B
    9
    Turret Shutdown
    Unlocks the Turret Shutdown daemon, which disables security turrets in the network for 3 / 6 minute(s)
    A
    11
    Total Recall
    The ICEpick daemon reduces all quickhack costs by an additional 1 RAM unit(s)
    A
    12
    Turret Tamer
    Unlocks the Turret Tamer daemon, which sets the status of every turret in the network to friendly for 3 / 6 minute(s)
    A
    12
    Datamine Virtuoso
    Upgrades the Datamine daemon, increasing the chance to acquire a quickhack from access points by 50% / 100%.
    A
    14
    Cloud Cache
    Completing Breach Protocol restores RAM unites equal to 1 / 2 times the number of daemons uploaded
    S
    14
    Efficiency
    Uploading 3 or more daemon in the same Breach Protocol increases cyberdeck RAM recovery rate by 3 / 6 unit(s) per 60 seconds. Lasts 5 minutes
    A
    16
    Mass Vulnerability: Quickhacks
    Upgrades the Mass Vulnerability daemon, causing enemies in the network to also take 30% more damage from quickhacks.
    A
    16
    Totaler Recall
    The ICEpick daemon reduces all quickhack costs by an additional 1 RAM unit(s)
    A
    18
    Hackathon
    Uploading 3 or more daemons in the same Breach Protocol shortens quickhack cooldowns by 25% for 5 minutes
    S
    20
    Compression
    Reduces the lengths of the sequences required to upload daemons by 1. Cannot be reduced below 2
    S
    20
    Buffer Optimization
    Increases the duration of daemon effects by 100%
    S
    7
    Mass Vulnerability: Resistances
    Upgrades the Mass Vulnerability daemon, reducing all Resistances for enemies in the network by 30%
    S
    18
    Head Start
    Automatically uploads the first daemon in the list at the start of Breach Protocol
    S
    20
    Transmigration
    Increases the breach time of Breach Protocol by 50%. +5% per Perk Level.

    Quickhacking

    Quickhacking Perks are a must if you are investing in Breach Protocol Perks. You can see our recommended Quickhacking Build here.

    RankLevelPerkEffect
    B
    1
    Bloodware
    Quickhacks deal 10% / 20% / 30% more damage
    A
    1
    Biosynergy
    Enables RAM to recover during combat (at a rate of 4 / 8 /12 RAM unit(s) per minute).
    B
    5
    Hacker's Manual
    Unlocks diagrams for crafting Uncommon quickhacks
    A
    5
    I Spy
    Reveals an enemy netrunner when they're attempting to hack you
    A
    5
    Forget-me-not
    Eliminating a target affected by a quickhack instantly recovers 1 RAM unit(s)
    A
    7
    Weak Link
    Reduces the required cyberdeck RAM for quickhacks used on devices by 1 / 2 / 3 unit(s)
    A
    7
    Daisy Chain
    Eliminating a target that was a quickhacked reduces the cooldown for all other active quickhacks by 10% / 35% / 50%
    A
    9
    Signal Support
    Increases quickhack duration by 25% / 50%
    A
    11
    Subliminal Message
    Quickhacks deal 25% / 50% more damage to unaware targets
    S
    12
    Diffusion
    Quickhack spread distance is increased by 2 times
    A
    12
    Mnemonic
    Reduces the cost of quickhacks used against an enemy already affected by a quickhack by 1 RAM units
    A
    12
    School Of Hard Hacks
    Unlocks diagrams for crafting advanced quickhacks
    A
    14
    Plague
    Quickhacks that spread can jump to 1 / 2 / 3 additional targets
    S
    16
    Critical Error
    Quickhacks can now deal crit hits based on your crit chance and crit damage stats
    A
    16
    Hacker Overlord
    Unlocks diagrams for crafting specialized quickhacks
    A
    18
    Anamnesis
    Available cyberdeck RAM cannot drop below 2 / 3 / 4 unit(s)
    S
    20
    Optimization
    Reduces the cost of quickhacks by 1 RAM unit(s)
    S
    20
    Bartmoss' Legacy
    Unlocks diagrams for crafting superior quickhacks
    S
    20
    Master Ram Liberator
    Increases RAM Recovery rate by 50%. +1% per Perk Level.

    Stealth

    RankLevelPerkEffect
    B
    1
    Crouching Tiger
    Increases movement speed while sneaking by 20%
    B
    1
    Silent And Deadly
    Increases damage dealt by silenced weapons by 25% while sneaking
    A
    5
    Hidden Dragon
    Allows you to perform a lethal or non-lethal aerial takedown on unaware targets
    S
    5
    Dagger Dealer
    Allows you to throw knives, hold L2 to aim and press R2 to throw
    B
    7
    Assassin
    Deal 15% more damage to human enemies
    A
    7
    Strike From The Shadows
    Increases your crit chance by 15% while sneaking
    A
    7
    Leg Up
    Movement speed after a successful takedown is increased by 30% for 10 seconds
    A
    9
    Sniper
    Increases damage from headshots fire from outside combat by 30% / 50%
    A
    9
    Cutthroat
    Thrown knives deal 30% / 60% more damage
    A
    11
    Aggressive Antitoxins
    Grants immunity to Poison
    C
    11
    Clean Work
    You can pick up an enemy's body immediately after performing a takedown by holding [Keybind]
    B
    11
    Stunning Blows
    Quick melee attacks with ranged weapons stagger enemies, giving you an opportunity to grapple them
    A
    12
    Ghost
    Detection time is increased by 20% / 40%.
    S
    12
    From The Shadows
    Upon entering combat, crit chance increases by 25% / 50% for 7 seconds
    C
    14
    Commando
    You cannot be detected under water
    S
    14
    Venomous Fangs
    All knives apply poison
    A
    14
    Rattlesnake
    Enemies affected by poison are slowed
    A
    16
    Silent Finisher
    Enemies with less than 25% Health are defeated instantly by thrown knives. Does not work on enemies with a lethal threat level
    A
    16
    Hasty Retreat
    Temporarily boosts movement speed by 50% for 5 seconds when detected by an enemy
    A
    16
    Silent And Deadly
    Increases damage dealt by silenced weapons by 25% while sneaking
    A
    18
    Hasten The Inevitable
    Deal 20% more damage to enemies affected by poison
    S
    18
    Cheat Death
    When your health drops below 50% reduce all incoming damage by 50% for 10 seconds. Cannot occur more than once per minute
    S
    18
    Neurotoxin
    Damage from poison is doubled
    A
    20
    Ninjitsu
    Sneak attacks with melee weapons deal 100% more damage and guarantee a crit hit
    A
    20
    Toxicology
    Increases the duration of poison applied to enemies by 5 seconds. +0.2 second per Perk point
    B
    16
    Restorative Shadows
    While in stealth, Increases Health regen by 25%
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    Cold Blood

    Cold Blood is an overall powerful skill full of many useful perks for Ranged Weapons, Melee Weapons, and even Quickhacking Builds. You can view of favorite Cold Blood Build here.

    RankLevelPerkEffect
    S
    1
    Cold Blood
    After defeating an enemy, gain Cold Blood for 10 seconds and increase movement speed by 2%. Stacks up to 1/2/3 times
    A
    5
    Will To Survive
    Increases all resistances by 2.5% / 5% per stack of Cold Blood
    A
    5
    Icy Veins
    Reduces weapon recoil by 2.5% per stack of Cold Blood
    S
    7
    Critical Condition
    Increases duration of Cold Blood by 5/10 seconds
    A
    7
    Frosty Synapses
    Reduces quickhack cooldowns by 3% / 6% per stack of Cold Blood
    B
    9
    Rapid Bloodflow
    Increase health regen inside and outside combat by50% / 100% per stack of Cold Blood
    A
    9
    Defensive Clotting
    Increases armor by 1% / 2% per stack of Cold Blood
    S
    11
    Coldest Blood
    Increases max stack amount for Cold Blood by 1
    S
    11
    Frozen Precision
    Increases headshot damage by 50%
    A
    12
    Blood Brawl
    When Cold Blood is active, increases damage with melee weapons by 5% / 10%
    A
    12
    Predator
    Increases attack speed by 1% / 3% per stack of Cold Blood
    B
    12
    Quick Transfer
    Reduces quickhack upload time by 1% per stack of Cold Blood
    S
    14
    Cold And Calculating
    Landing a crit hit has 25% chance of applying a stack of Cold Blood
    A
    14
    Bloodswell
    When your health reaches 45%, a max stack of Cold Blood is automatically activated
    S
    16
    Unbreakable
    Increases max stack amount for Cold Blood by 1
    S
    16
    Coolagulant
    Stacks of Cold Blood are removed one by one, not all at once
    A
    18
    Pain Is An Illusion
    When Cold Blood is active, reduces damage taken by 5%
    S
    20
    Immunity
    When Cold Blood is active, you are immune to bleeding, poison, burn and shock
    S
    20
    Merciless
    While Cold Blood is active, Increases Crit Chance by 10% and Crit Damage by 25%. 1% Crit Chance and 3% Crit Damage per Perk Level.

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